Regal
Functions
src/regal/RegalDispatchDebug.cpp File Reference
#include "pch.h"
#include "RegalUtil.h"
#include <string>
#include "RegalLog.h"
#include "RegalBreak.h"
#include "RegalPush.h"
#include "RegalToken.h"
#include "RegalHelper.h"
#include "RegalPrivate.h"
#include "RegalContext.h"
#include "RegalDebugInfo.h"

Functions

static void debug_glAccum (GLenum op, GLfloat value)
static void debug_glAlphaFunc (GLenum func, GLclampf ref)
static void debug_glBegin (GLenum mode)
static void debug_glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
static void debug_glBlendFunc (GLenum sfactor, GLenum dfactor)
static void debug_glCallList (GLuint list)
static void debug_glCallLists (GLsizei n, GLenum type, const GLvoid *lists)
static void debug_glClear (GLbitfield mask)
static void debug_glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
static void debug_glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
static void debug_glClearDepth (GLclampd depth)
static void debug_glClearIndex (GLfloat c)
static void debug_glClearStencil (GLint s)
static void debug_glClipPlane (GLenum plane, const GLdouble *equation)
static void debug_glColor3b (GLbyte red, GLbyte green, GLbyte blue)
static void debug_glColor3bv (const GLbyte *v)
static void debug_glColor3d (GLdouble red, GLdouble green, GLdouble blue)
static void debug_glColor3dv (const GLdouble *v)
static void debug_glColor3f (GLfloat red, GLfloat green, GLfloat blue)
static void debug_glColor3fv (const GLfloat *v)
static void debug_glColor3i (GLint red, GLint green, GLint blue)
static void debug_glColor3iv (const GLint *v)
static void debug_glColor3s (GLshort red, GLshort green, GLshort blue)
static void debug_glColor3sv (const GLshort *v)
static void debug_glColor3ub (GLubyte red, GLubyte green, GLubyte blue)
static void debug_glColor3ubv (const GLubyte *v)
static void debug_glColor3ui (GLuint red, GLuint green, GLuint blue)
static void debug_glColor3uiv (const GLuint *v)
static void debug_glColor3us (GLushort red, GLushort green, GLushort blue)
static void debug_glColor3usv (const GLushort *v)
static void debug_glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
static void debug_glColor4bv (const GLbyte *v)
static void debug_glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
static void debug_glColor4dv (const GLdouble *v)
static void debug_glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
static void debug_glColor4fv (const GLfloat *v)
static void debug_glColor4i (GLint red, GLint green, GLint blue, GLint alpha)
static void debug_glColor4iv (const GLint *v)
static void debug_glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha)
static void debug_glColor4sv (const GLshort *v)
static void debug_glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
static void debug_glColor4ubv (const GLubyte *v)
static void debug_glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha)
static void debug_glColor4uiv (const GLuint *v)
static void debug_glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha)
static void debug_glColor4usv (const GLushort *v)
static void debug_glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
static void debug_glColorMaterial (GLenum face, GLenum mode)
static void debug_glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
static void debug_glCullFace (GLenum mode)
static void debug_glDeleteLists (GLuint list, GLsizei range)
static void debug_glDepthFunc (GLenum func)
static void debug_glDepthMask (GLboolean flag)
static void debug_glDepthRange (GLclampd zNear, GLclampd zFar)
static void debug_glDisable (GLenum cap)
static void debug_glDrawBuffer (GLenum mode)
static void debug_glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glEdgeFlag (GLboolean flag)
static void debug_glEdgeFlagv (const GLboolean *flag)
static void debug_glEnable (GLenum cap)
static void debug_glEnd (void)
static void debug_glEndList (void)
static void debug_glEvalCoord1d (GLdouble u)
static void debug_glEvalCoord1dv (const GLdouble *u)
static void debug_glEvalCoord1f (GLfloat u)
static void debug_glEvalCoord1fv (const GLfloat *u)
static void debug_glEvalCoord2d (GLdouble u, GLdouble v)
static void debug_glEvalCoord2dv (const GLdouble *u)
static void debug_glEvalCoord2f (GLfloat u, GLfloat v)
static void debug_glEvalCoord2fv (const GLfloat *u)
static void debug_glEvalMesh1 (GLenum mode, GLint i1, GLint i2)
static void debug_glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
static void debug_glEvalPoint1 (GLint i)
static void debug_glEvalPoint2 (GLint i, GLint j)
static void debug_glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer)
static void debug_glFinish (void)
static void debug_glFlush (void)
static void debug_glFogf (GLenum pname, GLfloat param)
static void debug_glFogfv (GLenum pname, const GLfloat *params)
static void debug_glFogi (GLenum pname, GLint param)
static void debug_glFogiv (GLenum pname, const GLint *params)
static void debug_glFrontFace (GLenum mode)
static void debug_glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
static GLuint debug_glGenLists (GLsizei range)
static void debug_glGetBooleanv (GLenum pname, GLboolean *params)
static void debug_glGetClipPlane (GLenum plane, GLdouble *equation)
static void debug_glGetDoublev (GLenum pname, GLdouble *params)
static GLenum debug_glGetError (void)
static void debug_glGetFloatv (GLenum pname, GLfloat *params)
static void debug_glGetIntegerv (GLenum pname, GLint *params)
static void debug_glGetLightfv (GLenum light, GLenum pname, GLfloat *params)
static void debug_glGetLightiv (GLenum light, GLenum pname, GLint *params)
static void debug_glGetMapdv (GLenum target, GLenum query, GLdouble *v)
static void debug_glGetMapfv (GLenum target, GLenum query, GLfloat *v)
static void debug_glGetMapiv (GLenum target, GLenum query, GLint *v)
static void debug_glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params)
static void debug_glGetMaterialiv (GLenum face, GLenum pname, GLint *params)
static void debug_glGetPixelMapfv (GLenum map, GLfloat *values)
static void debug_glGetPixelMapuiv (GLenum map, GLuint *values)
static void debug_glGetPixelMapusv (GLenum map, GLushort *values)
static void debug_glGetPolygonStipple (GLubyte *mask)
static const GLubytedebug_glGetString (GLenum name)
static void debug_glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params)
static void debug_glGetTexEnviv (GLenum target, GLenum pname, GLint *params)
static void debug_glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params)
static void debug_glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params)
static void debug_glGetTexGeniv (GLenum coord, GLenum pname, GLint *params)
static void debug_glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
static void debug_glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params)
static void debug_glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params)
static void debug_glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params)
static void debug_glGetTexParameteriv (GLenum target, GLenum pname, GLint *params)
static void debug_glHint (GLenum target, GLenum mode)
static void debug_glIndexMask (GLuint mask)
static void debug_glIndexd (GLdouble c)
static void debug_glIndexdv (const GLdouble *c)
static void debug_glIndexf (GLfloat c)
static void debug_glIndexfv (const GLfloat *c)
static void debug_glIndexi (GLint c)
static void debug_glIndexiv (const GLint *c)
static void debug_glIndexs (GLshort c)
static void debug_glIndexsv (const GLshort *c)
static void debug_glInitNames (void)
static GLboolean debug_glIsEnabled (GLenum cap)
static GLboolean debug_glIsList (GLuint list)
static void debug_glLightModelf (GLenum pname, GLfloat param)
static void debug_glLightModelfv (GLenum pname, const GLfloat *params)
static void debug_glLightModeli (GLenum pname, GLint param)
static void debug_glLightModeliv (GLenum pname, const GLint *params)
static void debug_glLightf (GLenum light, GLenum pname, GLfloat param)
static void debug_glLightfv (GLenum light, GLenum pname, const GLfloat *params)
static void debug_glLighti (GLenum light, GLenum pname, GLint param)
static void debug_glLightiv (GLenum light, GLenum pname, const GLint *params)
static void debug_glLineStipple (GLint factor, GLushort pattern)
static void debug_glLineWidth (GLfloat width)
static void debug_glListBase (GLuint base)
static void debug_glLoadIdentity (void)
static void debug_glLoadMatrixd (const GLdouble *m)
static void debug_glLoadMatrixf (const GLfloat *m)
static void debug_glLoadName (GLuint name)
static void debug_glLogicOp (GLenum opcode)
static void debug_glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
static void debug_glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
static void debug_glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
static void debug_glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
static void debug_glMapGrid1d (GLint un, GLdouble u1, GLdouble u2)
static void debug_glMapGrid1f (GLint un, GLfloat u1, GLfloat u2)
static void debug_glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
static void debug_glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
static void debug_glMaterialf (GLenum face, GLenum pname, GLfloat param)
static void debug_glMaterialfv (GLenum face, GLenum pname, const GLfloat *params)
static void debug_glMateriali (GLenum face, GLenum pname, GLint param)
static void debug_glMaterialiv (GLenum face, GLenum pname, const GLint *params)
static void debug_glMatrixMode (GLenum mode)
static void debug_glMultMatrixd (const GLdouble *m)
static void debug_glMultMatrixf (const GLfloat *m)
static void debug_glNewList (GLuint list, GLenum mode)
static void debug_glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz)
static void debug_glNormal3bv (const GLbyte *v)
static void debug_glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz)
static void debug_glNormal3dv (const GLdouble *v)
static void debug_glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz)
static void debug_glNormal3fv (const GLfloat *v)
static void debug_glNormal3i (GLint nx, GLint ny, GLint nz)
static void debug_glNormal3iv (const GLint *v)
static void debug_glNormal3s (GLshort nx, GLshort ny, GLshort nz)
static void debug_glNormal3sv (const GLshort *v)
static void debug_glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
static void debug_glPassThrough (GLfloat token)
static void debug_glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values)
static void debug_glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values)
static void debug_glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values)
static void debug_glPixelStoref (GLenum pname, GLfloat param)
static void debug_glPixelStorei (GLenum pname, GLint param)
static void debug_glPixelTransferf (GLenum pname, GLfloat param)
static void debug_glPixelTransferi (GLenum pname, GLint param)
static void debug_glPixelZoom (GLfloat xfactor, GLfloat yfactor)
static void debug_glPointSize (GLfloat size)
static void debug_glPolygonMode (GLenum face, GLenum mode)
static void debug_glPolygonStipple (const GLubyte *mask)
static void debug_glPopAttrib (void)
static void debug_glPopMatrix (void)
static void debug_glPopName (void)
static void debug_glPushAttrib (GLbitfield mask)
static void debug_glPushMatrix (void)
static void debug_glPushName (GLuint name)
static void debug_glRasterPos2d (GLdouble x, GLdouble y)
static void debug_glRasterPos2dv (const GLdouble *v)
static void debug_glRasterPos2f (GLfloat x, GLfloat y)
static void debug_glRasterPos2fv (const GLfloat *v)
static void debug_glRasterPos2i (GLint x, GLint y)
static void debug_glRasterPos2iv (const GLint *v)
static void debug_glRasterPos2s (GLshort x, GLshort y)
static void debug_glRasterPos2sv (const GLshort *v)
static void debug_glRasterPos3d (GLdouble x, GLdouble y, GLdouble z)
static void debug_glRasterPos3dv (const GLdouble *v)
static void debug_glRasterPos3f (GLfloat x, GLfloat y, GLfloat z)
static void debug_glRasterPos3fv (const GLfloat *v)
static void debug_glRasterPos3i (GLint x, GLint y, GLint z)
static void debug_glRasterPos3iv (const GLint *v)
static void debug_glRasterPos3s (GLshort x, GLshort y, GLshort z)
static void debug_glRasterPos3sv (const GLshort *v)
static void debug_glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void debug_glRasterPos4dv (const GLdouble *v)
static void debug_glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void debug_glRasterPos4fv (const GLfloat *v)
static void debug_glRasterPos4i (GLint x, GLint y, GLint z, GLint w)
static void debug_glRasterPos4iv (const GLint *v)
static void debug_glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w)
static void debug_glRasterPos4sv (const GLshort *v)
static void debug_glReadBuffer (GLenum mode)
static void debug_glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
static void debug_glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
static void debug_glRectdv (const GLdouble *v1, const GLdouble *v2)
static void debug_glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
static void debug_glRectfv (const GLfloat *v1, const GLfloat *v2)
static void debug_glRecti (GLint x1, GLint y1, GLint x2, GLint y2)
static void debug_glRectiv (const GLint *v1, const GLint *v2)
static void debug_glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2)
static void debug_glRectsv (const GLshort *v1, const GLshort *v2)
static GLint debug_glRenderMode (GLenum mode)
static void debug_glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
static void debug_glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
static void debug_glScaled (GLdouble x, GLdouble y, GLdouble z)
static void debug_glScalef (GLfloat x, GLfloat y, GLfloat z)
static void debug_glScissor (GLint x, GLint y, GLsizei width, GLsizei height)
static void debug_glSelectBuffer (GLsizei size, GLuint *buffer)
static void debug_glShadeModel (GLenum mode)
static void debug_glStencilFunc (GLenum func, GLint ref, GLuint mask)
static void debug_glStencilMask (GLuint mask)
static void debug_glStencilOp (GLenum fail, GLenum zfail, GLenum zpass)
static void debug_glTexCoord1d (GLdouble s)
static void debug_glTexCoord1dv (const GLdouble *v)
static void debug_glTexCoord1f (GLfloat s)
static void debug_glTexCoord1fv (const GLfloat *v)
static void debug_glTexCoord1i (GLint s)
static void debug_glTexCoord1iv (const GLint *v)
static void debug_glTexCoord1s (GLshort s)
static void debug_glTexCoord1sv (const GLshort *v)
static void debug_glTexCoord2d (GLdouble s, GLdouble t)
static void debug_glTexCoord2dv (const GLdouble *v)
static void debug_glTexCoord2f (GLfloat s, GLfloat t)
static void debug_glTexCoord2fv (const GLfloat *v)
static void debug_glTexCoord2i (GLint s, GLint t)
static void debug_glTexCoord2iv (const GLint *v)
static void debug_glTexCoord2s (GLshort s, GLshort t)
static void debug_glTexCoord2sv (const GLshort *v)
static void debug_glTexCoord3d (GLdouble s, GLdouble t, GLdouble r)
static void debug_glTexCoord3dv (const GLdouble *v)
static void debug_glTexCoord3f (GLfloat s, GLfloat t, GLfloat r)
static void debug_glTexCoord3fv (const GLfloat *v)
static void debug_glTexCoord3i (GLint s, GLint t, GLint r)
static void debug_glTexCoord3iv (const GLint *v)
static void debug_glTexCoord3s (GLshort s, GLshort t, GLshort r)
static void debug_glTexCoord3sv (const GLshort *v)
static void debug_glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q)
static void debug_glTexCoord4dv (const GLdouble *v)
static void debug_glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q)
static void debug_glTexCoord4fv (const GLfloat *v)
static void debug_glTexCoord4i (GLint s, GLint t, GLint r, GLint q)
static void debug_glTexCoord4iv (const GLint *v)
static void debug_glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q)
static void debug_glTexCoord4sv (const GLshort *v)
static void debug_glTexEnvf (GLenum target, GLenum pname, GLfloat param)
static void debug_glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params)
static void debug_glTexEnvi (GLenum target, GLenum pname, GLint param)
static void debug_glTexEnviv (GLenum target, GLenum pname, const GLint *params)
static void debug_glTexGend (GLenum coord, GLenum pname, GLdouble param)
static void debug_glTexGendv (GLenum coord, GLenum pname, const GLdouble *params)
static void debug_glTexGenf (GLenum coord, GLenum pname, GLfloat param)
static void debug_glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params)
static void debug_glTexGeni (GLenum coord, GLenum pname, GLint param)
static void debug_glTexGeniv (GLenum coord, GLenum pname, const GLint *params)
static void debug_glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glTexParameterf (GLenum target, GLenum pname, GLfloat param)
static void debug_glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params)
static void debug_glTexParameteri (GLenum target, GLenum pname, GLint param)
static void debug_glTexParameteriv (GLenum target, GLenum pname, const GLint *params)
static void debug_glTranslated (GLdouble x, GLdouble y, GLdouble z)
static void debug_glTranslatef (GLfloat x, GLfloat y, GLfloat z)
static void debug_glVertex2d (GLdouble x, GLdouble y)
static void debug_glVertex2dv (const GLdouble *v)
static void debug_glVertex2f (GLfloat x, GLfloat y)
static void debug_glVertex2fv (const GLfloat *v)
static void debug_glVertex2i (GLint x, GLint y)
static void debug_glVertex2iv (const GLint *v)
static void debug_glVertex2s (GLshort x, GLshort y)
static void debug_glVertex2sv (const GLshort *v)
static void debug_glVertex3d (GLdouble x, GLdouble y, GLdouble z)
static void debug_glVertex3dv (const GLdouble *v)
static void debug_glVertex3f (GLfloat x, GLfloat y, GLfloat z)
static void debug_glVertex3fv (const GLfloat *v)
static void debug_glVertex3i (GLint x, GLint y, GLint z)
static void debug_glVertex3iv (const GLint *v)
static void debug_glVertex3s (GLshort x, GLshort y, GLshort z)
static void debug_glVertex3sv (const GLshort *v)
static void debug_glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void debug_glVertex4dv (const GLdouble *v)
static void debug_glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void debug_glVertex4fv (const GLfloat *v)
static void debug_glVertex4i (GLint x, GLint y, GLint z, GLint w)
static void debug_glVertex4iv (const GLint *v)
static void debug_glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w)
static void debug_glVertex4sv (const GLshort *v)
static void debug_glViewport (GLint x, GLint y, GLsizei width, GLsizei height)
static GLboolean debug_glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences)
static void debug_glArrayElement (GLint index)
static void debug_glBindTexture (GLenum target, GLuint texture)
static void debug_glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
static void debug_glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
static void debug_glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
static void debug_glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
static void debug_glDeleteTextures (GLsizei n, const GLuint *textures)
static void debug_glDisableClientState (GLenum cap)
static void debug_glDrawArrays (GLenum mode, GLint first, GLsizei count)
static void debug_glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
static void debug_glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer)
static void debug_glEnableClientState (GLenum cap)
static void debug_glGenTextures (GLsizei n, GLuint *textures)
static void debug_glGetPointerv (GLenum pname, GLvoid **params)
static void debug_glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glIndexub (GLubyte c)
static void debug_glIndexubv (const GLubyte *c)
static void debug_glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer)
static GLboolean debug_glIsTexture (GLuint texture)
static void debug_glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glPolygonOffset (GLfloat factor, GLfloat units)
static void debug_glPopClientAttrib (void)
static void debug_glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities)
static void debug_glPushClientAttrib (GLbitfield mask)
static void debug_glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
static void debug_glBlendEquation (GLenum mode)
static void debug_glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
static void debug_glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
static void debug_glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glActiveTexture (GLenum texture)
static void debug_glClientActiveTexture (GLenum texture)
static void debug_glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
static void debug_glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
static void debug_glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
static void debug_glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
static void debug_glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
static void debug_glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
static void debug_glGetCompressedTexImage (GLenum target, GLint lod, GLvoid *img)
static void debug_glLoadTransposeMatrixd (const GLdouble *m)
static void debug_glLoadTransposeMatrixf (const GLfloat *m)
static void debug_glMultTransposeMatrixd (const GLdouble *m)
static void debug_glMultTransposeMatrixf (const GLfloat *m)
static void debug_glMultiTexCoord1d (GLenum target, GLdouble s)
static void debug_glMultiTexCoord1dv (GLenum target, const GLdouble *v)
static void debug_glMultiTexCoord1f (GLenum target, GLfloat s)
static void debug_glMultiTexCoord1fv (GLenum target, const GLfloat *v)
static void debug_glMultiTexCoord1i (GLenum target, GLint s)
static void debug_glMultiTexCoord1iv (GLenum target, const GLint *v)
static void debug_glMultiTexCoord1s (GLenum target, GLshort s)
static void debug_glMultiTexCoord1sv (GLenum target, const GLshort *v)
static void debug_glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t)
static void debug_glMultiTexCoord2dv (GLenum target, const GLdouble *v)
static void debug_glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t)
static void debug_glMultiTexCoord2fv (GLenum target, const GLfloat *v)
static void debug_glMultiTexCoord2i (GLenum target, GLint s, GLint t)
static void debug_glMultiTexCoord2iv (GLenum target, const GLint *v)
static void debug_glMultiTexCoord2s (GLenum target, GLshort s, GLshort t)
static void debug_glMultiTexCoord2sv (GLenum target, const GLshort *v)
static void debug_glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r)
static void debug_glMultiTexCoord3dv (GLenum target, const GLdouble *v)
static void debug_glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r)
static void debug_glMultiTexCoord3fv (GLenum target, const GLfloat *v)
static void debug_glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r)
static void debug_glMultiTexCoord3iv (GLenum target, const GLint *v)
static void debug_glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r)
static void debug_glMultiTexCoord3sv (GLenum target, const GLshort *v)
static void debug_glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
static void debug_glMultiTexCoord4dv (GLenum target, const GLdouble *v)
static void debug_glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
static void debug_glMultiTexCoord4fv (GLenum target, const GLfloat *v)
static void debug_glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q)
static void debug_glMultiTexCoord4iv (GLenum target, const GLint *v)
static void debug_glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
static void debug_glMultiTexCoord4sv (GLenum target, const GLshort *v)
static void debug_glSampleCoverage (GLclampf value, GLboolean invert)
static void debug_glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
static void debug_glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glFogCoordd (GLdouble coord)
static void debug_glFogCoorddv (const GLdouble *coord)
static void debug_glFogCoordf (GLfloat coord)
static void debug_glFogCoordfv (const GLfloat *coord)
static void debug_glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
static void debug_glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei primcount)
static void debug_glPointParameterf (GLenum pname, GLfloat param)
static void debug_glPointParameterfv (GLenum pname, const GLfloat *params)
static void debug_glPointParameteri (GLenum pname, GLint param)
static void debug_glPointParameteriv (GLenum pname, const GLint *params)
static void debug_glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue)
static void debug_glSecondaryColor3bv (const GLbyte *v)
static void debug_glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue)
static void debug_glSecondaryColor3dv (const GLdouble *v)
static void debug_glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue)
static void debug_glSecondaryColor3fv (const GLfloat *v)
static void debug_glSecondaryColor3i (GLint red, GLint green, GLint blue)
static void debug_glSecondaryColor3iv (const GLint *v)
static void debug_glSecondaryColor3s (GLshort red, GLshort green, GLshort blue)
static void debug_glSecondaryColor3sv (const GLshort *v)
static void debug_glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue)
static void debug_glSecondaryColor3ubv (const GLubyte *v)
static void debug_glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue)
static void debug_glSecondaryColor3uiv (const GLuint *v)
static void debug_glSecondaryColor3us (GLushort red, GLushort green, GLushort blue)
static void debug_glSecondaryColor3usv (const GLushort *v)
static void debug_glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glWindowPos2d (GLdouble x, GLdouble y)
static void debug_glWindowPos2dv (const GLdouble *p)
static void debug_glWindowPos2f (GLfloat x, GLfloat y)
static void debug_glWindowPos2fv (const GLfloat *p)
static void debug_glWindowPos2i (GLint x, GLint y)
static void debug_glWindowPos2iv (const GLint *p)
static void debug_glWindowPos2s (GLshort x, GLshort y)
static void debug_glWindowPos2sv (const GLshort *p)
static void debug_glWindowPos3d (GLdouble x, GLdouble y, GLdouble z)
static void debug_glWindowPos3dv (const GLdouble *p)
static void debug_glWindowPos3f (GLfloat x, GLfloat y, GLfloat z)
static void debug_glWindowPos3fv (const GLfloat *p)
static void debug_glWindowPos3i (GLint x, GLint y, GLint z)
static void debug_glWindowPos3iv (const GLint *p)
static void debug_glWindowPos3s (GLshort x, GLshort y, GLshort z)
static void debug_glWindowPos3sv (const GLshort *p)
static void debug_glBeginQuery (GLenum target, GLuint id)
static void debug_glBindBuffer (GLenum target, GLuint buffer)
static void debug_glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
static void debug_glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
static void debug_glDeleteBuffers (GLsizei n, const GLuint *buffers)
static void debug_glDeleteQueries (GLsizei n, const GLuint *ids)
static void debug_glEndQuery (GLenum target)
static void debug_glGenBuffers (GLsizei n, GLuint *buffers)
static void debug_glGenQueries (GLsizei n, GLuint *ids)
static void debug_glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params)
static void debug_glGetBufferPointerv (GLenum target, GLenum pname, GLvoid **params)
static void debug_glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
static void debug_glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params)
static void debug_glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params)
static void debug_glGetQueryiv (GLenum target, GLenum pname, GLint *params)
static GLboolean debug_glIsBuffer (GLuint buffer)
static GLboolean debug_glIsQuery (GLuint id)
static GLvoiddebug_glMapBuffer (GLenum target, GLenum access)
static GLboolean debug_glUnmapBuffer (GLenum target)
static void debug_glAttachShader (GLuint program, GLuint shader)
static void debug_glBindAttribLocation (GLuint program, GLuint index, const GLchar *name)
static void debug_glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
static void debug_glCompileShader (GLuint shader)
static GLuint debug_glCreateProgram (void)
static GLuint debug_glCreateShader (GLenum type)
static void debug_glDeleteProgram (GLuint program)
static void debug_glDeleteShader (GLuint shader)
static void debug_glDetachShader (GLuint program, GLuint shader)
static void debug_glDisableVertexAttribArray (GLuint index)
static void debug_glDrawBuffers (GLsizei n, const GLenum *bufs)
static void debug_glEnableVertexAttribArray (GLuint index)
static void debug_glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
static void debug_glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
static void debug_glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
static GLint debug_glGetAttribLocation (GLuint program, const GLchar *name)
static void debug_glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
static void debug_glGetProgramiv (GLuint program, GLenum pname, GLint *params)
static void debug_glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
static void debug_glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
static void debug_glGetShaderiv (GLuint shader, GLenum pname, GLint *params)
static GLint debug_glGetUniformLocation (GLuint program, const GLchar *name)
static void debug_glGetUniformfv (GLuint program, GLint location, GLfloat *params)
static void debug_glGetUniformiv (GLuint program, GLint location, GLint *params)
static void debug_glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid **pointer)
static void debug_glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params)
static void debug_glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params)
static void debug_glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params)
static GLboolean debug_glIsProgram (GLuint program)
static GLboolean debug_glIsShader (GLuint shader)
static void debug_glLinkProgram (GLuint program)
static void debug_glShaderSource (GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
static void debug_glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask)
static void debug_glStencilMaskSeparate (GLenum face, GLuint mask)
static void debug_glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
static void debug_glUniform1f (GLint location, GLfloat v0)
static void debug_glUniform1fv (GLint location, GLsizei count, const GLfloat *value)
static void debug_glUniform1i (GLint location, GLint v0)
static void debug_glUniform1iv (GLint location, GLsizei count, const GLint *value)
static void debug_glUniform2f (GLint location, GLfloat v0, GLfloat v1)
static void debug_glUniform2fv (GLint location, GLsizei count, const GLfloat *value)
static void debug_glUniform2i (GLint location, GLint v0, GLint v1)
static void debug_glUniform2iv (GLint location, GLsizei count, const GLint *value)
static void debug_glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
static void debug_glUniform3fv (GLint location, GLsizei count, const GLfloat *value)
static void debug_glUniform3i (GLint location, GLint v0, GLint v1, GLint v2)
static void debug_glUniform3iv (GLint location, GLsizei count, const GLint *value)
static void debug_glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
static void debug_glUniform4fv (GLint location, GLsizei count, const GLfloat *value)
static void debug_glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
static void debug_glUniform4iv (GLint location, GLsizei count, const GLint *value)
static void debug_glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glUseProgram (GLuint program)
static void debug_glValidateProgram (GLuint program)
static void debug_glVertexAttrib1d (GLuint index, GLdouble x)
static void debug_glVertexAttrib1dv (GLuint index, const GLdouble *v)
static void debug_glVertexAttrib1f (GLuint index, GLfloat x)
static void debug_glVertexAttrib1fv (GLuint index, const GLfloat *v)
static void debug_glVertexAttrib1s (GLuint index, GLshort x)
static void debug_glVertexAttrib1sv (GLuint index, const GLshort *v)
static void debug_glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y)
static void debug_glVertexAttrib2dv (GLuint index, const GLdouble *v)
static void debug_glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y)
static void debug_glVertexAttrib2fv (GLuint index, const GLfloat *v)
static void debug_glVertexAttrib2s (GLuint index, GLshort x, GLshort y)
static void debug_glVertexAttrib2sv (GLuint index, const GLshort *v)
static void debug_glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z)
static void debug_glVertexAttrib3dv (GLuint index, const GLdouble *v)
static void debug_glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z)
static void debug_glVertexAttrib3fv (GLuint index, const GLfloat *v)
static void debug_glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z)
static void debug_glVertexAttrib3sv (GLuint index, const GLshort *v)
static void debug_glVertexAttrib4Nbv (GLuint index, const GLbyte *v)
static void debug_glVertexAttrib4Niv (GLuint index, const GLint *v)
static void debug_glVertexAttrib4Nsv (GLuint index, const GLshort *v)
static void debug_glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
static void debug_glVertexAttrib4Nubv (GLuint index, const GLubyte *v)
static void debug_glVertexAttrib4Nuiv (GLuint index, const GLuint *v)
static void debug_glVertexAttrib4Nusv (GLuint index, const GLushort *v)
static void debug_glVertexAttrib4bv (GLuint index, const GLbyte *v)
static void debug_glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void debug_glVertexAttrib4dv (GLuint index, const GLdouble *v)
static void debug_glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void debug_glVertexAttrib4fv (GLuint index, const GLfloat *v)
static void debug_glVertexAttrib4iv (GLuint index, const GLint *v)
static void debug_glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
static void debug_glVertexAttrib4sv (GLuint index, const GLshort *v)
static void debug_glVertexAttrib4ubv (GLuint index, const GLubyte *v)
static void debug_glVertexAttrib4uiv (GLuint index, const GLuint *v)
static void debug_glVertexAttrib4usv (GLuint index, const GLushort *v)
static void debug_glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
static void debug_glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glBeginConditionalRender (GLuint id, GLenum mode)
static void debug_glBeginTransformFeedback (GLenum primitiveMode)
static void debug_glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name)
static void debug_glClampColor (GLenum target, GLenum clamp)
static void debug_glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
static void debug_glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value)
static void debug_glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value)
static void debug_glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value)
static void debug_glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
static void debug_glDisablei (GLenum cap, GLuint index)
static void debug_glEnablei (GLenum cap, GLuint index)
static void debug_glEndConditionalRender (void)
static void debug_glEndTransformFeedback (void)
static void debug_glGetBooleani_v (GLenum target, GLuint index, GLboolean *data)
static GLint debug_glGetFragDataLocation (GLuint program, const GLchar *name)
static const GLubytedebug_glGetStringi (GLenum name, GLuint index)
static void debug_glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params)
static void debug_glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params)
static void debug_glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
static void debug_glGetUniformuiv (GLuint program, GLint location, GLuint *params)
static void debug_glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params)
static void debug_glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params)
static GLboolean debug_glIsEnabledi (GLenum target, GLuint index)
static void debug_glTexParameterIiv (GLenum target, GLenum pname, const GLint *params)
static void debug_glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params)
static void debug_glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
static void debug_glUniform1ui (GLint location, GLuint v0)
static void debug_glUniform1uiv (GLint location, GLsizei count, const GLuint *value)
static void debug_glUniform2ui (GLint location, GLuint v0, GLuint v1)
static void debug_glUniform2uiv (GLint location, GLsizei count, const GLuint *value)
static void debug_glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2)
static void debug_glUniform3uiv (GLint location, GLsizei count, const GLuint *value)
static void debug_glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
static void debug_glUniform4uiv (GLint location, GLsizei count, const GLuint *value)
static void debug_glVertexAttribI1i (GLuint index, GLint x)
static void debug_glVertexAttribI1iv (GLuint index, const GLint *v)
static void debug_glVertexAttribI1ui (GLuint index, GLuint x)
static void debug_glVertexAttribI1uiv (GLuint index, const GLuint *v)
static void debug_glVertexAttribI2i (GLuint index, GLint x, GLint y)
static void debug_glVertexAttribI2iv (GLuint index, const GLint *v)
static void debug_glVertexAttribI2ui (GLuint index, GLuint x, GLuint y)
static void debug_glVertexAttribI2uiv (GLuint index, const GLuint *v)
static void debug_glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z)
static void debug_glVertexAttribI3iv (GLuint index, const GLint *v)
static void debug_glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z)
static void debug_glVertexAttribI3uiv (GLuint index, const GLuint *v)
static void debug_glVertexAttribI4bv (GLuint index, const GLbyte *v)
static void debug_glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w)
static void debug_glVertexAttribI4iv (GLuint index, const GLint *v)
static void debug_glVertexAttribI4sv (GLuint index, const GLshort *v)
static void debug_glVertexAttribI4ubv (GLuint index, const GLubyte *v)
static void debug_glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
static void debug_glVertexAttribI4uiv (GLuint index, const GLuint *v)
static void debug_glVertexAttribI4usv (GLuint index, const GLushort *v)
static void debug_glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glDrawArraysInstanced (GLenum mode, GLint start, GLsizei count, GLsizei primcount)
static void debug_glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
static void debug_glPrimitiveRestartIndex (GLuint index)
static void debug_glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer)
static void debug_glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level)
static void debug_glFramebufferTextureFace (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
static void debug_glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params)
static void debug_glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data)
static void debug_glVertexAttribDivisor (GLuint index, GLuint divisor)
static void debug_glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha)
static void debug_glBlendEquationi (GLuint buf, GLenum mode)
static void debug_glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
static void debug_glBlendFunci (GLuint buf, GLenum src, GLenum dst)
static void debug_glTbufferMask3DFX (GLuint mask)
static void debug_glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, GLvoid *userParam)
static void debug_glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
static void debug_glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf)
static GLuint debug_glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message)
static void debug_glBlendEquationIndexedAMD (GLuint buf, GLenum mode)
static void debug_glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha)
static void debug_glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst)
static void debug_glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
static void debug_glMultiDrawArraysIndirectAMD (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride)
static void debug_glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride)
static void debug_glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names)
static void debug_glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names)
static GLboolean debug_glIsNameAMD (GLenum identifier, GLuint name)
static void debug_glBeginPerfMonitorAMD (GLuint monitor)
static void debug_glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors)
static void debug_glEndPerfMonitorAMD (GLuint monitor)
static void debug_glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors)
static void debug_glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
static void debug_glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data)
static void debug_glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
static void debug_glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters)
static void debug_glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
static void debug_glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups)
static void debug_glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList)
static void debug_glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val)
static void debug_glStencilOpValueAMD (GLenum face, GLuint value)
static void debug_glTessellationFactorAMD (GLfloat factor)
static void debug_glTessellationModeAMD (GLenum mode)
static void debug_glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
static void debug_glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
static void debug_glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount)
static void debug_glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
static void debug_glVertexAttribDivisorANGLE (GLuint index, GLuint divisor)
static void debug_glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
static void debug_glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount)
static void debug_glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count)
static void debug_glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)
static void debug_glElementPointerAPPLE (GLenum type, const GLvoid *pointer)
static void debug_glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
static void debug_glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount)
static void debug_glDeleteFencesAPPLE (GLsizei n, const GLuint *fences)
static void debug_glFinishFenceAPPLE (GLuint fence)
static void debug_glFinishObjectAPPLE (GLenum object, GLint name)
static void debug_glGenFencesAPPLE (GLsizei n, GLuint *fences)
static GLboolean debug_glIsFenceAPPLE (GLuint fence)
static void debug_glSetFenceAPPLE (GLuint fence)
static GLboolean debug_glTestFenceAPPLE (GLuint fence)
static GLboolean debug_glTestObjectAPPLE (GLenum object, GLuint name)
static void debug_glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param)
static void debug_glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size)
static void debug_glFinishRenderAPPLE (void)
static void debug_glFlushRenderAPPLE (void)
static void debug_glSwapAPPLE (void)
static void debug_glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
static void debug_glResolveMultisampleFramebufferAPPLE (void)
static void debug_glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params)
static GLenum debug_glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option)
static GLenum debug_glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option)
static GLenum debug_glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout)
static void debug_glDeleteSyncAPPLE (GLsync sync)
static GLsync debug_glFenceSyncAPPLE (GLenum condition, GLbitfield flags)
static void debug_glGetInteger64vAPPLE (GLenum pname, GLint64 *params)
static void debug_glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
static GLboolean debug_glIsSyncAPPLE (GLsync sync)
static void debug_glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout)
static void debug_glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, GLvoid **params)
static void debug_glTextureRangeAPPLE (GLenum target, GLsizei length, const GLvoid *pointer)
static void debug_glBindVertexArrayAPPLE (GLuint array)
static void debug_glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays)
static void debug_glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays)
static GLboolean debug_glIsVertexArrayAPPLE (GLuint array)
static void debug_glFlushVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer)
static void debug_glVertexArrayParameteriAPPLE (GLenum pname, GLint param)
static void debug_glVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer)
static void debug_glDisableVertexAttribAPPLE (GLuint index, GLenum pname)
static void debug_glEnableVertexAttribAPPLE (GLuint index, GLenum pname)
static GLboolean debug_glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname)
static void debug_glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
static void debug_glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
static void debug_glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
static void debug_glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
static void debug_glClearDepthf (GLclampf d)
static void debug_glDepthRangef (GLclampf n, GLclampf f)
static void debug_glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
static void debug_glReleaseShaderCompiler (void)
static void debug_glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
static void debug_glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance)
static void debug_glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance)
static void debug_glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance)
static void debug_glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
static GLint debug_glGetFragDataIndex (GLuint program, const GLchar *name)
static GLsync debug_glCreateSyncFromCLeventARB (cl_context context, cl_event event, GLbitfield flags)
static void debug_glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data)
static void debug_glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data)
static void debug_glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data)
static void debug_glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data)
static void debug_glClampColorARB (GLenum target, GLenum clamp)
static void debug_glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
static void debug_glDispatchComputeIndirect (GLintptr indirect)
static void debug_glCopyBufferSubData (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size)
static void debug_glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
static void debug_glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const GLvoid *userParam)
static void debug_glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
static void debug_glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
static GLuint debug_glGetDebugMessageLogARB (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
static void debug_glDrawBuffersARB (GLsizei n, const GLenum *bufs)
static void debug_glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha)
static void debug_glBlendEquationiARB (GLuint buf, GLenum mode)
static void debug_glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
static void debug_glBlendFunciARB (GLuint buf, GLenum src, GLenum dst)
static void debug_glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
static void debug_glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex)
static void debug_glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
static void debug_glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei primcount, const GLint *basevertex)
static void debug_glDrawArraysIndirect (GLenum mode, const GLvoid *indirect)
static void debug_glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect)
static void debug_glDrawArraysInstancedARB (GLenum mode, GLint start, GLsizei count, GLsizei primcount)
static void debug_glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
static void debug_glFramebufferParameteri (GLenum target, GLenum pname, GLint param)
static void debug_glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params)
static void debug_glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params)
static void debug_glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param)
static void debug_glBindFramebuffer (GLenum target, GLuint framebuffer)
static void debug_glBindRenderbuffer (GLenum target, GLuint renderbuffer)
static void debug_glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
static GLenum debug_glCheckFramebufferStatus (GLenum target)
static void debug_glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers)
static void debug_glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers)
static void debug_glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
static void debug_glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
static void debug_glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
static void debug_glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer)
static void debug_glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
static void debug_glGenFramebuffers (GLsizei n, GLuint *framebuffers)
static void debug_glGenRenderbuffers (GLsizei n, GLuint *renderbuffers)
static void debug_glGenerateMipmap (GLenum target)
static void debug_glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params)
static void debug_glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params)
static GLboolean debug_glIsFramebuffer (GLuint framebuffer)
static GLboolean debug_glIsRenderbuffer (GLuint renderbuffer)
static void debug_glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
static void debug_glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
static void debug_glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level)
static void debug_glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
static void debug_glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
static void debug_glProgramParameteriARB (GLuint program, GLenum pname, GLint value)
static void debug_glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
static void debug_glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
static void debug_glProgramParameteri (GLuint program, GLenum pname, GLint value)
static void debug_glGetUniformdv (GLuint program, GLint location, GLdouble *params)
static void debug_glUniform1d (GLint location, GLdouble x)
static void debug_glUniform1dv (GLint location, GLsizei count, const GLdouble *value)
static void debug_glUniform2d (GLint location, GLdouble x, GLdouble y)
static void debug_glUniform2dv (GLint location, GLsizei count, const GLdouble *value)
static void debug_glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z)
static void debug_glUniform3dv (GLint location, GLsizei count, const GLdouble *value)
static void debug_glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void debug_glUniform4dv (GLint location, GLsizei count, const GLdouble *value)
static void debug_glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
static void debug_glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
static void debug_glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params)
static void debug_glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params)
static void debug_glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
static void debug_glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
static void debug_glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params)
static void debug_glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params)
static void debug_glConvolutionParameteri (GLenum target, GLenum pname, GLint params)
static void debug_glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params)
static void debug_glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
static void debug_glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
static void debug_glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
static void debug_glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
static void debug_glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table)
static void debug_glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params)
static void debug_glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params)
static void debug_glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image)
static void debug_glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params)
static void debug_glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params)
static void debug_glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
static void debug_glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params)
static void debug_glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params)
static void debug_glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
static void debug_glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params)
static void debug_glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params)
static void debug_glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
static void debug_glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
static void debug_glMinmax (GLenum target, GLenum internalformat, GLboolean sink)
static void debug_glResetHistogram (GLenum target)
static void debug_glResetMinmax (GLenum target)
static void debug_glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
static void debug_glVertexAttribDivisorARB (GLuint index, GLuint divisor)
static void debug_glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
static void debug_glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
static void debug_glInvalidateBufferData (GLuint buffer)
static void debug_glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length)
static void debug_glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments)
static void debug_glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
static void debug_glInvalidateTexImage (GLuint texture, GLint level)
static void debug_glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
static void debug_glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length)
static GLvoiddebug_glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
static void debug_glCurrentPaletteMatrixARB (GLint index)
static void debug_glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glMatrixIndexubvARB (GLint size, const GLubyte *indices)
static void debug_glMatrixIndexuivARB (GLint size, const GLuint *indices)
static void debug_glMatrixIndexusvARB (GLint size, const GLushort *indices)
static void debug_glMultiDrawArraysIndirect (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride)
static void debug_glMultiDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride)
static void debug_glSampleCoverageARB (GLclampf value, GLboolean invert)
static void debug_glActiveTextureARB (GLenum texture)
static void debug_glClientActiveTextureARB (GLenum texture)
static void debug_glMultiTexCoord1dARB (GLenum target, GLdouble s)
static void debug_glMultiTexCoord1dvARB (GLenum target, const GLdouble *v)
static void debug_glMultiTexCoord1fARB (GLenum target, GLfloat s)
static void debug_glMultiTexCoord1fvARB (GLenum target, const GLfloat *v)
static void debug_glMultiTexCoord1iARB (GLenum target, GLint s)
static void debug_glMultiTexCoord1ivARB (GLenum target, const GLint *v)
static void debug_glMultiTexCoord1sARB (GLenum target, GLshort s)
static void debug_glMultiTexCoord1svARB (GLenum target, const GLshort *v)
static void debug_glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t)
static void debug_glMultiTexCoord2dvARB (GLenum target, const GLdouble *v)
static void debug_glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t)
static void debug_glMultiTexCoord2fvARB (GLenum target, const GLfloat *v)
static void debug_glMultiTexCoord2iARB (GLenum target, GLint s, GLint t)
static void debug_glMultiTexCoord2ivARB (GLenum target, const GLint *v)
static void debug_glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t)
static void debug_glMultiTexCoord2svARB (GLenum target, const GLshort *v)
static void debug_glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r)
static void debug_glMultiTexCoord3dvARB (GLenum target, const GLdouble *v)
static void debug_glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r)
static void debug_glMultiTexCoord3fvARB (GLenum target, const GLfloat *v)
static void debug_glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r)
static void debug_glMultiTexCoord3ivARB (GLenum target, const GLint *v)
static void debug_glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r)
static void debug_glMultiTexCoord3svARB (GLenum target, const GLshort *v)
static void debug_glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
static void debug_glMultiTexCoord4dvARB (GLenum target, const GLdouble *v)
static void debug_glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
static void debug_glMultiTexCoord4fvARB (GLenum target, const GLfloat *v)
static void debug_glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q)
static void debug_glMultiTexCoord4ivARB (GLenum target, const GLint *v)
static void debug_glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
static void debug_glMultiTexCoord4svARB (GLenum target, const GLshort *v)
static void debug_glBeginQueryARB (GLenum target, GLuint id)
static void debug_glDeleteQueriesARB (GLsizei n, const GLuint *ids)
static void debug_glEndQueryARB (GLenum target)
static void debug_glGenQueriesARB (GLsizei n, GLuint *ids)
static void debug_glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params)
static void debug_glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params)
static void debug_glGetQueryivARB (GLenum target, GLenum pname, GLint *params)
static GLboolean debug_glIsQueryARB (GLuint id)
static void debug_glPointParameterfARB (GLenum pname, GLfloat param)
static void debug_glPointParameterfvARB (GLenum pname, const GLfloat *params)
static void debug_glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params)
static GLuint debug_glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name)
static GLint debug_glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name)
static GLint debug_glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name)
static void debug_glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
static void debug_glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
static void debug_glProvokingVertex (GLenum mode)
static GLenum debug_glGetGraphicsResetStatusARB (void)
static void debug_glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table)
static void debug_glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img)
static void debug_glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image)
static void debug_glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)
static void debug_glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
static void debug_glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
static void debug_glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v)
static void debug_glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)
static void debug_glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values)
static void debug_glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values)
static void debug_glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values)
static void debug_glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern)
static void debug_glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span)
static void debug_glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img)
static void debug_glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
static void debug_glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
static void debug_glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params)
static void debug_glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params)
static void debug_glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data)
static void debug_glMinSampleShading (GLclampf value)
static void debug_glMinSampleShadingARB (GLclampf value)
static void debug_glBindSampler (GLuint unit, GLuint sampler)
static void debug_glDeleteSamplers (GLsizei count, const GLuint *samplers)
static void debug_glGenSamplers (GLsizei count, GLuint *samplers)
static void debug_glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params)
static void debug_glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params)
static void debug_glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params)
static void debug_glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params)
static GLboolean debug_glIsSampler (GLuint sampler)
static void debug_glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *params)
static void debug_glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *params)
static void debug_glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param)
static void debug_glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *params)
static void debug_glSamplerParameteri (GLuint sampler, GLenum pname, GLint param)
static void debug_glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *params)
static void debug_glActiveShaderProgram (GLuint pipeline, GLuint program)
static void debug_glBindProgramPipeline (GLuint pipeline)
static GLuint debug_glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const *strings)
static void debug_glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines)
static void debug_glGenProgramPipelines (GLsizei n, GLuint *pipelines)
static void debug_glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
static void debug_glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params)
static GLboolean debug_glIsProgramPipeline (GLuint pipeline)
static void debug_glProgramUniform1d (GLuint program, GLint location, GLdouble x)
static void debug_glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
static void debug_glProgramUniform1f (GLuint program, GLint location, GLfloat x)
static void debug_glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value)
static void debug_glProgramUniform1i (GLuint program, GLint location, GLint x)
static void debug_glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value)
static void debug_glProgramUniform1ui (GLuint program, GLint location, GLuint v0)
static void debug_glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value)
static void debug_glProgramUniform2d (GLuint program, GLint location, GLdouble x, GLdouble y)
static void debug_glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
static void debug_glProgramUniform2f (GLuint program, GLint location, GLfloat x, GLfloat y)
static void debug_glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value)
static void debug_glProgramUniform2i (GLuint program, GLint location, GLint x, GLint y)
static void debug_glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value)
static void debug_glProgramUniform2ui (GLuint program, GLint location, GLuint x, GLuint y)
static void debug_glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value)
static void debug_glProgramUniform3d (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z)
static void debug_glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
static void debug_glProgramUniform3f (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z)
static void debug_glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value)
static void debug_glProgramUniform3i (GLuint program, GLint location, GLint x, GLint y, GLint z)
static void debug_glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value)
static void debug_glProgramUniform3ui (GLuint program, GLint location, GLuint x, GLuint y, GLuint z)
static void debug_glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value)
static void debug_glProgramUniform4d (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void debug_glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
static void debug_glProgramUniform4f (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void debug_glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value)
static void debug_glProgramUniform4i (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w)
static void debug_glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value)
static void debug_glProgramUniform4ui (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
static void debug_glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value)
static void debug_glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program)
static void debug_glValidateProgramPipeline (GLuint pipeline)
static void debug_glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
static void debug_glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
static void debug_glMemoryBarrier (GLbitfield barriers)
static void debug_glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj)
static void debug_glCompileShaderARB (GLhandleARB shaderObj)
static GLhandleARB debug_glCreateProgramObjectARB (void)
static GLhandleARB debug_glCreateShaderObjectARB (GLenum shaderType)
static void debug_glDeleteObjectARB (GLhandleARB obj)
static void debug_glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj)
static void debug_glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
static void debug_glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
static GLhandleARB debug_glGetHandleARB (GLenum pname)
static void debug_glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
static void debug_glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params)
static void debug_glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params)
static void debug_glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
static GLint debug_glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name)
static void debug_glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params)
static void debug_glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params)
static void debug_glLinkProgramARB (GLhandleARB programObj)
static void debug_glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)
static void debug_glUniform1fARB (GLint location, GLfloat v0)
static void debug_glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value)
static void debug_glUniform1iARB (GLint location, GLint v0)
static void debug_glUniform1ivARB (GLint location, GLsizei count, const GLint *value)
static void debug_glUniform2fARB (GLint location, GLfloat v0, GLfloat v1)
static void debug_glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value)
static void debug_glUniform2iARB (GLint location, GLint v0, GLint v1)
static void debug_glUniform2ivARB (GLint location, GLsizei count, const GLint *value)
static void debug_glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
static void debug_glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value)
static void debug_glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2)
static void debug_glUniform3ivARB (GLint location, GLsizei count, const GLint *value)
static void debug_glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
static void debug_glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value)
static void debug_glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
static void debug_glUniform4ivARB (GLint location, GLsizei count, const GLint *value)
static void debug_glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glUseProgramObjectARB (GLhandleARB programObj)
static void debug_glValidateProgramARB (GLhandleARB programObj)
static void debug_glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
static void debug_glGetActiveSubroutineName (GLuint program, GLenum shaderType, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
static void debug_glGetActiveSubroutineUniformName (GLuint program, GLenum shaderType, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
static void debug_glGetActiveSubroutineUniformiv (GLuint program, GLenum shaderType, GLuint index, GLenum pname, GLint *values)
static void debug_glGetProgramStageiv (GLuint program, GLenum shaderType, GLenum pname, GLint *values)
static void debug_glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *params)
static GLuint debug_glGetSubroutineIndex (GLuint program, GLenum shaderType, const GLchar *name)
static GLint debug_glGetSubroutineUniformLocation (GLuint program, GLenum shaderType, const GLchar *name)
static void debug_glGetUniformSubroutineuiv (GLenum shaderType, GLint location, GLuint *params)
static void debug_glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params)
static void debug_glUniformSubroutinesuiv (GLenum shaderType, GLsizei count, const GLuint *indices)
static void debug_glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar **path, const GLint *length)
static void debug_glDeleteNamedStringARB (GLint namelen, const GLchar *name)
static void debug_glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string)
static void debug_glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params)
static GLboolean debug_glIsNamedStringARB (GLint namelen, const GLchar *name)
static void debug_glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string)
static GLenum debug_glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout)
static void debug_glDeleteSync (GLsync sync)
static GLsync debug_glFenceSync (GLenum condition, GLbitfield flags)
static void debug_glGetInteger64v (GLenum pname, GLint64 *params)
static void debug_glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
static GLboolean debug_glIsSync (GLsync sync)
static void debug_glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout)
static void debug_glPatchParameterfv (GLenum pname, const GLfloat *values)
static void debug_glPatchParameteri (GLenum pname, GLint value)
static void debug_glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer)
static void debug_glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
static void debug_glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
static void debug_glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
static void debug_glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
static void debug_glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
static void debug_glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
static void debug_glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
static void debug_glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
static void debug_glGetCompressedTexImageARB (GLenum target, GLint lod, GLvoid *img)
static void debug_glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val)
static void debug_glSampleMaski (GLuint index, GLbitfield mask)
static void debug_glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
static void debug_glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
static void debug_glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
static void debug_glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
static void debug_glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
static void debug_glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
static void debug_glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
static void debug_glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
static void debug_glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
static void debug_glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
static void debug_glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
static void debug_glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
static void debug_glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
static void debug_glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params)
static void debug_glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params)
static void debug_glQueryCounter (GLuint id, GLenum target)
static void debug_glBindTransformFeedback (GLenum target, GLuint id)
static void debug_glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids)
static void debug_glDrawTransformFeedback (GLenum mode, GLuint name)
static void debug_glGenTransformFeedbacks (GLsizei n, GLuint *ids)
static GLboolean debug_glIsTransformFeedback (GLuint id)
static void debug_glPauseTransformFeedback (void)
static void debug_glResumeTransformFeedback (void)
static void debug_glBeginQueryIndexed (GLenum target, GLuint index, GLuint id)
static void debug_glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream)
static void debug_glEndQueryIndexed (GLenum target, GLuint index)
static void debug_glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params)
static void debug_glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei primcount)
static void debug_glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei primcount)
static void debug_glLoadTransposeMatrixdARB (const GLdouble *m)
static void debug_glLoadTransposeMatrixfARB (const GLfloat *m)
static void debug_glMultTransposeMatrixdARB (const GLdouble *m)
static void debug_glMultTransposeMatrixfARB (const GLfloat *m)
static void debug_glBindBufferBase (GLenum target, GLuint index, GLuint buffer)
static void debug_glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
static void debug_glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
static void debug_glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
static void debug_glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
static void debug_glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
static void debug_glGetIntegeri_v (GLenum target, GLuint index, GLint *data)
static GLuint debug_glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName)
static void debug_glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
static void debug_glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
static void debug_glBindVertexArray (GLuint array)
static void debug_glDeleteVertexArrays (GLsizei n, const GLuint *arrays)
static void debug_glGenVertexArrays (GLsizei n, GLuint *arrays)
static GLboolean debug_glIsVertexArray (GLuint array)
static void debug_glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params)
static void debug_glVertexAttribL1d (GLuint index, GLdouble x)
static void debug_glVertexAttribL1dv (GLuint index, const GLdouble *v)
static void debug_glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y)
static void debug_glVertexAttribL2dv (GLuint index, const GLdouble *v)
static void debug_glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z)
static void debug_glVertexAttribL3dv (GLuint index, const GLdouble *v)
static void debug_glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void debug_glVertexAttribL4dv (GLuint index, const GLdouble *v)
static void debug_glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
static void debug_glVertexAttribBinding (GLuint attribindex, GLuint bindingindex)
static void debug_glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
static void debug_glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
static void debug_glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
static void debug_glVertexBindingDivisor (GLuint bindingindex, GLuint divisor)
static void debug_glVertexBlendARB (GLint count)
static void debug_glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glWeightbvARB (GLint size, const GLbyte *weights)
static void debug_glWeightdvARB (GLint size, const GLdouble *weights)
static void debug_glWeightfvARB (GLint size, const GLfloat *weights)
static void debug_glWeightivARB (GLint size, const GLint *weights)
static void debug_glWeightsvARB (GLint size, const GLshort *weights)
static void debug_glWeightubvARB (GLint size, const GLubyte *weights)
static void debug_glWeightuivARB (GLint size, const GLuint *weights)
static void debug_glWeightusvARB (GLint size, const GLushort *weights)
static void debug_glBindBufferARB (GLenum target, GLuint buffer)
static void debug_glBufferDataARB (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)
static void debug_glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)
static void debug_glDeleteBuffersARB (GLsizei n, const GLuint *buffers)
static void debug_glGenBuffersARB (GLsizei n, GLuint *buffers)
static void debug_glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params)
static void debug_glGetBufferPointervARB (GLenum target, GLenum pname, GLvoid **params)
static void debug_glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)
static GLboolean debug_glIsBufferARB (GLuint buffer)
static GLvoiddebug_glMapBufferARB (GLenum target, GLenum access)
static GLboolean debug_glUnmapBufferARB (GLenum target)
static void debug_glBindProgramARB (GLenum target, GLuint program)
static void debug_glDeleteProgramsARB (GLsizei n, const GLuint *programs)
static void debug_glDisableVertexAttribArrayARB (GLuint index)
static void debug_glEnableVertexAttribArrayARB (GLuint index)
static void debug_glGenProgramsARB (GLsizei n, GLuint *programs)
static void debug_glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params)
static void debug_glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params)
static void debug_glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params)
static void debug_glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params)
static void debug_glGetProgramStringARB (GLenum target, GLenum pname, GLvoid *string)
static void debug_glGetProgramivARB (GLenum target, GLenum pname, GLint *params)
static void debug_glGetVertexAttribPointervARB (GLuint index, GLenum pname, GLvoid **pointer)
static void debug_glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params)
static void debug_glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params)
static void debug_glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params)
static GLboolean debug_glIsProgramARB (GLuint program)
static void debug_glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void debug_glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params)
static void debug_glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void debug_glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params)
static void debug_glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void debug_glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params)
static void debug_glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void debug_glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params)
static void debug_glProgramStringARB (GLenum target, GLenum format, GLsizei len, const GLvoid *string)
static void debug_glVertexAttrib1dARB (GLuint index, GLdouble x)
static void debug_glVertexAttrib1dvARB (GLuint index, const GLdouble *v)
static void debug_glVertexAttrib1fARB (GLuint index, GLfloat x)
static void debug_glVertexAttrib1fvARB (GLuint index, const GLfloat *v)
static void debug_glVertexAttrib1sARB (GLuint index, GLshort x)
static void debug_glVertexAttrib1svARB (GLuint index, const GLshort *v)
static void debug_glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y)
static void debug_glVertexAttrib2dvARB (GLuint index, const GLdouble *v)
static void debug_glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y)
static void debug_glVertexAttrib2fvARB (GLuint index, const GLfloat *v)
static void debug_glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y)
static void debug_glVertexAttrib2svARB (GLuint index, const GLshort *v)
static void debug_glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z)
static void debug_glVertexAttrib3dvARB (GLuint index, const GLdouble *v)
static void debug_glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z)
static void debug_glVertexAttrib3fvARB (GLuint index, const GLfloat *v)
static void debug_glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z)
static void debug_glVertexAttrib3svARB (GLuint index, const GLshort *v)
static void debug_glVertexAttrib4NbvARB (GLuint index, const GLbyte *v)
static void debug_glVertexAttrib4NivARB (GLuint index, const GLint *v)
static void debug_glVertexAttrib4NsvARB (GLuint index, const GLshort *v)
static void debug_glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
static void debug_glVertexAttrib4NubvARB (GLuint index, const GLubyte *v)
static void debug_glVertexAttrib4NuivARB (GLuint index, const GLuint *v)
static void debug_glVertexAttrib4NusvARB (GLuint index, const GLushort *v)
static void debug_glVertexAttrib4bvARB (GLuint index, const GLbyte *v)
static void debug_glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void debug_glVertexAttrib4dvARB (GLuint index, const GLdouble *v)
static void debug_glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void debug_glVertexAttrib4fvARB (GLuint index, const GLfloat *v)
static void debug_glVertexAttrib4ivARB (GLuint index, const GLint *v)
static void debug_glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
static void debug_glVertexAttrib4svARB (GLuint index, const GLshort *v)
static void debug_glVertexAttrib4ubvARB (GLuint index, const GLubyte *v)
static void debug_glVertexAttrib4uivARB (GLuint index, const GLuint *v)
static void debug_glVertexAttrib4usvARB (GLuint index, const GLushort *v)
static void debug_glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
static void debug_glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name)
static void debug_glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
static GLint debug_glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name)
static void debug_glColorP3ui (GLenum type, GLuint color)
static void debug_glColorP3uiv (GLenum type, const GLuint *color)
static void debug_glColorP4ui (GLenum type, GLuint color)
static void debug_glColorP4uiv (GLenum type, const GLuint *color)
static void debug_glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords)
static void debug_glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords)
static void debug_glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords)
static void debug_glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords)
static void debug_glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords)
static void debug_glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords)
static void debug_glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords)
static void debug_glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords)
static void debug_glNormalP3ui (GLenum type, GLuint coords)
static void debug_glNormalP3uiv (GLenum type, const GLuint *coords)
static void debug_glSecondaryColorP3ui (GLenum type, GLuint color)
static void debug_glSecondaryColorP3uiv (GLenum type, const GLuint *color)
static void debug_glTexCoordP1ui (GLenum type, GLuint coords)
static void debug_glTexCoordP1uiv (GLenum type, const GLuint *coords)
static void debug_glTexCoordP2ui (GLenum type, GLuint coords)
static void debug_glTexCoordP2uiv (GLenum type, const GLuint *coords)
static void debug_glTexCoordP3ui (GLenum type, GLuint coords)
static void debug_glTexCoordP3uiv (GLenum type, const GLuint *coords)
static void debug_glTexCoordP4ui (GLenum type, GLuint coords)
static void debug_glTexCoordP4uiv (GLenum type, const GLuint *coords)
static void debug_glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value)
static void debug_glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
static void debug_glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value)
static void debug_glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
static void debug_glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value)
static void debug_glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
static void debug_glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value)
static void debug_glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
static void debug_glVertexP2ui (GLenum type, GLuint coords)
static void debug_glVertexP2uiv (GLenum type, const GLuint *coords)
static void debug_glVertexP3ui (GLenum type, GLuint coords)
static void debug_glVertexP3uiv (GLenum type, const GLuint *coords)
static void debug_glVertexP4ui (GLenum type, GLuint coords)
static void debug_glVertexP4uiv (GLenum type, const GLuint *coords)
static void debug_glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd *v)
static void debug_glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f)
static void debug_glGetDoublei_v (GLenum target, GLuint index, GLdouble *v)
static void debug_glGetFloati_v (GLenum target, GLuint index, GLfloat *v)
static void debug_glScissorArrayv (GLuint first, GLsizei count, const GLint *v)
static void debug_glScissorIndexed (GLuint index, GLint left, GLint bottom, GLint width, GLint height)
static void debug_glScissorIndexedv (GLuint index, const GLint *v)
static void debug_glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v)
static void debug_glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
static void debug_glViewportIndexedfv (GLuint index, const GLfloat *v)
static void debug_glWindowPos2dARB (GLdouble x, GLdouble y)
static void debug_glWindowPos2dvARB (const GLdouble *p)
static void debug_glWindowPos2fARB (GLfloat x, GLfloat y)
static void debug_glWindowPos2fvARB (const GLfloat *p)
static void debug_glWindowPos2iARB (GLint x, GLint y)
static void debug_glWindowPos2ivARB (const GLint *p)
static void debug_glWindowPos2sARB (GLshort x, GLshort y)
static void debug_glWindowPos2svARB (const GLshort *p)
static void debug_glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z)
static void debug_glWindowPos3dvARB (const GLdouble *p)
static void debug_glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z)
static void debug_glWindowPos3fvARB (const GLfloat *p)
static void debug_glWindowPos3iARB (GLint x, GLint y, GLint z)
static void debug_glWindowPos3ivARB (const GLint *p)
static void debug_glWindowPos3sARB (GLshort x, GLshort y, GLshort z)
static void debug_glWindowPos3svARB (const GLshort *p)
static void debug_glDrawBuffersATI (GLsizei n, const GLenum *bufs)
static void debug_glDrawElementArrayATI (GLenum mode, GLsizei count)
static void debug_glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count)
static void debug_glElementPointerATI (GLenum type, const GLvoid *pointer)
static void debug_glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param)
static void debug_glGetTexBumpParameterivATI (GLenum pname, GLint *param)
static void debug_glTexBumpParameterfvATI (GLenum pname, const GLfloat *param)
static void debug_glTexBumpParameterivATI (GLenum pname, const GLint *param)
static void debug_glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
static void debug_glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
static void debug_glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
static void debug_glBeginFragmentShaderATI (void)
static void debug_glBindFragmentShaderATI (GLuint id)
static void debug_glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
static void debug_glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
static void debug_glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
static void debug_glDeleteFragmentShaderATI (GLuint id)
static void debug_glEndFragmentShaderATI (void)
static GLuint debug_glGenFragmentShadersATI (GLuint range)
static void debug_glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle)
static void debug_glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle)
static void debug_glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value)
static GLvoiddebug_glMapObjectBufferATI (GLuint buffer)
static void debug_glUnmapObjectBufferATI (GLuint buffer)
static void debug_glPNTrianglesfATI (GLenum pname, GLfloat param)
static void debug_glPNTrianglesiATI (GLenum pname, GLint param)
static void debug_glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
static void debug_glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
static void debug_glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
static void debug_glFreeObjectBufferATI (GLuint buffer)
static void debug_glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params)
static void debug_glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params)
static void debug_glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params)
static void debug_glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params)
static void debug_glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params)
static void debug_glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params)
static GLboolean debug_glIsObjectBufferATI (GLuint buffer)
static GLuint debug_glNewObjectBufferATI (GLsizei size, const GLvoid *pointer, GLenum usage)
static void debug_glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve)
static void debug_glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
static void debug_glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params)
static void debug_glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params)
static void debug_glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)
static void debug_glClientActiveVertexStreamATI (GLenum stream)
static void debug_glNormalStream3bATI (GLenum stream, GLbyte x, GLbyte y, GLbyte z)
static void debug_glNormalStream3bvATI (GLenum stream, const GLbyte *coords)
static void debug_glNormalStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z)
static void debug_glNormalStream3dvATI (GLenum stream, const GLdouble *coords)
static void debug_glNormalStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z)
static void debug_glNormalStream3fvATI (GLenum stream, const GLfloat *coords)
static void debug_glNormalStream3iATI (GLenum stream, GLint x, GLint y, GLint z)
static void debug_glNormalStream3ivATI (GLenum stream, const GLint *coords)
static void debug_glNormalStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z)
static void debug_glNormalStream3svATI (GLenum stream, const GLshort *coords)
static void debug_glVertexBlendEnvfATI (GLenum pname, GLfloat param)
static void debug_glVertexBlendEnviATI (GLenum pname, GLint param)
static void debug_glVertexStream1dATI (GLenum stream, GLdouble x)
static void debug_glVertexStream1dvATI (GLenum stream, const GLdouble *coords)
static void debug_glVertexStream1fATI (GLenum stream, GLfloat x)
static void debug_glVertexStream1fvATI (GLenum stream, const GLfloat *coords)
static void debug_glVertexStream1iATI (GLenum stream, GLint x)
static void debug_glVertexStream1ivATI (GLenum stream, const GLint *coords)
static void debug_glVertexStream1sATI (GLenum stream, GLshort x)
static void debug_glVertexStream1svATI (GLenum stream, const GLshort *coords)
static void debug_glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y)
static void debug_glVertexStream2dvATI (GLenum stream, const GLdouble *coords)
static void debug_glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y)
static void debug_glVertexStream2fvATI (GLenum stream, const GLfloat *coords)
static void debug_glVertexStream2iATI (GLenum stream, GLint x, GLint y)
static void debug_glVertexStream2ivATI (GLenum stream, const GLint *coords)
static void debug_glVertexStream2sATI (GLenum stream, GLshort x, GLshort y)
static void debug_glVertexStream2svATI (GLenum stream, const GLshort *coords)
static void debug_glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z)
static void debug_glVertexStream3dvATI (GLenum stream, const GLdouble *coords)
static void debug_glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z)
static void debug_glVertexStream3fvATI (GLenum stream, const GLfloat *coords)
static void debug_glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z)
static void debug_glVertexStream3ivATI (GLenum stream, const GLint *coords)
static void debug_glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z)
static void debug_glVertexStream3svATI (GLenum stream, const GLshort *coords)
static void debug_glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void debug_glVertexStream4dvATI (GLenum stream, const GLdouble *coords)
static void debug_glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void debug_glVertexStream4fvATI (GLenum stream, const GLfloat *coords)
static void debug_glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w)
static void debug_glVertexStream4ivATI (GLenum stream, const GLint *coords)
static void debug_glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)
static void debug_glVertexStream4svATI (GLenum stream, const GLshort *coords)
static GLint debug_glGetUniformBufferSizeEXT (GLuint program, GLint location)
static GLintptr debug_glGetUniformOffsetEXT (GLuint program, GLint location)
static void debug_glUniformBufferEXT (GLuint program, GLint location, GLuint buffer)
static void debug_glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
static void debug_glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha)
static void debug_glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
static void debug_glBlendEquationEXT (GLenum mode)
static void debug_glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table)
static void debug_glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
static void debug_glLockArraysEXT (GLint first, GLsizei count)
static void debug_glUnlockArraysEXT (void)
static void debug_glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
static void debug_glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
static void debug_glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat param)
static void debug_glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params)
static void debug_glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint param)
static void debug_glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params)
static void debug_glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
static void debug_glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
static void debug_glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *image)
static void debug_glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params)
static void debug_glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params)
static void debug_glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
static void debug_glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
static void debug_glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz)
static void debug_glBinormal3bvEXT (const GLbyte *v)
static void debug_glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz)
static void debug_glBinormal3dvEXT (const GLdouble *v)
static void debug_glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz)
static void debug_glBinormal3fvEXT (const GLfloat *v)
static void debug_glBinormal3iEXT (GLint bx, GLint by, GLint bz)
static void debug_glBinormal3ivEXT (const GLint *v)
static void debug_glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz)
static void debug_glBinormal3svEXT (const GLshort *v)
static void debug_glBinormalPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz)
static void debug_glTangent3bvEXT (const GLbyte *v)
static void debug_glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz)
static void debug_glTangent3dvEXT (const GLdouble *v)
static void debug_glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz)
static void debug_glTangent3fvEXT (const GLfloat *v)
static void debug_glTangent3iEXT (GLint tx, GLint ty, GLint tz)
static void debug_glTangent3ivEXT (const GLint *v)
static void debug_glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz)
static void debug_glTangent3svEXT (const GLshort *v)
static void debug_glTangentPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
static void debug_glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
static void debug_glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
static void debug_glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
static void debug_glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
static void debug_glCullParameterdvEXT (GLenum pname, GLdouble *params)
static void debug_glCullParameterfvEXT (GLenum pname, GLfloat *params)
static void debug_glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label)
static void debug_glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label)
static void debug_glInsertEventMarkerEXT (GLsizei length, const GLchar *marker)
static void debug_glPopGroupMarkerEXT (void)
static void debug_glPushGroupMarkerEXT (GLsizei length, const GLchar *marker)
static void debug_glDepthBoundsEXT (GLclampd zmin, GLclampd zmax)
static void debug_glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture)
static GLenum debug_glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target)
static void debug_glClientAttribDefaultEXT (GLbitfield mask)
static void debug_glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
static void debug_glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits)
static void debug_glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits)
static void debug_glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
static void debug_glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
static void debug_glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
static void debug_glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits)
static void debug_glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits)
static void debug_glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits)
static void debug_glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits)
static void debug_glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits)
static void debug_glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits)
static void debug_glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
static void debug_glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
static void debug_glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
static void debug_glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
static void debug_glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
static void debug_glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
static void debug_glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
static void debug_glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
static void debug_glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
static void debug_glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
static void debug_glDisableClientStateIndexedEXT (GLenum array, GLuint index)
static void debug_glDisableClientStateiEXT (GLenum array, GLuint index)
static void debug_glDisableVertexArrayAttribEXT (GLuint vaobj, GLenum array)
static void debug_glDisableVertexArrayEXT (GLuint vaobj, GLenum array)
static void debug_glEnableClientStateIndexedEXT (GLenum array, GLuint index)
static void debug_glEnableClientStateiEXT (GLenum array, GLuint index)
static void debug_glEnableVertexArrayAttribEXT (GLuint vaobj, GLenum array)
static void debug_glEnableVertexArrayEXT (GLuint vaobj, GLenum array)
static void debug_glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length)
static void debug_glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode)
static void debug_glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs)
static void debug_glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode)
static void debug_glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target)
static void debug_glGenerateTextureMipmapEXT (GLuint texture, GLenum target)
static void debug_glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, GLvoid *img)
static void debug_glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, GLvoid *img)
static void debug_glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data)
static void debug_glGetDoublei_vEXT (GLenum target, GLuint index, GLdouble *data)
static void debug_glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data)
static void debug_glGetFloati_vEXT (GLenum target, GLuint index, GLfloat *data)
static void debug_glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params)
static void debug_glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
static void debug_glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params)
static void debug_glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params)
static void debug_glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params)
static void debug_glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params)
static void debug_glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
static void debug_glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params)
static void debug_glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params)
static void debug_glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params)
static void debug_glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params)
static void debug_glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
static void debug_glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params)
static void debug_glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params)
static void debug_glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, GLvoid **params)
static void debug_glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data)
static void debug_glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
static void debug_glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params)
static void debug_glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params)
static void debug_glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params)
static void debug_glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params)
static void debug_glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, GLvoid *string)
static void debug_glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params)
static void debug_glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params)
static void debug_glGetPointerIndexedvEXT (GLenum target, GLuint index, GLvoid **data)
static void debug_glGetPointeri_vEXT (GLenum pname, GLuint index, GLvoid **params)
static void debug_glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
static void debug_glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params)
static void debug_glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params)
static void debug_glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params)
static void debug_glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params)
static void debug_glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params)
static void debug_glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params)
static void debug_glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param)
static void debug_glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param)
static void debug_glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLvoid **param)
static void debug_glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, GLvoid **param)
static GLvoiddebug_glMapNamedBufferEXT (GLuint buffer, GLenum access)
static GLvoiddebug_glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
static void debug_glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
static void debug_glMatrixLoadIdentityEXT (GLenum mode)
static void debug_glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m)
static void debug_glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m)
static void debug_glMatrixLoaddEXT (GLenum mode, const GLdouble *m)
static void debug_glMatrixLoadfEXT (GLenum mode, const GLfloat *m)
static void debug_glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m)
static void debug_glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m)
static void debug_glMatrixMultdEXT (GLenum mode, const GLdouble *m)
static void debug_glMatrixMultfEXT (GLenum mode, const GLfloat *m)
static void debug_glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
static void debug_glMatrixPopEXT (GLenum mode)
static void debug_glMatrixPushEXT (GLenum mode)
static void debug_glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
static void debug_glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
static void debug_glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z)
static void debug_glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z)
static void debug_glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z)
static void debug_glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z)
static void debug_glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer)
static void debug_glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param)
static void debug_glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params)
static void debug_glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param)
static void debug_glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params)
static void debug_glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param)
static void debug_glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params)
static void debug_glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param)
static void debug_glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params)
static void debug_glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param)
static void debug_glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params)
static void debug_glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params)
static void debug_glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params)
static void debug_glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param)
static void debug_glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *param)
static void debug_glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param)
static void debug_glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *param)
static void debug_glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer)
static void debug_glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage)
static void debug_glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data)
static void debug_glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
static void debug_glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
static void debug_glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
static void debug_glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
static void debug_glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
static void debug_glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
static void debug_glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face)
static void debug_glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
static void debug_glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void debug_glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params)
static void debug_glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void debug_glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params)
static void debug_glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
static void debug_glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params)
static void debug_glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
static void debug_glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params)
static void debug_glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params)
static void debug_glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params)
static void debug_glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params)
static void debug_glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string)
static void debug_glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
static void debug_glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
static void debug_glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
static void debug_glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x)
static void debug_glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
static void debug_glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0)
static void debug_glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value)
static void debug_glProgramUniform1iEXT (GLuint program, GLint location, GLint v0)
static void debug_glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value)
static void debug_glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0)
static void debug_glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value)
static void debug_glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y)
static void debug_glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
static void debug_glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1)
static void debug_glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value)
static void debug_glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1)
static void debug_glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value)
static void debug_glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1)
static void debug_glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value)
static void debug_glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z)
static void debug_glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
static void debug_glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
static void debug_glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value)
static void debug_glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
static void debug_glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value)
static void debug_glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
static void debug_glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value)
static void debug_glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void debug_glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
static void debug_glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
static void debug_glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value)
static void debug_glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
static void debug_glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value)
static void debug_glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
static void debug_glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value)
static void debug_glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
static void debug_glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
static void debug_glPushClientAttribDefaultEXT (GLbitfield mask)
static void debug_glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer)
static void debug_glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params)
static void debug_glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params)
static void debug_glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param)
static void debug_glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *param)
static void debug_glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param)
static void debug_glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *param)
static void debug_glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer)
static void debug_glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
static GLboolean debug_glUnmapNamedBufferEXT (GLuint buffer)
static void debug_glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset)
static void debug_glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, const GLintptr offset)
static void debug_glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset)
static void debug_glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset)
static void debug_glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLintptr offset)
static void debug_glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset)
static void debug_glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset)
static void debug_glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset)
static void debug_glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, const GLintptr offset)
static void debug_glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLintptr offset)
static void debug_glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset)
static void debug_glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments)
static void debug_glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params)
static void debug_glQueryCounterEXT (GLuint id, GLenum target)
static void debug_glColorMaskIndexedEXT (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
static void debug_glDisableIndexedEXT (GLenum target, GLuint index)
static void debug_glEnableIndexedEXT (GLenum target, GLuint index)
static void debug_glGetBooleanIndexedvEXT (GLenum value, GLuint index, GLboolean *data)
static void debug_glGetIntegerIndexedvEXT (GLenum value, GLuint index, GLint *data)
static GLboolean debug_glIsEnabledIndexedEXT (GLenum target, GLuint index)
static void debug_glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount)
static void debug_glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
static void debug_glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
static void debug_glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glFogCoorddEXT (GLdouble coord)
static void debug_glFogCoorddvEXT (const GLdouble *coord)
static void debug_glFogCoordfEXT (GLfloat coord)
static void debug_glFogCoordfvEXT (const GLfloat *coord)
static void debug_glFragmentColorMaterialEXT (GLenum face, GLenum mode)
static void debug_glFragmentLightModelfEXT (GLenum pname, GLfloat param)
static void debug_glFragmentLightModelfvEXT (GLenum pname, GLfloat *params)
static void debug_glFragmentLightModeliEXT (GLenum pname, GLint param)
static void debug_glFragmentLightModelivEXT (GLenum pname, GLint *params)
static void debug_glFragmentLightfEXT (GLenum light, GLenum pname, GLfloat param)
static void debug_glFragmentLightfvEXT (GLenum light, GLenum pname, GLfloat *params)
static void debug_glFragmentLightiEXT (GLenum light, GLenum pname, GLint param)
static void debug_glFragmentLightivEXT (GLenum light, GLenum pname, GLint *params)
static void debug_glFragmentMaterialfEXT (GLenum face, GLenum pname, const GLfloat param)
static void debug_glFragmentMaterialfvEXT (GLenum face, GLenum pname, const GLfloat *params)
static void debug_glFragmentMaterialiEXT (GLenum face, GLenum pname, const GLint param)
static void debug_glFragmentMaterialivEXT (GLenum face, GLenum pname, const GLint *params)
static void debug_glGetFragmentLightfvEXT (GLenum light, GLenum pname, GLfloat *params)
static void debug_glGetFragmentLightivEXT (GLenum light, GLenum pname, GLint *params)
static void debug_glGetFragmentMaterialfvEXT (GLenum face, GLenum pname, const GLfloat *params)
static void debug_glGetFragmentMaterialivEXT (GLenum face, GLenum pname, const GLint *params)
static void debug_glLightEnviEXT (GLenum pname, GLint param)
static void debug_glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
static void debug_glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
static void debug_glBindFramebufferEXT (GLenum target, GLuint framebuffer)
static void debug_glBindRenderbufferEXT (GLenum target, GLuint renderbuffer)
static GLenum debug_glCheckFramebufferStatusEXT (GLenum target)
static void debug_glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers)
static void debug_glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers)
static void debug_glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
static void debug_glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
static void debug_glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
static void debug_glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
static void debug_glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers)
static void debug_glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers)
static void debug_glGenerateMipmapEXT (GLenum target)
static void debug_glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params)
static void debug_glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params)
static GLboolean debug_glIsFramebufferEXT (GLuint framebuffer)
static GLboolean debug_glIsRenderbufferEXT (GLuint renderbuffer)
static void debug_glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
static void debug_glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level)
static void debug_glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
static void debug_glProgramParameteriEXT (GLuint program, GLenum pname, GLint value)
static void debug_glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params)
static void debug_glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params)
static void debug_glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name)
static GLint debug_glGetFragDataLocationEXT (GLuint program, const GLchar *name)
static void debug_glGetUniformuivEXT (GLuint program, GLint location, GLuint *params)
static void debug_glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params)
static void debug_glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params)
static void debug_glUniform1uiEXT (GLint location, GLuint v0)
static void debug_glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value)
static void debug_glUniform2uiEXT (GLint location, GLuint v0, GLuint v1)
static void debug_glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value)
static void debug_glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2)
static void debug_glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value)
static void debug_glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
static void debug_glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value)
static void debug_glVertexAttribI1iEXT (GLuint index, GLint x)
static void debug_glVertexAttribI1ivEXT (GLuint index, const GLint *v)
static void debug_glVertexAttribI1uiEXT (GLuint index, GLuint x)
static void debug_glVertexAttribI1uivEXT (GLuint index, const GLuint *v)
static void debug_glVertexAttribI2iEXT (GLuint index, GLint x, GLint y)
static void debug_glVertexAttribI2ivEXT (GLuint index, const GLint *v)
static void debug_glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y)
static void debug_glVertexAttribI2uivEXT (GLuint index, const GLuint *v)
static void debug_glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z)
static void debug_glVertexAttribI3ivEXT (GLuint index, const GLint *v)
static void debug_glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z)
static void debug_glVertexAttribI3uivEXT (GLuint index, const GLuint *v)
static void debug_glVertexAttribI4bvEXT (GLuint index, const GLbyte *v)
static void debug_glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w)
static void debug_glVertexAttribI4ivEXT (GLuint index, const GLint *v)
static void debug_glVertexAttribI4svEXT (GLuint index, const GLshort *v)
static void debug_glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v)
static void debug_glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
static void debug_glVertexAttribI4uivEXT (GLuint index, const GLuint *v)
static void debug_glVertexAttribI4usvEXT (GLuint index, const GLushort *v)
static void debug_glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
static void debug_glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params)
static void debug_glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params)
static void debug_glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
static void debug_glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params)
static void debug_glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params)
static void debug_glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
static void debug_glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink)
static void debug_glResetHistogramEXT (GLenum target)
static void debug_glResetMinmaxEXT (GLenum target)
static void debug_glIndexFuncEXT (GLenum func, GLfloat ref)
static void debug_glIndexMaterialEXT (GLenum face, GLenum mode)
static void debug_glApplyTextureEXT (GLenum mode)
static void debug_glTextureLightEXT (GLenum pname)
static void debug_glTextureMaterialEXT (GLenum face, GLenum mode)
static void debug_glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length)
static GLvoiddebug_glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
static void debug_glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
static void debug_glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
static void debug_glSampleMaskEXT (GLclampf value, GLboolean invert)
static void debug_glSamplePatternEXT (GLenum pattern)
static void debug_glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
static void debug_glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices)
static void debug_glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data)
static void debug_glReadBufferIndexedEXT (GLenum src, GLint index)
static void debug_glBeginQueryEXT (GLenum target, GLuint id)
static void debug_glDeleteQueriesEXT (GLsizei n, const GLuint *ids)
static void debug_glEndQueryEXT (GLenum target)
static void debug_glGenQueriesEXT (GLsizei n, GLuint *ids)
static void debug_glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params)
static void debug_glGetQueryivEXT (GLenum target, GLenum pname, GLint *params)
static GLboolean debug_glIsQueryEXT (GLuint id)
static void debug_glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
static void debug_glGetColorTableEXT (GLenum target, GLenum format, GLenum type, GLvoid *data)
static void debug_glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params)
static void debug_glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params)
static void debug_glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params)
static void debug_glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params)
static void debug_glPixelTransformParameterfEXT (GLenum target, GLenum pname, const GLfloat param)
static void debug_glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params)
static void debug_glPixelTransformParameteriEXT (GLenum target, GLenum pname, const GLint param)
static void debug_glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params)
static void debug_glPointParameterfEXT (GLenum pname, GLfloat param)
static void debug_glPointParameterfvEXT (GLenum pname, const GLfloat *params)
static void debug_glPolygonOffsetEXT (GLfloat factor, GLfloat bias)
static void debug_glProvokingVertexEXT (GLenum mode)
static void debug_glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
static void debug_glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params)
static void debug_glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data)
static void debug_glBeginSceneEXT (void)
static void debug_glEndSceneEXT (void)
static void debug_glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue)
static void debug_glSecondaryColor3bvEXT (const GLbyte *v)
static void debug_glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue)
static void debug_glSecondaryColor3dvEXT (const GLdouble *v)
static void debug_glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue)
static void debug_glSecondaryColor3fvEXT (const GLfloat *v)
static void debug_glSecondaryColor3iEXT (GLint red, GLint green, GLint blue)
static void debug_glSecondaryColor3ivEXT (const GLint *v)
static void debug_glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue)
static void debug_glSecondaryColor3svEXT (const GLshort *v)
static void debug_glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue)
static void debug_glSecondaryColor3ubvEXT (const GLubyte *v)
static void debug_glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue)
static void debug_glSecondaryColor3uivEXT (const GLuint *v)
static void debug_glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue)
static void debug_glSecondaryColor3usvEXT (const GLushort *v)
static void debug_glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glActiveProgramEXT (GLuint program)
static GLuint debug_glCreateShaderProgramEXT (GLenum type, const GLchar *string)
static void debug_glUseShaderProgramEXT (GLenum type, GLuint program)
static void debug_glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format)
static void debug_glMemoryBarrierEXT (GLbitfield barriers)
static void debug_glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag)
static void debug_glActiveStencilFaceEXT (GLenum face)
static void debug_glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
static void debug_glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer)
static void debug_glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha)
static void debug_glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha)
static void debug_glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params)
static void debug_glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params)
static void debug_glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params)
static void debug_glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params)
static GLboolean debug_glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences)
static void debug_glBindTextureEXT (GLenum target, GLuint texture)
static void debug_glDeleteTexturesEXT (GLsizei n, const GLuint *textures)
static void debug_glGenTexturesEXT (GLsizei n, GLuint *textures)
static GLboolean debug_glIsTextureEXT (GLuint texture)
static void debug_glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities)
static void debug_glTextureNormalEXT (GLenum mode)
static void debug_glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
static void debug_glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
static void debug_glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
static void debug_glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params)
static void debug_glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params)
static void debug_glBeginTransformFeedbackEXT (GLenum primitiveMode)
static void debug_glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer)
static void debug_glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset)
static void debug_glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
static void debug_glEndTransformFeedbackEXT (void)
static void debug_glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
static void debug_glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar **varyings, GLenum bufferMode)
static void debug_glArrayElementEXT (GLint i)
static void debug_glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
static void debug_glDrawArraysEXT (GLenum mode, GLint first, GLsizei count)
static void debug_glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer)
static void debug_glGetPointervEXT (GLenum pname, GLvoid **params)
static void debug_glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
static void debug_glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
static void debug_glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
static void debug_glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
static void debug_glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params)
static void debug_glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset)
static void debug_glVertexAttribL1dEXT (GLuint index, GLdouble x)
static void debug_glVertexAttribL1dvEXT (GLuint index, const GLdouble *v)
static void debug_glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y)
static void debug_glVertexAttribL2dvEXT (GLuint index, const GLdouble *v)
static void debug_glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z)
static void debug_glVertexAttribL3dvEXT (GLuint index, const GLdouble *v)
static void debug_glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void debug_glVertexAttribL4dvEXT (GLuint index, const GLdouble *v)
static void debug_glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glBeginVertexShaderEXT (void)
static GLuint debug_glBindLightParameterEXT (GLenum light, GLenum value)
static GLuint debug_glBindMaterialParameterEXT (GLenum face, GLenum value)
static GLuint debug_glBindParameterEXT (GLenum value)
static GLuint debug_glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value)
static GLuint debug_glBindTextureUnitParameterEXT (GLenum unit, GLenum value)
static void debug_glBindVertexShaderEXT (GLuint id)
static void debug_glDeleteVertexShaderEXT (GLuint id)
static void debug_glDisableVariantClientStateEXT (GLuint id)
static void debug_glEnableVariantClientStateEXT (GLuint id)
static void debug_glEndVertexShaderEXT (void)
static void debug_glExtractComponentEXT (GLuint res, GLuint src, GLuint num)
static GLuint debug_glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components)
static GLuint debug_glGenVertexShadersEXT (GLuint range)
static void debug_glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data)
static void debug_glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data)
static void debug_glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data)
static void debug_glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data)
static void debug_glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data)
static void debug_glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data)
static void debug_glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data)
static void debug_glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data)
static void debug_glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data)
static void debug_glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid **data)
static void debug_glInsertComponentEXT (GLuint res, GLuint src, GLuint num)
static GLboolean debug_glIsVariantEnabledEXT (GLuint id, GLenum cap)
static void debug_glSetInvariantEXT (GLuint id, GLenum type, const GLvoid *addr)
static void debug_glSetLocalConstantEXT (GLuint id, GLenum type, const GLvoid *addr)
static void debug_glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1)
static void debug_glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2)
static void debug_glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)
static void debug_glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
static void debug_glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const GLvoid *addr)
static void debug_glVariantbvEXT (GLuint id, const GLbyte *addr)
static void debug_glVariantdvEXT (GLuint id, const GLdouble *addr)
static void debug_glVariantfvEXT (GLuint id, const GLfloat *addr)
static void debug_glVariantivEXT (GLuint id, const GLint *addr)
static void debug_glVariantsvEXT (GLuint id, const GLshort *addr)
static void debug_glVariantubvEXT (GLuint id, const GLubyte *addr)
static void debug_glVariantuivEXT (GLuint id, const GLuint *addr)
static void debug_glVariantusvEXT (GLuint id, const GLushort *addr)
static void debug_glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
static void debug_glVertexWeightPointerEXT (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glVertexWeightfEXT (GLfloat weight)
static void debug_glVertexWeightfvEXT (const GLfloat *weight)
static GLsync debug_glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags)
static void debug_glFrameTerminatorGREMEDY (void)
static void debug_glStringMarkerGREMEDY (GLsizei len, const GLvoid *string)
static void debug_glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params)
static void debug_glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params)
static void debug_glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param)
static void debug_glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params)
static void debug_glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param)
static void debug_glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params)
static void debug_glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride)
static void debug_glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei primcount, GLint modestride)
static void debug_glColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
static void debug_glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride)
static void debug_glFogCoordPointerListIBM (GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
static void debug_glIndexPointerListIBM (GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
static void debug_glNormalPointerListIBM (GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
static void debug_glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
static void debug_glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
static void debug_glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
static void debug_glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
static void debug_glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
static void debug_glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
static void debug_glColorPointervINTEL (GLint size, GLenum type, const GLvoid **pointer)
static void debug_glNormalPointervINTEL (GLenum type, const GLvoid **pointer)
static void debug_glTexCoordPointervINTEL (GLint size, GLenum type, const GLvoid **pointer)
static void debug_glVertexPointervINTEL (GLint size, GLenum type, const GLvoid **pointer)
static void debug_glTexScissorFuncINTEL (GLenum target, GLenum lfunc, GLenum hfunc)
static void debug_glTexScissorINTEL (GLenum target, GLclampf tlow, GLclampf thigh)
static void debug_glDebugMessageCallback (GLDEBUGPROC callback, const GLvoid *userParam)
static void debug_glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
static void debug_glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
static GLuint debug_glGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
static void debug_glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
static void debug_glGetObjectPtrLabel (const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
static void debug_glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
static void debug_glObjectPtrLabel (const GLvoid *ptr, GLsizei length, const GLchar *label)
static void debug_glPopDebugGroup (void)
static void debug_glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message)
static GLuint debug_glBufferRegionEnabled (void)
static void debug_glDeleteBufferRegion (GLenum region)
static void debug_glDrawBufferRegion (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest)
static GLuint debug_glNewBufferRegion (GLenum region)
static void debug_glReadBufferRegion (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height)
static void debug_glResizeBuffersMESA (void)
static void debug_glWindowPos2dMESA (GLdouble x, GLdouble y)
static void debug_glWindowPos2dvMESA (const GLdouble *v)
static void debug_glWindowPos2fMESA (GLfloat x, GLfloat y)
static void debug_glWindowPos2fvMESA (const GLfloat *v)
static void debug_glWindowPos2iMESA (GLint x, GLint y)
static void debug_glWindowPos2ivMESA (const GLint *v)
static void debug_glWindowPos2sMESA (GLshort x, GLshort y)
static void debug_glWindowPos2svMESA (const GLshort *v)
static void debug_glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z)
static void debug_glWindowPos3dvMESA (const GLdouble *v)
static void debug_glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z)
static void debug_glWindowPos3fvMESA (const GLfloat *v)
static void debug_glWindowPos3iMESA (GLint x, GLint y, GLint z)
static void debug_glWindowPos3ivMESA (const GLint *v)
static void debug_glWindowPos3sMESA (GLshort x, GLshort y, GLshort z)
static void debug_glWindowPos3svMESA (const GLshort *v)
static void debug_glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void debug_glWindowPos4dvMESA (const GLdouble *v)
static void debug_glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void debug_glWindowPos4fvMESA (const GLfloat *v)
static void debug_glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w)
static void debug_glWindowPos4ivMESA (const GLint *v)
static void debug_glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w)
static void debug_glWindowPos4svMESA (const GLshort *v)
static void debug_glBeginConditionalRenderNVX (GLuint id)
static void debug_glEndConditionalRenderNVX (void)
static GLuint64 debug_glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format)
static GLuint64 debug_glGetTextureHandleNV (GLuint texture)
static GLuint64 debug_glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler)
static GLboolean debug_glIsImageHandleResidentNV (GLuint64 handle)
static GLboolean debug_glIsTextureHandleResidentNV (GLuint64 handle)
static void debug_glMakeImageHandleNonResidentNV (GLuint64 handle)
static void debug_glMakeImageHandleResidentNV (GLuint64 handle, GLenum access)
static void debug_glMakeTextureHandleNonResidentNV (GLuint64 handle)
static void debug_glMakeTextureHandleResidentNV (GLuint64 handle)
static void debug_glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value)
static void debug_glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values)
static void debug_glUniformHandleui64NV (GLint location, GLuint64 value)
static void debug_glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value)
static void debug_glBeginConditionalRenderNV (GLuint id, GLenum mode)
static void debug_glEndConditionalRenderNV (void)
static void debug_glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth)
static void debug_glCoverageMaskNV (GLboolean mask)
static void debug_glCoverageOperationNV (GLenum operation)
static void debug_glClearDepthdNV (GLdouble depth)
static void debug_glDepthBoundsdNV (GLdouble zmin, GLdouble zmax)
static void debug_glDepthRangedNV (GLdouble zNear, GLdouble zFar)
static void debug_glDrawBuffersNV (GLsizei n, const GLenum *bufs)
static void debug_glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1)
static void debug_glEvalMapsNV (GLenum target, GLenum mode)
static void debug_glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params)
static void debug_glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params)
static void debug_glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points)
static void debug_glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params)
static void debug_glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params)
static void debug_glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points)
static void debug_glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params)
static void debug_glMapParameterivNV (GLenum target, GLenum pname, const GLint *params)
static void debug_glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val)
static void debug_glSampleMaskIndexedNV (GLuint index, GLbitfield mask)
static void debug_glTexRenderbufferNV (GLenum target, GLuint renderbuffer)
static void debug_glDeleteFencesNV (GLsizei n, const GLuint *fences)
static void debug_glFinishFenceNV (GLuint fence)
static void debug_glGenFencesNV (GLsizei n, GLuint *fences)
static void debug_glGetFenceivNV (GLuint fence, GLenum pname, GLint *params)
static GLboolean debug_glIsFenceNV (GLuint fence)
static void debug_glSetFenceNV (GLuint fence, GLenum condition)
static GLboolean debug_glTestFenceNV (GLuint fence)
static void debug_glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)
static void debug_glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)
static void debug_glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void debug_glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v)
static void debug_glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void debug_glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v)
static void debug_glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
static void debug_glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
static void debug_glProgramVertexLimitNV (GLenum target, GLint limit)
static void debug_glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params)
static void debug_glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params)
static void debug_glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params)
static void debug_glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params)
static void debug_glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
static void debug_glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params)
static void debug_glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
static void debug_glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params)
static void debug_glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params)
static void debug_glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params)
static void debug_glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
static void debug_glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params)
static void debug_glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
static void debug_glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params)
static void debug_glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params)
static void debug_glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params)
static void debug_glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params)
static void debug_glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x)
static void debug_glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
static void debug_glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x)
static void debug_glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
static void debug_glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y)
static void debug_glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
static void debug_glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y)
static void debug_glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
static void debug_glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
static void debug_glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
static void debug_glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
static void debug_glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
static void debug_glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
static void debug_glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
static void debug_glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
static void debug_glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
static void debug_glUniform1i64NV (GLint location, GLint64EXT x)
static void debug_glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value)
static void debug_glUniform1ui64NV (GLint location, GLuint64EXT x)
static void debug_glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value)
static void debug_glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y)
static void debug_glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value)
static void debug_glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y)
static void debug_glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value)
static void debug_glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
static void debug_glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value)
static void debug_glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
static void debug_glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value)
static void debug_glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
static void debug_glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value)
static void debug_glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
static void debug_glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value)
static void debug_glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue)
static void debug_glColor3hvNV (const GLhalfNV *v)
static void debug_glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha)
static void debug_glColor4hvNV (const GLhalfNV *v)
static void debug_glFogCoordhNV (GLhalfNV coord)
static void debug_glFogCoordhvNV (const GLhalfNV *coord)
static void debug_glMultiTexCoord1hNV (GLenum target, GLhalfNV s)
static void debug_glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v)
static void debug_glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t)
static void debug_glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v)
static void debug_glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r)
static void debug_glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v)
static void debug_glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)
static void debug_glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v)
static void debug_glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz)
static void debug_glNormal3hvNV (const GLhalfNV *v)
static void debug_glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue)
static void debug_glSecondaryColor3hvNV (const GLhalfNV *v)
static void debug_glTexCoord1hNV (GLhalfNV s)
static void debug_glTexCoord1hvNV (const GLhalfNV *v)
static void debug_glTexCoord2hNV (GLhalfNV s, GLhalfNV t)
static void debug_glTexCoord2hvNV (const GLhalfNV *v)
static void debug_glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r)
static void debug_glTexCoord3hvNV (const GLhalfNV *v)
static void debug_glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)
static void debug_glTexCoord4hvNV (const GLhalfNV *v)
static void debug_glVertex2hNV (GLhalfNV x, GLhalfNV y)
static void debug_glVertex2hvNV (const GLhalfNV *v)
static void debug_glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z)
static void debug_glVertex3hvNV (const GLhalfNV *v)
static void debug_glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)
static void debug_glVertex4hvNV (const GLhalfNV *v)
static void debug_glVertexAttrib1hNV (GLuint index, GLhalfNV x)
static void debug_glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v)
static void debug_glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y)
static void debug_glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v)
static void debug_glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z)
static void debug_glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v)
static void debug_glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)
static void debug_glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v)
static void debug_glVertexAttribs1hvNV (GLuint index, GLsizei count, const GLhalfNV *v)
static void debug_glVertexAttribs2hvNV (GLuint index, GLsizei count, const GLhalfNV *v)
static void debug_glVertexAttribs3hvNV (GLuint index, GLsizei count, const GLhalfNV *v)
static void debug_glVertexAttribs4hvNV (GLuint index, GLsizei count, const GLhalfNV *v)
static void debug_glVertexWeighthNV (GLhalfNV weight)
static void debug_glVertexWeighthvNV (const GLhalfNV *weight)
static void debug_glBeginOcclusionQueryNV (GLuint id)
static void debug_glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids)
static void debug_glEndOcclusionQueryNV (void)
static void debug_glGenOcclusionQueriesNV (GLsizei n, GLuint *ids)
static void debug_glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params)
static void debug_glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params)
static GLboolean debug_glIsOcclusionQueryNV (GLuint id)
static void debug_glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params)
static void debug_glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params)
static void debug_glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params)
static void debug_glCopyPathNV (GLuint resultPath, GLuint srcPath)
static void debug_glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
static void debug_glCoverFillPathNV (GLuint path, GLenum coverMode)
static void debug_glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
static void debug_glCoverStrokePathNV (GLuint name, GLenum coverMode)
static void debug_glDeletePathsNV (GLuint path, GLsizei range)
static GLuint debug_glGenPathsNV (GLsizei range)
static void debug_glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value)
static void debug_glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value)
static void debug_glGetPathCommandsNV (GLuint name, GLubyte *commands)
static void debug_glGetPathCoordsNV (GLuint name, GLfloat *coords)
static void debug_glGetPathDashArrayNV (GLuint name, GLfloat *dashArray)
static GLfloat debug_glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments)
static void debug_glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics)
static void debug_glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics)
static void debug_glGetPathParameterfvNV (GLuint name, GLenum param, GLfloat *value)
static void debug_glGetPathParameterivNV (GLuint name, GLenum param, GLint *value)
static void debug_glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing)
static void debug_glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value)
static void debug_glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value)
static void debug_glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight)
static GLboolean debug_glIsPathNV (GLuint path)
static GLboolean debug_glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y)
static GLboolean debug_glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y)
static void debug_glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs)
static void debug_glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords)
static void debug_glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid *coords)
static void debug_glPathCoverDepthFuncNV (GLenum zfunc)
static void debug_glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray)
static void debug_glPathFogGenNV (GLenum genMode)
static void debug_glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
static void debug_glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
static void debug_glPathParameterfNV (GLuint path, GLenum pname, GLfloat value)
static void debug_glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value)
static void debug_glPathParameteriNV (GLuint path, GLenum pname, GLint value)
static void debug_glPathParameterivNV (GLuint path, GLenum pname, const GLint *value)
static void debug_glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units)
static void debug_glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask)
static void debug_glPathStringNV (GLuint path, GLenum format, GLsizei length, const GLvoid *pathString)
static void debug_glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords)
static void debug_glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid *coords)
static void debug_glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs)
static GLboolean debug_glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY)
static void debug_glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues)
static void debug_glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask)
static void debug_glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues)
static void debug_glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask)
static void debug_glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues)
static void debug_glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights)
static void debug_glFlushPixelDataRangeNV (GLenum target)
static void debug_glPixelDataRangeNV (GLenum target, GLsizei size, const GLvoid *pointer)
static void debug_glPointParameteriNV (GLenum pname, GLint param)
static void debug_glPointParameterivNV (GLenum pname, const GLint *params)
static void debug_glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params)
static void debug_glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params)
static void debug_glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params)
static void debug_glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params)
static void debug_glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3)
static void debug_glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1)
static void debug_glPrimitiveRestartIndexNV (GLuint index)
static void debug_glPrimitiveRestartNV (void)
static void debug_glReadBufferNV (GLenum mode)
static void debug_glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
static void debug_glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
static void debug_glCombinerParameterfNV (GLenum pname, GLfloat param)
static void debug_glCombinerParameterfvNV (GLenum pname, const GLfloat *params)
static void debug_glCombinerParameteriNV (GLenum pname, GLint param)
static void debug_glCombinerParameterivNV (GLenum pname, const GLint *params)
static void debug_glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
static void debug_glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)
static void debug_glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)
static void debug_glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params)
static void debug_glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params)
static void debug_glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params)
static void debug_glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params)
static void debug_glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params)
static void debug_glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params)
static void debug_glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params)
static void debug_glGetIntegerui64vNV (GLenum target, GLuint64EXT *data)
static void debug_glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params)
static void debug_glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params)
static GLboolean debug_glIsBufferResidentNV (GLenum target)
static GLboolean debug_glIsNamedBufferResidentNV (GLuint buffer)
static void debug_glMakeBufferNonResidentNV (GLenum target)
static void debug_glMakeBufferResidentNV (GLenum target, GLenum access)
static void debug_glMakeNamedBufferNonResidentNV (GLuint buffer)
static void debug_glMakeNamedBufferResidentNV (GLuint buffer, GLenum access)
static void debug_glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT v0)
static void debug_glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
static void debug_glUniformui64NV (GLint location, GLuint64EXT v0)
static void debug_glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value)
static void debug_glTextureBarrierNV (void)
static void debug_glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
static void debug_glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
static void debug_glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
static void debug_glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
static void debug_glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
static void debug_glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
static void debug_glActiveVaryingNV (GLuint program, const GLchar *name)
static void debug_glBeginTransformFeedbackNV (GLenum primitiveMode)
static void debug_glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer)
static void debug_glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset)
static void debug_glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
static void debug_glEndTransformFeedbackNV (void)
static void debug_glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
static void debug_glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location)
static GLint debug_glGetVaryingLocationNV (GLuint program, const GLchar *name)
static void debug_glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode)
static void debug_glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode)
static void debug_glBindTransformFeedbackNV (GLenum target, GLuint id)
static void debug_glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids)
static void debug_glDrawTransformFeedbackNV (GLenum mode, GLuint name)
static void debug_glGenTransformFeedbacksNV (GLsizei n, GLuint *ids)
static GLboolean debug_glIsTransformFeedbackNV (GLuint id)
static void debug_glPauseTransformFeedbackNV (void)
static void debug_glResumeTransformFeedbackNV (void)
static void debug_glVDPAUFiniNV (void)
static void debug_glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
static void debug_glVDPAUInitNV (const GLvoid *vdpDevice, const GLvoid *getProcAddress)
static GLboolean debug_glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface)
static void debug_glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces)
static GLvdpauSurfaceNV debug_glVDPAURegisterOutputSurfaceNV (const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames)
static GLvdpauSurfaceNV debug_glVDPAURegisterVideoSurfaceNV (const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames)
static void debug_glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access)
static void debug_glVDPAUUnmapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces)
static void debug_glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface)
static void debug_glFlushVertexArrayRangeNV (void)
static void debug_glVertexArrayRangeNV (GLsizei size, const GLvoid *pointer)
static void debug_glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params)
static void debug_glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params)
static void debug_glVertexAttribL1i64NV (GLuint index, GLint64EXT x)
static void debug_glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v)
static void debug_glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x)
static void debug_glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v)
static void debug_glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y)
static void debug_glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v)
static void debug_glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y)
static void debug_glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v)
static void debug_glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z)
static void debug_glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v)
static void debug_glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
static void debug_glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v)
static void debug_glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
static void debug_glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v)
static void debug_glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
static void debug_glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v)
static void debug_glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride)
static void debug_glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length)
static void debug_glColorFormatNV (GLint size, GLenum type, GLsizei stride)
static void debug_glEdgeFlagFormatNV (GLsizei stride)
static void debug_glFogCoordFormatNV (GLenum type, GLsizei stride)
static void debug_glGetIntegerui64i_vNV (GLenum target, GLuint index, GLuint64EXT *data)
static void debug_glIndexFormatNV (GLenum type, GLsizei stride)
static void debug_glNormalFormatNV (GLenum type, GLsizei stride)
static void debug_glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride)
static void debug_glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride)
static void debug_glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride)
static void debug_glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride)
static void debug_glVertexFormatNV (GLint size, GLenum type, GLsizei stride)
static GLboolean debug_glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences)
static void debug_glBindProgramNV (GLenum target, GLuint id)
static void debug_glDeleteProgramsNV (GLsizei n, const GLuint *programs)
static void debug_glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params)
static void debug_glGenProgramsNV (GLsizei n, GLuint *programs)
static void debug_glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params)
static void debug_glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params)
static void debug_glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program)
static void debug_glGetProgramivNV (GLuint id, GLenum pname, GLint *params)
static void debug_glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params)
static void debug_glGetVertexAttribPointervNV (GLuint index, GLenum pname, GLvoid **pointer)
static void debug_glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params)
static void debug_glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params)
static void debug_glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params)
static GLboolean debug_glIsProgramNV (GLuint id)
static void debug_glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program)
static void debug_glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void debug_glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v)
static void debug_glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void debug_glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v)
static void debug_glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v)
static void debug_glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v)
static void debug_glRequestResidentProgramsNV (GLsizei n, const GLuint *programs)
static void debug_glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform)
static void debug_glVertexAttrib1dNV (GLuint index, GLdouble x)
static void debug_glVertexAttrib1dvNV (GLuint index, const GLdouble *v)
static void debug_glVertexAttrib1fNV (GLuint index, GLfloat x)
static void debug_glVertexAttrib1fvNV (GLuint index, const GLfloat *v)
static void debug_glVertexAttrib1sNV (GLuint index, GLshort x)
static void debug_glVertexAttrib1svNV (GLuint index, const GLshort *v)
static void debug_glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y)
static void debug_glVertexAttrib2dvNV (GLuint index, const GLdouble *v)
static void debug_glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y)
static void debug_glVertexAttrib2fvNV (GLuint index, const GLfloat *v)
static void debug_glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y)
static void debug_glVertexAttrib2svNV (GLuint index, const GLshort *v)
static void debug_glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z)
static void debug_glVertexAttrib3dvNV (GLuint index, const GLdouble *v)
static void debug_glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z)
static void debug_glVertexAttrib3fvNV (GLuint index, const GLfloat *v)
static void debug_glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z)
static void debug_glVertexAttrib3svNV (GLuint index, const GLshort *v)
static void debug_glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void debug_glVertexAttrib4dvNV (GLuint index, const GLdouble *v)
static void debug_glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void debug_glVertexAttrib4fvNV (GLuint index, const GLfloat *v)
static void debug_glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
static void debug_glVertexAttrib4svNV (GLuint index, const GLshort *v)
static void debug_glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
static void debug_glVertexAttrib4ubvNV (GLuint index, const GLubyte *v)
static void debug_glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glVertexAttribs1dvNV (GLuint index, GLsizei n, const GLdouble *v)
static void debug_glVertexAttribs1fvNV (GLuint index, GLsizei n, const GLfloat *v)
static void debug_glVertexAttribs1svNV (GLuint index, GLsizei n, const GLshort *v)
static void debug_glVertexAttribs2dvNV (GLuint index, GLsizei n, const GLdouble *v)
static void debug_glVertexAttribs2fvNV (GLuint index, GLsizei n, const GLfloat *v)
static void debug_glVertexAttribs2svNV (GLuint index, GLsizei n, const GLshort *v)
static void debug_glVertexAttribs3dvNV (GLuint index, GLsizei n, const GLdouble *v)
static void debug_glVertexAttribs3fvNV (GLuint index, GLsizei n, const GLfloat *v)
static void debug_glVertexAttribs3svNV (GLuint index, GLsizei n, const GLshort *v)
static void debug_glVertexAttribs4dvNV (GLuint index, GLsizei n, const GLdouble *v)
static void debug_glVertexAttribs4fvNV (GLuint index, GLsizei n, const GLfloat *v)
static void debug_glVertexAttribs4svNV (GLuint index, GLsizei n, const GLshort *v)
static void debug_glVertexAttribs4ubvNV (GLuint index, GLsizei n, const GLubyte *v)
static void debug_glBeginVideoCaptureNV (GLuint video_capture_slot)
static void debug_glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptr offset)
static void debug_glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture)
static void debug_glEndVideoCaptureNV (GLuint video_capture_slot)
static void debug_glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params)
static void debug_glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params)
static void debug_glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params)
static void debug_glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params)
static GLenum debug_glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time)
static void debug_glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params)
static void debug_glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params)
static void debug_glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params)
static void debug_glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha)
static void debug_glBlendFuncSeparateOES (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
static void debug_glBlendEquationOES (GLenum mode)
static void debug_glBindFramebufferOES (GLenum target, GLuint framebuffer)
static void debug_glBindRenderbufferOES (GLenum target, GLuint renderbuffer)
static GLenum debug_glCheckFramebufferStatusOES (GLenum target)
static void debug_glDeleteFramebuffersOES (GLsizei n, const GLuint *framebuffers)
static void debug_glDeleteRenderbuffersOES (GLsizei n, const GLuint *renderbuffers)
static void debug_glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
static void debug_glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
static void debug_glGenFramebuffersOES (GLsizei n, GLuint *framebuffers)
static void debug_glGenRenderbuffersOES (GLsizei n, GLuint *renderbuffers)
static void debug_glGenerateMipmapOES (GLenum target)
static void debug_glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint *params)
static void debug_glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint *params)
static GLboolean debug_glIsFramebufferOES (GLuint framebuffer)
static GLboolean debug_glIsRenderbufferOES (GLuint renderbuffer)
static void debug_glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
static void debug_glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
static void debug_glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)
static void debug_glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid **params)
static GLvoiddebug_glMapBufferOES (GLenum target, GLenum access)
static GLboolean debug_glUnmapBufferOES (GLenum target)
static void debug_glCurrentPaletteMatrixOES (GLuint index)
static void debug_glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
static void debug_glWeightPointerOES (GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
static void debug_glClearDepthfOES (GLclampd depth)
static void debug_glClipPlanefOES (GLenum plane, const GLfloat *equation)
static void debug_glDepthRangefOES (GLclampf n, GLclampf f)
static void debug_glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
static void debug_glGetClipPlanefOES (GLenum plane, GLfloat *equation)
static void debug_glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
static void debug_glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
static void debug_glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
static void debug_glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
static void debug_glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
static void debug_glTexImage3DOES (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params)
static void debug_glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params)
static void debug_glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params)
static void debug_glTexGenfOES (GLenum coord, GLenum pname, GLfloat param)
static void debug_glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params)
static void debug_glTexGeniOES (GLenum coord, GLenum pname, GLint param)
static void debug_glTexGenivOES (GLenum coord, GLenum pname, const GLint *params)
static void debug_glTexGenxOES (GLenum coord, GLenum pname, GLfixed param)
static void debug_glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params)
static void debug_glBindVertexArrayOES (GLuint array)
static void debug_glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays)
static void debug_glGenVertexArraysOES (GLsizei n, GLuint *arrays)
static GLboolean debug_glIsVertexArrayOES (GLuint array)
static void debug_glHintPGI (GLenum target, GLint mode)
static void debug_glAlphaFuncQCOM (GLenum func, GLclampf ref)
static void debug_glDisableDriverControlQCOM (GLuint driverControl)
static void debug_glEnableDriverControlQCOM (GLuint driverControl)
static void debug_glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
static void debug_glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls)
static void debug_glExtGetBufferPointervQCOM (GLenum target, GLvoid **params)
static void debug_glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
static void debug_glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
static void debug_glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
static void debug_glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
static void debug_glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
static void debug_glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures)
static void debug_glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param)
static void debug_glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length)
static void debug_glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms)
static void debug_glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders)
static GLboolean debug_glExtIsProgramBinaryQCOM (GLuint program)
static void debug_glEndTilingQCOM (GLbitfield preserveMask)
static void debug_glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
static void debug_glAlphaFuncx (GLenum func, GLclampx ref)
static void debug_glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
static void debug_glClearDepthx (GLclampx depth)
static void debug_glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
static void debug_glDepthRangex (GLclampx zNear, GLclampx zFar)
static void debug_glFogx (GLenum pname, GLfixed param)
static void debug_glFogxv (GLenum pname, const GLfixed *params)
static void debug_glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
static void debug_glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
static void debug_glLightModelx (GLenum pname, GLfixed param)
static void debug_glLightModelxv (GLenum pname, const GLfixed *params)
static void debug_glLightx (GLenum light, GLenum pname, GLfixed param)
static void debug_glLightxv (GLenum light, GLenum pname, const GLfixed *params)
static void debug_glLineWidthx (GLfixed width)
static void debug_glLoadMatrixx (const GLfixed *m)
static void debug_glMaterialx (GLenum face, GLenum pname, GLfixed param)
static void debug_glMaterialxv (GLenum face, GLenum pname, const GLfixed *params)
static void debug_glMultMatrixx (const GLfixed *m)
static void debug_glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
static void debug_glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz)
static void debug_glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
static void debug_glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
static void debug_glPointSizex (GLfixed size)
static void debug_glPolygonOffsetx (GLfixed factor, GLfixed units)
static void debug_glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
static void debug_glSampleCoveragex (GLclampx value, GLboolean invert)
static void debug_glScalex (GLfixed x, GLfixed y, GLfixed z)
static void debug_glTexEnvx (GLenum target, GLenum pname, GLfixed param)
static void debug_glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params)
static void debug_glTexParameterx (GLenum target, GLenum pname, GLfixed param)
static void debug_glTranslatex (GLfixed x, GLfixed y, GLfixed z)
static void debug_glClipPlanef (GLenum plane, const GLfloat *equation)
static void debug_glClipPlanex (GLenum plane, const GLfixed *equation)
static void debug_glGetClipPlanef (GLenum pname, GLfloat *eqn)
static void debug_glGetClipPlanex (GLenum pname, GLfixed *eqn)
static void debug_glGetFixedv (GLenum pname, GLfixed *params)
static void debug_glGetLightxv (GLenum light, GLenum pname, GLfixed *params)
static void debug_glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params)
static void debug_glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params)
static void debug_glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params)
static void debug_glPointParameterx (GLenum pname, GLfixed param)
static void debug_glPointParameterxv (GLenum pname, const GLfixed *params)
static void debug_glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer)
static void debug_glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params)
static void debug_glLogMessageCallbackREGAL (GLLOGPROCREGAL callback)
static void debug_glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points)
static void debug_glGetDetailTexFuncSGIS (GLenum target, GLfloat *points)
static void debug_glFogFuncSGIS (GLsizei n, const GLfloat *points)
static void debug_glGetFogFuncSGIS (GLfloat *points)
static void debug_glSampleMaskSGIS (GLclampf value, GLboolean invert)
static void debug_glSamplePatternSGIS (GLenum pattern)
static void debug_glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params)
static void debug_glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params)
static void debug_glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param)
static void debug_glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params)
static void debug_glPixelTexGenParameteriSGIS (GLenum pname, GLint param)
static void debug_glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params)
static void debug_glPointParameterfSGIS (GLenum pname, GLfloat param)
static void debug_glPointParameterfvSGIS (GLenum pname, const GLfloat *params)
static void debug_glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points)
static void debug_glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points)
static void debug_glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels)
static void debug_glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
static void debug_glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights)
static void debug_glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights)
static void debug_glAsyncMarkerSGIX (GLuint marker)
static void debug_glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range)
static GLint debug_glFinishAsyncSGIX (GLuint *markerp)
static GLuint debug_glGenAsyncMarkersSGIX (GLsizei range)
static GLboolean debug_glIsAsyncMarkerSGIX (GLuint marker)
static GLint debug_glPollAsyncSGIX (GLuint *markerp)
static void debug_glFlushRasterSGIX (void)
static void debug_glTextureFogSGIX (GLenum pname)
static void debug_glFragmentColorMaterialSGIX (GLenum face, GLenum mode)
static void debug_glFragmentLightModelfSGIX (GLenum pname, GLfloat param)
static void debug_glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params)
static void debug_glFragmentLightModeliSGIX (GLenum pname, GLint param)
static void debug_glFragmentLightModelivSGIX (GLenum pname, const GLint *params)
static void debug_glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param)
static void debug_glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params)
static void debug_glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param)
static void debug_glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params)
static void debug_glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param)
static void debug_glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params)
static void debug_glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param)
static void debug_glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params)
static void debug_glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params)
static void debug_glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params)
static void debug_glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params)
static void debug_glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params)
static void debug_glLightEnviSGIX (GLenum pname, GLint param)
static void debug_glFrameZoomSGIX (GLint factor)
static void debug_glIglooInterfaceSGIX (GLenum pname, const GLvoid *params)
static GLint debug_glGetInstrumentsSGIX (void)
static void debug_glInstrumentsBufferSGIX (GLsizei size, GLint *buffer)
static GLint debug_glPollInstrumentsSGIX (GLint *marker_p)
static void debug_glReadInstrumentsSGIX (GLint marker)
static void debug_glStartInstrumentsSGIX (void)
static void debug_glStopInstrumentsSGIX (GLint marker)
static void debug_glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params)
static void debug_glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params)
static void debug_glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param)
static void debug_glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params)
static void debug_glListParameteriSGIX (GLuint list, GLenum pname, GLint param)
static void debug_glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params)
static void debug_glPixelTexGenSGIX (GLenum mode)
static void debug_glDeformSGIX (GLbitfield mask)
static void debug_glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points)
static void debug_glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points)
static void debug_glLoadIdentityDeformationMapSGIX (GLbitfield mask)
static void debug_glReferencePlaneSGIX (const GLdouble *equation)
static void debug_glSpriteParameterfSGIX (GLenum pname, GLfloat param)
static void debug_glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params)
static void debug_glSpriteParameteriSGIX (GLenum pname, GLint param)
static void debug_glSpriteParameterivSGIX (GLenum pname, const GLint *params)
static void debug_glTagSampleBufferSGIX (void)
static void debug_glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params)
static void debug_glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params)
static void debug_glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
static void debug_glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
static void debug_glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params)
static void debug_glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params)
static void debug_glGetColorTableSGI (GLenum target, GLenum format, GLenum type, GLvoid *table)
static void debug_glFinishTextureSUNX (void)
static void debug_glGlobalAlphaFactorbSUN (GLbyte factor)
static void debug_glGlobalAlphaFactordSUN (GLdouble factor)
static void debug_glGlobalAlphaFactorfSUN (GLfloat factor)
static void debug_glGlobalAlphaFactoriSUN (GLint factor)
static void debug_glGlobalAlphaFactorsSUN (GLshort factor)
static void debug_glGlobalAlphaFactorubSUN (GLubyte factor)
static void debug_glGlobalAlphaFactoruiSUN (GLuint factor)
static void debug_glGlobalAlphaFactorusSUN (GLushort factor)
static void debug_glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width)
static void debug_glReadVideoPixelsSUN (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
static void debug_glReplacementCodePointerSUN (GLenum type, GLsizei stride, const GLvoid **pointer)
static void debug_glReplacementCodeubSUN (GLubyte code)
static void debug_glReplacementCodeubvSUN (const GLubyte *code)
static void debug_glReplacementCodeuiSUN (GLuint code)
static void debug_glReplacementCodeuivSUN (const GLuint *code)
static void debug_glReplacementCodeusSUN (GLushort code)
static void debug_glReplacementCodeusvSUN (const GLushort *code)
static void debug_glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
static void debug_glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v)
static void debug_glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
static void debug_glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v)
static void debug_glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)
static void debug_glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v)
static void debug_glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
static void debug_glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v)
static void debug_glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
static void debug_glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v)
static void debug_glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
static void debug_glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v)
static void debug_glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
static void debug_glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
static void debug_glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
static void debug_glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v)
static void debug_glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
static void debug_glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v)
static void debug_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
static void debug_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
static void debug_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
static void debug_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v)
static void debug_glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
static void debug_glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v)
static void debug_glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z)
static void debug_glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v)
static void debug_glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
static void debug_glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v)
static void debug_glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
static void debug_glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
static void debug_glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
static void debug_glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v)
static void debug_glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
static void debug_glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v)
static void debug_glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
static void debug_glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v)
static void debug_glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void debug_glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
static void debug_glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void debug_glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v)
static void debug_glAddSwapHintRectWIN (GLint x, GLint y, GLsizei width, GLsizei height)
void InitDispatchTableDebug (DispatchTableGL &tbl)

Function Documentation

static void debug_glAccum ( GLenum  op,
GLfloat  value 
) [static]
static void debug_glActiveProgramEXT ( GLuint  program) [static]
static void debug_glActiveShaderProgram ( GLuint  pipeline,
GLuint  program 
) [static]
static void debug_glActiveStencilFaceEXT ( GLenum  face) [static]
static void debug_glActiveTexture ( GLenum  texture) [static]
static void debug_glActiveTextureARB ( GLenum  texture) [static]
static void debug_glActiveVaryingNV ( GLuint  program,
const GLchar name 
) [static]
static void debug_glAddSwapHintRectWIN ( GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glAlphaFragmentOp1ATI ( GLenum  op,
GLuint  dst,
GLuint  dstMod,
GLuint  arg1,
GLuint  arg1Rep,
GLuint  arg1Mod 
) [static]
static void debug_glAlphaFragmentOp2ATI ( GLenum  op,
GLuint  dst,
GLuint  dstMod,
GLuint  arg1,
GLuint  arg1Rep,
GLuint  arg1Mod,
GLuint  arg2,
GLuint  arg2Rep,
GLuint  arg2Mod 
) [static]
static void debug_glAlphaFragmentOp3ATI ( GLenum  op,
GLuint  dst,
GLuint  dstMod,
GLuint  arg1,
GLuint  arg1Rep,
GLuint  arg1Mod,
GLuint  arg2,
GLuint  arg2Rep,
GLuint  arg2Mod,
GLuint  arg3,
GLuint  arg3Rep,
GLuint  arg3Mod 
) [static]
static void debug_glAlphaFunc ( GLenum  func,
GLclampf  ref 
) [static]
static void debug_glAlphaFuncQCOM ( GLenum  func,
GLclampf  ref 
) [static]
static void debug_glAlphaFuncx ( GLenum  func,
GLclampx  ref 
) [static]
static void debug_glApplyTextureEXT ( GLenum  mode) [static]
static GLboolean debug_glAreProgramsResidentNV ( GLsizei  n,
const GLuint programs,
GLboolean residences 
) [static]
static GLboolean debug_glAreTexturesResident ( GLsizei  n,
const GLuint textures,
GLboolean residences 
) [static]
static GLboolean debug_glAreTexturesResidentEXT ( GLsizei  n,
const GLuint textures,
GLboolean residences 
) [static]
static void debug_glArrayElement ( GLint  index) [static]
static void debug_glArrayElementEXT ( GLint  i) [static]
static void debug_glArrayObjectATI ( GLenum  array,
GLint  size,
GLenum  type,
GLsizei  stride,
GLuint  buffer,
GLuint  offset 
) [static]
static void debug_glAsyncMarkerSGIX ( GLuint  marker) [static]
static void debug_glAttachObjectARB ( GLhandleARB  containerObj,
GLhandleARB  obj 
) [static]
static void debug_glAttachShader ( GLuint  program,
GLuint  shader 
) [static]
static void debug_glBegin ( GLenum  mode) [static]
static void debug_glBeginConditionalRender ( GLuint  id,
GLenum  mode 
) [static]
static void debug_glBeginConditionalRenderNV ( GLuint  id,
GLenum  mode 
) [static]
static void debug_glBeginFragmentShaderATI ( void  ) [static]
static void debug_glBeginOcclusionQueryNV ( GLuint  id) [static]
static void debug_glBeginPerfMonitorAMD ( GLuint  monitor) [static]
static void debug_glBeginQuery ( GLenum  target,
GLuint  id 
) [static]
static void debug_glBeginQueryARB ( GLenum  target,
GLuint  id 
) [static]
static void debug_glBeginQueryEXT ( GLenum  target,
GLuint  id 
) [static]
static void debug_glBeginQueryIndexed ( GLenum  target,
GLuint  index,
GLuint  id 
) [static]
static void debug_glBeginSceneEXT ( void  ) [static]
static void debug_glBeginTransformFeedback ( GLenum  primitiveMode) [static]
static void debug_glBeginTransformFeedbackEXT ( GLenum  primitiveMode) [static]
static void debug_glBeginTransformFeedbackNV ( GLenum  primitiveMode) [static]
static void debug_glBeginVertexShaderEXT ( void  ) [static]
static void debug_glBeginVideoCaptureNV ( GLuint  video_capture_slot) [static]
static void debug_glBindAttribLocation ( GLuint  program,
GLuint  index,
const GLchar name 
) [static]
static void debug_glBindAttribLocationARB ( GLhandleARB  programObj,
GLuint  index,
const GLcharARB name 
) [static]
static void debug_glBindBuffer ( GLenum  target,
GLuint  buffer 
) [static]
static void debug_glBindBufferARB ( GLenum  target,
GLuint  buffer 
) [static]
static void debug_glBindBufferBase ( GLenum  target,
GLuint  index,
GLuint  buffer 
) [static]
static void debug_glBindBufferBaseEXT ( GLenum  target,
GLuint  index,
GLuint  buffer 
) [static]
static void debug_glBindBufferBaseNV ( GLenum  target,
GLuint  index,
GLuint  buffer 
) [static]
static void debug_glBindBufferOffsetEXT ( GLenum  target,
GLuint  index,
GLuint  buffer,
GLintptr  offset 
) [static]
static void debug_glBindBufferOffsetNV ( GLenum  target,
GLuint  index,
GLuint  buffer,
GLintptr  offset 
) [static]
static void debug_glBindBufferRange ( GLenum  target,
GLuint  index,
GLuint  buffer,
GLintptr  offset,
GLsizeiptr  size 
) [static]
static void debug_glBindBufferRangeEXT ( GLenum  target,
GLuint  index,
GLuint  buffer,
GLintptr  offset,
GLsizeiptr  size 
) [static]
static void debug_glBindBufferRangeNV ( GLenum  target,
GLuint  index,
GLuint  buffer,
GLintptr  offset,
GLsizeiptr  size 
) [static]
static void debug_glBindFragDataLocation ( GLuint  program,
GLuint  color,
const GLchar name 
) [static]
static void debug_glBindFragDataLocationEXT ( GLuint  program,
GLuint  color,
const GLchar name 
) [static]
static void debug_glBindFragDataLocationIndexed ( GLuint  program,
GLuint  colorNumber,
GLuint  index,
const GLchar name 
) [static]
static void debug_glBindFragmentShaderATI ( GLuint  id) [static]
static void debug_glBindFramebuffer ( GLenum  target,
GLuint  framebuffer 
) [static]
static void debug_glBindFramebufferEXT ( GLenum  target,
GLuint  framebuffer 
) [static]
static void debug_glBindFramebufferOES ( GLenum  target,
GLuint  framebuffer 
) [static]
static void debug_glBindImageTexture ( GLuint  unit,
GLuint  texture,
GLint  level,
GLboolean  layered,
GLint  layer,
GLenum  access,
GLenum  format 
) [static]
static void debug_glBindImageTextureEXT ( GLuint  index,
GLuint  texture,
GLint  level,
GLboolean  layered,
GLint  layer,
GLenum  access,
GLint  format 
) [static]
static GLuint debug_glBindLightParameterEXT ( GLenum  light,
GLenum  value 
) [static]
static GLuint debug_glBindMaterialParameterEXT ( GLenum  face,
GLenum  value 
) [static]
static void debug_glBindMultiTextureEXT ( GLenum  texunit,
GLenum  target,
GLuint  texture 
) [static]
static GLuint debug_glBindParameterEXT ( GLenum  value) [static]
static void debug_glBindProgramARB ( GLenum  target,
GLuint  program 
) [static]
static void debug_glBindProgramNV ( GLenum  target,
GLuint  id 
) [static]
static void debug_glBindProgramPipeline ( GLuint  pipeline) [static]
static void debug_glBindRenderbuffer ( GLenum  target,
GLuint  renderbuffer 
) [static]
static void debug_glBindRenderbufferEXT ( GLenum  target,
GLuint  renderbuffer 
) [static]
static void debug_glBindRenderbufferOES ( GLenum  target,
GLuint  renderbuffer 
) [static]
static void debug_glBindSampler ( GLuint  unit,
GLuint  sampler 
) [static]
static GLuint debug_glBindTexGenParameterEXT ( GLenum  unit,
GLenum  coord,
GLenum  value 
) [static]
static void debug_glBindTexture ( GLenum  target,
GLuint  texture 
) [static]
static void debug_glBindTextureEXT ( GLenum  target,
GLuint  texture 
) [static]
static GLuint debug_glBindTextureUnitParameterEXT ( GLenum  unit,
GLenum  value 
) [static]
static void debug_glBindTransformFeedback ( GLenum  target,
GLuint  id 
) [static]
static void debug_glBindTransformFeedbackNV ( GLenum  target,
GLuint  id 
) [static]
static void debug_glBindVertexArray ( GLuint  array) [static]
static void debug_glBindVertexArrayAPPLE ( GLuint  array) [static]
static void debug_glBindVertexArrayOES ( GLuint  array) [static]
static void debug_glBindVertexBuffer ( GLuint  bindingindex,
GLuint  buffer,
GLintptr  offset,
GLsizei  stride 
) [static]
static void debug_glBindVertexShaderEXT ( GLuint  id) [static]
static void debug_glBindVideoCaptureStreamBufferNV ( GLuint  video_capture_slot,
GLuint  stream,
GLenum  frame_region,
GLintptr  offset 
) [static]
static void debug_glBindVideoCaptureStreamTextureNV ( GLuint  video_capture_slot,
GLuint  stream,
GLenum  frame_region,
GLenum  target,
GLuint  texture 
) [static]
static void debug_glBinormal3bEXT ( GLbyte  bx,
GLbyte  by,
GLbyte  bz 
) [static]
static void debug_glBinormal3bvEXT ( const GLbyte v) [static]
static void debug_glBinormal3dEXT ( GLdouble  bx,
GLdouble  by,
GLdouble  bz 
) [static]
static void debug_glBinormal3dvEXT ( const GLdouble v) [static]
static void debug_glBinormal3fEXT ( GLfloat  bx,
GLfloat  by,
GLfloat  bz 
) [static]
static void debug_glBinormal3fvEXT ( const GLfloat v) [static]
static void debug_glBinormal3iEXT ( GLint  bx,
GLint  by,
GLint  bz 
) [static]
static void debug_glBinormal3ivEXT ( const GLint v) [static]
static void debug_glBinormal3sEXT ( GLshort  bx,
GLshort  by,
GLshort  bz 
) [static]
static void debug_glBinormal3svEXT ( const GLshort v) [static]
static void debug_glBinormalPointerEXT ( GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glBitmap ( GLsizei  width,
GLsizei  height,
GLfloat  xorig,
GLfloat  yorig,
GLfloat  xmove,
GLfloat  ymove,
const GLubyte bitmap 
) [static]
static void debug_glBlendColor ( GLclampf  red,
GLclampf  green,
GLclampf  blue,
GLclampf  alpha 
) [static]
static void debug_glBlendColorEXT ( GLclampf  red,
GLclampf  green,
GLclampf  blue,
GLclampf  alpha 
) [static]
static void debug_glBlendEquation ( GLenum  mode) [static]
static void debug_glBlendEquationEXT ( GLenum  mode) [static]
static void debug_glBlendEquationi ( GLuint  buf,
GLenum  mode 
) [static]
static void debug_glBlendEquationiARB ( GLuint  buf,
GLenum  mode 
) [static]
static void debug_glBlendEquationIndexedAMD ( GLuint  buf,
GLenum  mode 
) [static]
static void debug_glBlendEquationOES ( GLenum  mode) [static]
static void debug_glBlendEquationSeparate ( GLenum  modeRGB,
GLenum  modeAlpha 
) [static]
static void debug_glBlendEquationSeparateEXT ( GLenum  modeRGB,
GLenum  modeAlpha 
) [static]
static void debug_glBlendEquationSeparatei ( GLuint  buf,
GLenum  modeRGB,
GLenum  modeAlpha 
) [static]
static void debug_glBlendEquationSeparateiARB ( GLuint  buf,
GLenum  modeRGB,
GLenum  modeAlpha 
) [static]
static void debug_glBlendEquationSeparateIndexedAMD ( GLuint  buf,
GLenum  modeRGB,
GLenum  modeAlpha 
) [static]
static void debug_glBlendEquationSeparateOES ( GLenum  modeRGB,
GLenum  modeAlpha 
) [static]
static void debug_glBlendFunc ( GLenum  sfactor,
GLenum  dfactor 
) [static]
static void debug_glBlendFunci ( GLuint  buf,
GLenum  src,
GLenum  dst 
) [static]
static void debug_glBlendFunciARB ( GLuint  buf,
GLenum  src,
GLenum  dst 
) [static]
static void debug_glBlendFuncIndexedAMD ( GLuint  buf,
GLenum  src,
GLenum  dst 
) [static]
static void debug_glBlendFuncSeparate ( GLenum  sfactorRGB,
GLenum  dfactorRGB,
GLenum  sfactorAlpha,
GLenum  dfactorAlpha 
) [static]
static void debug_glBlendFuncSeparateEXT ( GLenum  sfactorRGB,
GLenum  dfactorRGB,
GLenum  sfactorAlpha,
GLenum  dfactorAlpha 
) [static]
static void debug_glBlendFuncSeparatei ( GLuint  buf,
GLenum  srcRGB,
GLenum  dstRGB,
GLenum  srcAlpha,
GLenum  dstAlpha 
) [static]
static void debug_glBlendFuncSeparateiARB ( GLuint  buf,
GLenum  srcRGB,
GLenum  dstRGB,
GLenum  srcAlpha,
GLenum  dstAlpha 
) [static]
static void debug_glBlendFuncSeparateIndexedAMD ( GLuint  buf,
GLenum  srcRGB,
GLenum  dstRGB,
GLenum  srcAlpha,
GLenum  dstAlpha 
) [static]
static void debug_glBlendFuncSeparateINGR ( GLenum  sfactorRGB,
GLenum  dfactorRGB,
GLenum  sfactorAlpha,
GLenum  dfactorAlpha 
) [static]
static void debug_glBlendFuncSeparateOES ( GLenum  sfactorRGB,
GLenum  dfactorRGB,
GLenum  sfactorAlpha,
GLenum  dfactorAlpha 
) [static]
static void debug_glBlitFramebuffer ( GLint  srcX0,
GLint  srcY0,
GLint  srcX1,
GLint  srcY1,
GLint  dstX0,
GLint  dstY0,
GLint  dstX1,
GLint  dstY1,
GLbitfield  mask,
GLenum  filter 
) [static]
static void debug_glBlitFramebufferANGLE ( GLint  srcX0,
GLint  srcY0,
GLint  srcX1,
GLint  srcY1,
GLint  dstX0,
GLint  dstY0,
GLint  dstX1,
GLint  dstY1,
GLbitfield  mask,
GLenum  filter 
) [static]
static void debug_glBlitFramebufferEXT ( GLint  srcX0,
GLint  srcY0,
GLint  srcX1,
GLint  srcY1,
GLint  dstX0,
GLint  dstY0,
GLint  dstX1,
GLint  dstY1,
GLbitfield  mask,
GLenum  filter 
) [static]
static void debug_glBlitFramebufferNV ( GLint  srcX0,
GLint  srcY0,
GLint  srcX1,
GLint  srcY1,
GLint  dstX0,
GLint  dstY0,
GLint  dstX1,
GLint  dstY1,
GLbitfield  mask,
GLenum  filter 
) [static]
static void debug_glBufferAddressRangeNV ( GLenum  pname,
GLuint  index,
GLuint64EXT  address,
GLsizeiptr  length 
) [static]
static void debug_glBufferData ( GLenum  target,
GLsizeiptr  size,
const GLvoid data,
GLenum  usage 
) [static]
static void debug_glBufferDataARB ( GLenum  target,
GLsizeiptrARB  size,
const GLvoid data,
GLenum  usage 
) [static]
static void debug_glBufferParameteriAPPLE ( GLenum  target,
GLenum  pname,
GLint  param 
) [static]
static GLuint debug_glBufferRegionEnabled ( void  ) [static]
static void debug_glBufferSubData ( GLenum  target,
GLintptr  offset,
GLsizeiptr  size,
const GLvoid data 
) [static]
static void debug_glBufferSubDataARB ( GLenum  target,
GLintptrARB  offset,
GLsizeiptrARB  size,
const GLvoid data 
) [static]
static void debug_glCallList ( GLuint  list) [static]
static void debug_glCallLists ( GLsizei  n,
GLenum  type,
const GLvoid lists 
) [static]
static GLenum debug_glCheckFramebufferStatus ( GLenum  target) [static]
static GLenum debug_glCheckFramebufferStatusEXT ( GLenum  target) [static]
static GLenum debug_glCheckFramebufferStatusOES ( GLenum  target) [static]
static GLenum debug_glCheckNamedFramebufferStatusEXT ( GLuint  framebuffer,
GLenum  target 
) [static]
static void debug_glClampColor ( GLenum  target,
GLenum  clamp 
) [static]
static void debug_glClampColorARB ( GLenum  target,
GLenum  clamp 
) [static]
static void debug_glClear ( GLbitfield  mask) [static]
static void debug_glClearAccum ( GLfloat  red,
GLfloat  green,
GLfloat  blue,
GLfloat  alpha 
) [static]
static void debug_glClearBufferData ( GLenum  target,
GLenum  internalformat,
GLenum  format,
GLenum  type,
const GLvoid data 
) [static]
static void debug_glClearBufferfi ( GLenum  buffer,
GLint  drawbuffer,
GLfloat  depth,
GLint  stencil 
) [static]
static void debug_glClearBufferfv ( GLenum  buffer,
GLint  drawbuffer,
const GLfloat value 
) [static]
static void debug_glClearBufferiv ( GLenum  buffer,
GLint  drawbuffer,
const GLint value 
) [static]
static void debug_glClearBufferSubData ( GLenum  target,
GLenum  internalformat,
GLintptr  offset,
GLsizeiptr  size,
GLenum  format,
GLenum  type,
const GLvoid data 
) [static]
static void debug_glClearBufferuiv ( GLenum  buffer,
GLint  drawbuffer,
const GLuint value 
) [static]
static void debug_glClearColor ( GLclampf  red,
GLclampf  green,
GLclampf  blue,
GLclampf  alpha 
) [static]
static void debug_glClearColorIiEXT ( GLint  red,
GLint  green,
GLint  blue,
GLint  alpha 
) [static]
static void debug_glClearColorIuiEXT ( GLuint  red,
GLuint  green,
GLuint  blue,
GLuint  alpha 
) [static]
static void debug_glClearColorx ( GLclampx  red,
GLclampx  green,
GLclampx  blue,
GLclampx  alpha 
) [static]
static void debug_glClearDepth ( GLclampd  depth) [static]
static void debug_glClearDepthdNV ( GLdouble  depth) [static]
static void debug_glClearDepthf ( GLclampf  d) [static]
static void debug_glClearDepthfOES ( GLclampd  depth) [static]
static void debug_glClearDepthx ( GLclampx  depth) [static]
static void debug_glClearIndex ( GLfloat  c) [static]
static void debug_glClearNamedBufferDataEXT ( GLuint  buffer,
GLenum  internalformat,
GLenum  format,
GLenum  type,
const GLvoid data 
) [static]
static void debug_glClearNamedBufferSubDataEXT ( GLuint  buffer,
GLenum  internalformat,
GLintptr  offset,
GLsizeiptr  size,
GLenum  format,
GLenum  type,
const GLvoid data 
) [static]
static void debug_glClearStencil ( GLint  s) [static]
static void debug_glClientActiveTexture ( GLenum  texture) [static]
static void debug_glClientActiveTextureARB ( GLenum  texture) [static]
static void debug_glClientActiveVertexStreamATI ( GLenum  stream) [static]
static void debug_glClientAttribDefaultEXT ( GLbitfield  mask) [static]
static GLenum debug_glClientWaitSync ( GLsync  sync,
GLbitfield  flags,
GLuint64  timeout 
) [static]
static GLenum debug_glClientWaitSyncAPPLE ( GLsync  sync,
GLbitfield  flags,
GLuint64  timeout 
) [static]
static void debug_glClipPlane ( GLenum  plane,
const GLdouble equation 
) [static]
static void debug_glClipPlanef ( GLenum  plane,
const GLfloat equation 
) [static]
static void debug_glClipPlanefOES ( GLenum  plane,
const GLfloat equation 
) [static]
static void debug_glClipPlanex ( GLenum  plane,
const GLfixed equation 
) [static]
static void debug_glColor3b ( GLbyte  red,
GLbyte  green,
GLbyte  blue 
) [static]
static void debug_glColor3bv ( const GLbyte v) [static]
static void debug_glColor3d ( GLdouble  red,
GLdouble  green,
GLdouble  blue 
) [static]
static void debug_glColor3dv ( const GLdouble v) [static]
static void debug_glColor3f ( GLfloat  red,
GLfloat  green,
GLfloat  blue 
) [static]
static void debug_glColor3fv ( const GLfloat v) [static]
static void debug_glColor3fVertex3fSUN ( GLfloat  r,
GLfloat  g,
GLfloat  b,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glColor3fVertex3fvSUN ( const GLfloat c,
const GLfloat v 
) [static]
static void debug_glColor3hNV ( GLhalfNV  red,
GLhalfNV  green,
GLhalfNV  blue 
) [static]
static void debug_glColor3hvNV ( const GLhalfNV v) [static]
static void debug_glColor3i ( GLint  red,
GLint  green,
GLint  blue 
) [static]
static void debug_glColor3iv ( const GLint v) [static]
static void debug_glColor3s ( GLshort  red,
GLshort  green,
GLshort  blue 
) [static]
static void debug_glColor3sv ( const GLshort v) [static]
static void debug_glColor3ub ( GLubyte  red,
GLubyte  green,
GLubyte  blue 
) [static]
static void debug_glColor3ubv ( const GLubyte v) [static]
static void debug_glColor3ui ( GLuint  red,
GLuint  green,
GLuint  blue 
) [static]
static void debug_glColor3uiv ( const GLuint v) [static]
static void debug_glColor3us ( GLushort  red,
GLushort  green,
GLushort  blue 
) [static]
static void debug_glColor3usv ( const GLushort v) [static]
static void debug_glColor4b ( GLbyte  red,
GLbyte  green,
GLbyte  blue,
GLbyte  alpha 
) [static]
static void debug_glColor4bv ( const GLbyte v) [static]
static void debug_glColor4d ( GLdouble  red,
GLdouble  green,
GLdouble  blue,
GLdouble  alpha 
) [static]
static void debug_glColor4dv ( const GLdouble v) [static]
static void debug_glColor4f ( GLfloat  red,
GLfloat  green,
GLfloat  blue,
GLfloat  alpha 
) [static]
static void debug_glColor4fNormal3fVertex3fSUN ( GLfloat  r,
GLfloat  g,
GLfloat  b,
GLfloat  a,
GLfloat  nx,
GLfloat  ny,
GLfloat  nz,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glColor4fNormal3fVertex3fvSUN ( const GLfloat c,
const GLfloat n,
const GLfloat v 
) [static]
static void debug_glColor4fv ( const GLfloat v) [static]
static void debug_glColor4hNV ( GLhalfNV  red,
GLhalfNV  green,
GLhalfNV  blue,
GLhalfNV  alpha 
) [static]
static void debug_glColor4hvNV ( const GLhalfNV v) [static]
static void debug_glColor4i ( GLint  red,
GLint  green,
GLint  blue,
GLint  alpha 
) [static]
static void debug_glColor4iv ( const GLint v) [static]
static void debug_glColor4s ( GLshort  red,
GLshort  green,
GLshort  blue,
GLshort  alpha 
) [static]
static void debug_glColor4sv ( const GLshort v) [static]
static void debug_glColor4ub ( GLubyte  red,
GLubyte  green,
GLubyte  blue,
GLubyte  alpha 
) [static]
static void debug_glColor4ubv ( const GLubyte v) [static]
static void debug_glColor4ubVertex2fSUN ( GLubyte  r,
GLubyte  g,
GLubyte  b,
GLubyte  a,
GLfloat  x,
GLfloat  y 
) [static]
static void debug_glColor4ubVertex2fvSUN ( const GLubyte c,
const GLfloat v 
) [static]
static void debug_glColor4ubVertex3fSUN ( GLubyte  r,
GLubyte  g,
GLubyte  b,
GLubyte  a,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glColor4ubVertex3fvSUN ( const GLubyte c,
const GLfloat v 
) [static]
static void debug_glColor4ui ( GLuint  red,
GLuint  green,
GLuint  blue,
GLuint  alpha 
) [static]
static void debug_glColor4uiv ( const GLuint v) [static]
static void debug_glColor4us ( GLushort  red,
GLushort  green,
GLushort  blue,
GLushort  alpha 
) [static]
static void debug_glColor4usv ( const GLushort v) [static]
static void debug_glColor4x ( GLfixed  red,
GLfixed  green,
GLfixed  blue,
GLfixed  alpha 
) [static]
static void debug_glColorFormatNV ( GLint  size,
GLenum  type,
GLsizei  stride 
) [static]
static void debug_glColorFragmentOp1ATI ( GLenum  op,
GLuint  dst,
GLuint  dstMask,
GLuint  dstMod,
GLuint  arg1,
GLuint  arg1Rep,
GLuint  arg1Mod 
) [static]
static void debug_glColorFragmentOp2ATI ( GLenum  op,
GLuint  dst,
GLuint  dstMask,
GLuint  dstMod,
GLuint  arg1,
GLuint  arg1Rep,
GLuint  arg1Mod,
GLuint  arg2,
GLuint  arg2Rep,
GLuint  arg2Mod 
) [static]
static void debug_glColorFragmentOp3ATI ( GLenum  op,
GLuint  dst,
GLuint  dstMask,
GLuint  dstMod,
GLuint  arg1,
GLuint  arg1Rep,
GLuint  arg1Mod,
GLuint  arg2,
GLuint  arg2Rep,
GLuint  arg2Mod,
GLuint  arg3,
GLuint  arg3Rep,
GLuint  arg3Mod 
) [static]
static void debug_glColorMask ( GLboolean  red,
GLboolean  green,
GLboolean  blue,
GLboolean  alpha 
) [static]
static void debug_glColorMaski ( GLuint  index,
GLboolean  r,
GLboolean  g,
GLboolean  b,
GLboolean  a 
) [static]
static void debug_glColorMaskIndexedEXT ( GLuint  buf,
GLboolean  r,
GLboolean  g,
GLboolean  b,
GLboolean  a 
) [static]
static void debug_glColorMaterial ( GLenum  face,
GLenum  mode 
) [static]
static void debug_glColorP3ui ( GLenum  type,
GLuint  color 
) [static]
static void debug_glColorP3uiv ( GLenum  type,
const GLuint color 
) [static]
static void debug_glColorP4ui ( GLenum  type,
GLuint  color 
) [static]
static void debug_glColorP4uiv ( GLenum  type,
const GLuint color 
) [static]
static void debug_glColorPointer ( GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glColorPointerEXT ( GLint  size,
GLenum  type,
GLsizei  stride,
GLsizei  count,
const GLvoid pointer 
) [static]
static void debug_glColorPointerListIBM ( GLint  size,
GLenum  type,
GLint  stride,
const GLvoid **  pointer,
GLint  ptrstride 
) [static]
static void debug_glColorPointervINTEL ( GLint  size,
GLenum  type,
const GLvoid **  pointer 
) [static]
static void debug_glColorSubTable ( GLenum  target,
GLsizei  start,
GLsizei  count,
GLenum  format,
GLenum  type,
const GLvoid data 
) [static]
static void debug_glColorSubTableEXT ( GLenum  target,
GLsizei  start,
GLsizei  count,
GLenum  format,
GLenum  type,
const GLvoid table 
) [static]
static void debug_glColorTable ( GLenum  target,
GLenum  internalformat,
GLsizei  width,
GLenum  format,
GLenum  type,
const GLvoid table 
) [static]
static void debug_glColorTableEXT ( GLenum  target,
GLenum  internalFormat,
GLsizei  width,
GLenum  format,
GLenum  type,
const GLvoid table 
) [static]
static void debug_glColorTableParameterfv ( GLenum  target,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glColorTableParameterfvSGI ( GLenum  target,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glColorTableParameteriv ( GLenum  target,
GLenum  pname,
const GLint params 
) [static]
static void debug_glColorTableParameterivSGI ( GLenum  target,
GLenum  pname,
const GLint params 
) [static]
static void debug_glColorTableSGI ( GLenum  target,
GLenum  internalformat,
GLsizei  width,
GLenum  format,
GLenum  type,
const GLvoid table 
) [static]
static void debug_glCombinerInputNV ( GLenum  stage,
GLenum  portion,
GLenum  variable,
GLenum  input,
GLenum  mapping,
GLenum  componentUsage 
) [static]
static void debug_glCombinerOutputNV ( GLenum  stage,
GLenum  portion,
GLenum  abOutput,
GLenum  cdOutput,
GLenum  sumOutput,
GLenum  scale,
GLenum  bias,
GLboolean  abDotProduct,
GLboolean  cdDotProduct,
GLboolean  muxSum 
) [static]
static void debug_glCombinerParameterfNV ( GLenum  pname,
GLfloat  param 
) [static]
static void debug_glCombinerParameterfvNV ( GLenum  pname,
const GLfloat params 
) [static]
static void debug_glCombinerParameteriNV ( GLenum  pname,
GLint  param 
) [static]
static void debug_glCombinerParameterivNV ( GLenum  pname,
const GLint params 
) [static]
static void debug_glCombinerStageParameterfvNV ( GLenum  stage,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glCompileShader ( GLuint  shader) [static]
static void debug_glCompileShaderARB ( GLhandleARB  shaderObj) [static]
static void debug_glCompileShaderIncludeARB ( GLuint  shader,
GLsizei  count,
const GLchar **  path,
const GLint length 
) [static]
static void debug_glCompressedMultiTexImage1DEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLint  border,
GLsizei  imageSize,
const GLvoid data 
) [static]
static void debug_glCompressedMultiTexImage2DEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLint  border,
GLsizei  imageSize,
const GLvoid bits 
) [static]
static void debug_glCompressedMultiTexImage3DEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLint  border,
GLsizei  imageSize,
const GLvoid bits 
) [static]
static void debug_glCompressedMultiTexSubImage1DEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLint  xoffset,
GLsizei  width,
GLenum  format,
GLsizei  imageSize,
const GLvoid data 
) [static]
static void debug_glCompressedMultiTexSubImage2DEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLsizei  imageSize,
const GLvoid data 
) [static]
static void debug_glCompressedMultiTexSubImage3DEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLenum  format,
GLsizei  imageSize,
const GLvoid data 
) [static]
static void debug_glCompressedTexImage1D ( GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLint  border,
GLsizei  imageSize,
const GLvoid data 
) [static]
static void debug_glCompressedTexImage1DARB ( GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLint  border,
GLsizei  imageSize,
const GLvoid data 
) [static]
static void debug_glCompressedTexImage2D ( GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLint  border,
GLsizei  imageSize,
const GLvoid data 
) [static]
static void debug_glCompressedTexImage2DARB ( GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLint  border,
GLsizei  imageSize,
const GLvoid data 
) [static]
static void debug_glCompressedTexImage3D ( GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLint  border,
GLsizei  imageSize,
const GLvoid data 
) [static]
static void debug_glCompressedTexImage3DARB ( GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLint  border,
GLsizei  imageSize,
const GLvoid data 
) [static]
static void debug_glCompressedTexImage3DOES ( GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLint  border,
GLsizei  imageSize,
const GLvoid data 
) [static]
static void debug_glCompressedTexSubImage1D ( GLenum  target,
GLint  level,
GLint  xoffset,
GLsizei  width,
GLenum  format,
GLsizei  imageSize,
const GLvoid data 
) [static]
static void debug_glCompressedTexSubImage1DARB ( GLenum  target,
GLint  level,
GLint  xoffset,
GLsizei  width,
GLenum  format,
GLsizei  imageSize,
const GLvoid data 
) [static]
static void debug_glCompressedTexSubImage2D ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLsizei  imageSize,
const GLvoid data 
) [static]
static void debug_glCompressedTexSubImage2DARB ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLsizei  imageSize,
const GLvoid data 
) [static]
static void debug_glCompressedTexSubImage3D ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLenum  format,
GLsizei  imageSize,
const GLvoid data 
) [static]
static void debug_glCompressedTexSubImage3DARB ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLenum  format,
GLsizei  imageSize,
const GLvoid data 
) [static]
static void debug_glCompressedTexSubImage3DOES ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLenum  format,
GLsizei  imageSize,
const GLvoid data 
) [static]
static void debug_glCompressedTextureImage1DEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLint  border,
GLsizei  imageSize,
const GLvoid bits 
) [static]
static void debug_glCompressedTextureImage2DEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLint  border,
GLsizei  imageSize,
const GLvoid bits 
) [static]
static void debug_glCompressedTextureImage3DEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLint  border,
GLsizei  imageSize,
const GLvoid bits 
) [static]
static void debug_glCompressedTextureSubImage1DEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLint  xoffset,
GLsizei  width,
GLenum  format,
GLsizei  imageSize,
const GLvoid bits 
) [static]
static void debug_glCompressedTextureSubImage2DEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLsizei  imageSize,
const GLvoid bits 
) [static]
static void debug_glCompressedTextureSubImage3DEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLenum  format,
GLsizei  imageSize,
const GLvoid bits 
) [static]
static void debug_glConvolutionFilter1D ( GLenum  target,
GLenum  internalformat,
GLsizei  width,
GLenum  format,
GLenum  type,
const GLvoid image 
) [static]
static void debug_glConvolutionFilter1DEXT ( GLenum  target,
GLenum  internalformat,
GLsizei  width,
GLenum  format,
GLenum  type,
const GLvoid image 
) [static]
static void debug_glConvolutionFilter2D ( GLenum  target,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
const GLvoid image 
) [static]
static void debug_glConvolutionFilter2DEXT ( GLenum  target,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
const GLvoid image 
) [static]
static void debug_glConvolutionParameterf ( GLenum  target,
GLenum  pname,
GLfloat  params 
) [static]
static void debug_glConvolutionParameterfEXT ( GLenum  target,
GLenum  pname,
GLfloat  param 
) [static]
static void debug_glConvolutionParameterfv ( GLenum  target,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glConvolutionParameterfvEXT ( GLenum  target,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glConvolutionParameteri ( GLenum  target,
GLenum  pname,
GLint  params 
) [static]
static void debug_glConvolutionParameteriEXT ( GLenum  target,
GLenum  pname,
GLint  param 
) [static]
static void debug_glConvolutionParameteriv ( GLenum  target,
GLenum  pname,
const GLint params 
) [static]
static void debug_glConvolutionParameterivEXT ( GLenum  target,
GLenum  pname,
const GLint params 
) [static]
static void debug_glCopyBufferSubData ( GLenum  readtarget,
GLenum  writetarget,
GLintptr  readoffset,
GLintptr  writeoffset,
GLsizeiptr  size 
) [static]
static void debug_glCopyColorSubTable ( GLenum  target,
GLsizei  start,
GLint  x,
GLint  y,
GLsizei  width 
) [static]
static void debug_glCopyColorSubTableEXT ( GLenum  target,
GLsizei  start,
GLint  x,
GLint  y,
GLsizei  width 
) [static]
static void debug_glCopyColorTable ( GLenum  target,
GLenum  internalformat,
GLint  x,
GLint  y,
GLsizei  width 
) [static]
static void debug_glCopyColorTableSGI ( GLenum  target,
GLenum  internalformat,
GLint  x,
GLint  y,
GLsizei  width 
) [static]
static void debug_glCopyConvolutionFilter1D ( GLenum  target,
GLenum  internalformat,
GLint  x,
GLint  y,
GLsizei  width 
) [static]
static void debug_glCopyConvolutionFilter1DEXT ( GLenum  target,
GLenum  internalformat,
GLint  x,
GLint  y,
GLsizei  width 
) [static]
static void debug_glCopyConvolutionFilter2D ( GLenum  target,
GLenum  internalformat,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glCopyConvolutionFilter2DEXT ( GLenum  target,
GLenum  internalformat,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glCopyImageSubData ( GLuint  srcName,
GLenum  srcTarget,
GLint  srcLevel,
GLint  srcX,
GLint  srcY,
GLint  srcZ,
GLuint  dstName,
GLenum  dstTarget,
GLint  dstLevel,
GLint  dstX,
GLint  dstY,
GLint  dstZ,
GLsizei  srcWidth,
GLsizei  srcHeight,
GLsizei  srcDepth 
) [static]
static void debug_glCopyImageSubDataNV ( GLuint  srcName,
GLenum  srcTarget,
GLint  srcLevel,
GLint  srcX,
GLint  srcY,
GLint  srcZ,
GLuint  dstName,
GLenum  dstTarget,
GLint  dstLevel,
GLint  dstX,
GLint  dstY,
GLint  dstZ,
GLsizei  width,
GLsizei  height,
GLsizei  depth 
) [static]
static void debug_glCopyMultiTexImage1DEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLenum  internalformat,
GLint  x,
GLint  y,
GLsizei  width,
GLint  border 
) [static]
static void debug_glCopyMultiTexImage2DEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLenum  internalformat,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height,
GLint  border 
) [static]
static void debug_glCopyMultiTexSubImage1DEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLint  xoffset,
GLint  x,
GLint  y,
GLsizei  width 
) [static]
static void debug_glCopyMultiTexSubImage2DEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glCopyMultiTexSubImage3DEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glCopyPathNV ( GLuint  resultPath,
GLuint  srcPath 
) [static]
static void debug_glCopyPixels ( GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height,
GLenum  type 
) [static]
static void debug_glCopyTexImage1D ( GLenum  target,
GLint  level,
GLenum  internalformat,
GLint  x,
GLint  y,
GLsizei  width,
GLint  border 
) [static]
static void debug_glCopyTexImage1DEXT ( GLenum  target,
GLint  level,
GLenum  internalformat,
GLint  x,
GLint  y,
GLsizei  width,
GLint  border 
) [static]
static void debug_glCopyTexImage2D ( GLenum  target,
GLint  level,
GLenum  internalformat,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height,
GLint  border 
) [static]
static void debug_glCopyTexImage2DEXT ( GLenum  target,
GLint  level,
GLenum  internalformat,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height,
GLint  border 
) [static]
static void debug_glCopyTexSubImage1D ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  x,
GLint  y,
GLsizei  width 
) [static]
static void debug_glCopyTexSubImage1DEXT ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  x,
GLint  y,
GLsizei  width 
) [static]
static void debug_glCopyTexSubImage2D ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glCopyTexSubImage2DEXT ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glCopyTexSubImage3D ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glCopyTexSubImage3DEXT ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glCopyTexSubImage3DOES ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glCopyTextureImage1DEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLenum  internalformat,
GLint  x,
GLint  y,
GLsizei  width,
GLint  border 
) [static]
static void debug_glCopyTextureImage2DEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLenum  internalformat,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height,
GLint  border 
) [static]
static void debug_glCopyTextureLevelsAPPLE ( GLuint  destinationTexture,
GLuint  sourceTexture,
GLint  sourceBaseLevel,
GLsizei  sourceLevelCount 
) [static]
static void debug_glCopyTextureSubImage1DEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLint  xoffset,
GLint  x,
GLint  y,
GLsizei  width 
) [static]
static void debug_glCopyTextureSubImage2DEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glCopyTextureSubImage3DEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glCoverageMaskNV ( GLboolean  mask) [static]
static void debug_glCoverageOperationNV ( GLenum  operation) [static]
static void debug_glCoverFillPathInstancedNV ( GLsizei  numPaths,
GLenum  pathNameType,
const GLvoid paths,
GLuint  pathBase,
GLenum  coverMode,
GLenum  transformType,
const GLfloat transformValues 
) [static]
static void debug_glCoverFillPathNV ( GLuint  path,
GLenum  coverMode 
) [static]
static void debug_glCoverStrokePathInstancedNV ( GLsizei  numPaths,
GLenum  pathNameType,
const GLvoid paths,
GLuint  pathBase,
GLenum  coverMode,
GLenum  transformType,
const GLfloat transformValues 
) [static]
static void debug_glCoverStrokePathNV ( GLuint  name,
GLenum  coverMode 
) [static]
static GLuint debug_glCreateProgram ( void  ) [static]
static GLuint debug_glCreateShader ( GLenum  type) [static]
static GLhandleARB debug_glCreateShaderObjectARB ( GLenum  shaderType) [static]
static GLuint debug_glCreateShaderProgramEXT ( GLenum  type,
const GLchar string 
) [static]
static GLuint debug_glCreateShaderProgramv ( GLenum  type,
GLsizei  count,
const GLchar *const *  strings 
) [static]
static GLsync debug_glCreateSyncFromCLeventARB ( cl_context  context,
cl_event  event,
GLbitfield  flags 
) [static]
static void debug_glCullFace ( GLenum  mode) [static]
static void debug_glCullParameterdvEXT ( GLenum  pname,
GLdouble params 
) [static]
static void debug_glCullParameterfvEXT ( GLenum  pname,
GLfloat params 
) [static]
static void debug_glCurrentPaletteMatrixARB ( GLint  index) [static]
static void debug_glCurrentPaletteMatrixOES ( GLuint  index) [static]
static void debug_glDebugMessageCallback ( GLDEBUGPROC  callback,
const GLvoid userParam 
) [static]
static void debug_glDebugMessageCallbackAMD ( GLDEBUGPROCAMD  callback,
GLvoid userParam 
) [static]
static void debug_glDebugMessageCallbackARB ( GLDEBUGPROCARB  callback,
const GLvoid userParam 
) [static]
static void debug_glDebugMessageControl ( GLenum  source,
GLenum  type,
GLenum  severity,
GLsizei  count,
const GLuint ids,
GLboolean  enabled 
) [static]
static void debug_glDebugMessageControlARB ( GLenum  source,
GLenum  type,
GLenum  severity,
GLsizei  count,
const GLuint ids,
GLboolean  enabled 
) [static]
static void debug_glDebugMessageEnableAMD ( GLenum  category,
GLenum  severity,
GLsizei  count,
const GLuint ids,
GLboolean  enabled 
) [static]
static void debug_glDebugMessageInsert ( GLenum  source,
GLenum  type,
GLuint  id,
GLenum  severity,
GLsizei  length,
const GLchar buf 
) [static]
static void debug_glDebugMessageInsertAMD ( GLenum  category,
GLenum  severity,
GLuint  id,
GLsizei  length,
const GLchar buf 
) [static]
static void debug_glDebugMessageInsertARB ( GLenum  source,
GLenum  type,
GLuint  id,
GLenum  severity,
GLsizei  length,
const GLchar buf 
) [static]
static void debug_glDeformationMap3dSGIX ( GLenum  target,
GLdouble  u1,
GLdouble  u2,
GLint  ustride,
GLint  uorder,
GLdouble  v1,
GLdouble  v2,
GLint  vstride,
GLint  vorder,
GLdouble  w1,
GLdouble  w2,
GLint  wstride,
GLint  worder,
const GLdouble points 
) [static]
static void debug_glDeformationMap3fSGIX ( GLenum  target,
GLfloat  u1,
GLfloat  u2,
GLint  ustride,
GLint  uorder,
GLfloat  v1,
GLfloat  v2,
GLint  vstride,
GLint  vorder,
GLfloat  w1,
GLfloat  w2,
GLint  wstride,
GLint  worder,
const GLfloat points 
) [static]
static void debug_glDeformSGIX ( GLbitfield  mask) [static]
static void debug_glDeleteAsyncMarkersSGIX ( GLuint  marker,
GLsizei  range 
) [static]
static void debug_glDeleteBufferRegion ( GLenum  region) [static]
static void debug_glDeleteBuffers ( GLsizei  n,
const GLuint buffers 
) [static]
static void debug_glDeleteBuffersARB ( GLsizei  n,
const GLuint buffers 
) [static]
static void debug_glDeleteFencesAPPLE ( GLsizei  n,
const GLuint fences 
) [static]
static void debug_glDeleteFencesNV ( GLsizei  n,
const GLuint fences 
) [static]
static void debug_glDeleteFragmentShaderATI ( GLuint  id) [static]
static void debug_glDeleteFramebuffers ( GLsizei  n,
const GLuint framebuffers 
) [static]
static void debug_glDeleteFramebuffersEXT ( GLsizei  n,
const GLuint framebuffers 
) [static]
static void debug_glDeleteFramebuffersOES ( GLsizei  n,
const GLuint framebuffers 
) [static]
static void debug_glDeleteLists ( GLuint  list,
GLsizei  range 
) [static]
static void debug_glDeleteNamedStringARB ( GLint  namelen,
const GLchar name 
) [static]
static void debug_glDeleteNamesAMD ( GLenum  identifier,
GLuint  num,
const GLuint names 
) [static]
static void debug_glDeleteObjectARB ( GLhandleARB  obj) [static]
static void debug_glDeleteOcclusionQueriesNV ( GLsizei  n,
const GLuint ids 
) [static]
static void debug_glDeletePathsNV ( GLuint  path,
GLsizei  range 
) [static]
static void debug_glDeletePerfMonitorsAMD ( GLsizei  n,
GLuint monitors 
) [static]
static void debug_glDeleteProgram ( GLuint  program) [static]
static void debug_glDeleteProgramPipelines ( GLsizei  n,
const GLuint pipelines 
) [static]
static void debug_glDeleteProgramsARB ( GLsizei  n,
const GLuint programs 
) [static]
static void debug_glDeleteProgramsNV ( GLsizei  n,
const GLuint programs 
) [static]
static void debug_glDeleteQueries ( GLsizei  n,
const GLuint ids 
) [static]
static void debug_glDeleteQueriesARB ( GLsizei  n,
const GLuint ids 
) [static]
static void debug_glDeleteQueriesEXT ( GLsizei  n,
const GLuint ids 
) [static]
static void debug_glDeleteRenderbuffers ( GLsizei  n,
const GLuint renderbuffers 
) [static]
static void debug_glDeleteRenderbuffersEXT ( GLsizei  n,
const GLuint renderbuffers 
) [static]
static void debug_glDeleteRenderbuffersOES ( GLsizei  n,
const GLuint renderbuffers 
) [static]
static void debug_glDeleteSamplers ( GLsizei  count,
const GLuint samplers 
) [static]
static void debug_glDeleteShader ( GLuint  shader) [static]
static void debug_glDeleteSync ( GLsync  sync) [static]
static void debug_glDeleteSyncAPPLE ( GLsync  sync) [static]
static void debug_glDeleteTextures ( GLsizei  n,
const GLuint textures 
) [static]
static void debug_glDeleteTexturesEXT ( GLsizei  n,
const GLuint textures 
) [static]
static void debug_glDeleteTransformFeedbacks ( GLsizei  n,
const GLuint ids 
) [static]
static void debug_glDeleteTransformFeedbacksNV ( GLsizei  n,
const GLuint ids 
) [static]
static void debug_glDeleteVertexArrays ( GLsizei  n,
const GLuint arrays 
) [static]
static void debug_glDeleteVertexArraysAPPLE ( GLsizei  n,
const GLuint arrays 
) [static]
static void debug_glDeleteVertexArraysOES ( GLsizei  n,
const GLuint arrays 
) [static]
static void debug_glDeleteVertexShaderEXT ( GLuint  id) [static]
static void debug_glDepthBoundsdNV ( GLdouble  zmin,
GLdouble  zmax 
) [static]
static void debug_glDepthBoundsEXT ( GLclampd  zmin,
GLclampd  zmax 
) [static]
static void debug_glDepthFunc ( GLenum  func) [static]
static void debug_glDepthMask ( GLboolean  flag) [static]
static void debug_glDepthRange ( GLclampd  zNear,
GLclampd  zFar 
) [static]
static void debug_glDepthRangeArrayv ( GLuint  first,
GLsizei  count,
const GLclampd v 
) [static]
static void debug_glDepthRangedNV ( GLdouble  zNear,
GLdouble  zFar 
) [static]
static void debug_glDepthRangef ( GLclampf  n,
GLclampf  f 
) [static]
static void debug_glDepthRangefOES ( GLclampf  n,
GLclampf  f 
) [static]
static void debug_glDepthRangeIndexed ( GLuint  index,
GLclampd  n,
GLclampd  f 
) [static]
static void debug_glDepthRangex ( GLclampx  zNear,
GLclampx  zFar 
) [static]
static void debug_glDetachObjectARB ( GLhandleARB  containerObj,
GLhandleARB  attachedObj 
) [static]
static void debug_glDetachShader ( GLuint  program,
GLuint  shader 
) [static]
static void debug_glDetailTexFuncSGIS ( GLenum  target,
GLsizei  n,
const GLfloat points 
) [static]
static void debug_glDisable ( GLenum  cap) [static]
static void debug_glDisableClientState ( GLenum  cap) [static]
static void debug_glDisableClientStateiEXT ( GLenum  array,
GLuint  index 
) [static]
static void debug_glDisableClientStateIndexedEXT ( GLenum  array,
GLuint  index 
) [static]
static void debug_glDisableDriverControlQCOM ( GLuint  driverControl) [static]
static void debug_glDisablei ( GLenum  cap,
GLuint  index 
) [static]
static void debug_glDisableIndexedEXT ( GLenum  target,
GLuint  index 
) [static]
static void debug_glDisableVertexArrayAttribEXT ( GLuint  vaobj,
GLenum  array 
) [static]
static void debug_glDisableVertexArrayEXT ( GLuint  vaobj,
GLenum  array 
) [static]
static void debug_glDisableVertexAttribAPPLE ( GLuint  index,
GLenum  pname 
) [static]
static void debug_glDisableVertexAttribArray ( GLuint  index) [static]
static void debug_glDisableVertexAttribArrayARB ( GLuint  index) [static]
static void debug_glDiscardFramebufferEXT ( GLenum  target,
GLsizei  numAttachments,
const GLenum attachments 
) [static]
static void debug_glDispatchCompute ( GLuint  num_groups_x,
GLuint  num_groups_y,
GLuint  num_groups_z 
) [static]
static void debug_glDispatchComputeIndirect ( GLintptr  indirect) [static]
static void debug_glDrawArrays ( GLenum  mode,
GLint  first,
GLsizei  count 
) [static]
static void debug_glDrawArraysEXT ( GLenum  mode,
GLint  first,
GLsizei  count 
) [static]
static void debug_glDrawArraysIndirect ( GLenum  mode,
const GLvoid indirect 
) [static]
static void debug_glDrawArraysInstanced ( GLenum  mode,
GLint  start,
GLsizei  count,
GLsizei  primcount 
) [static]
static void debug_glDrawArraysInstancedANGLE ( GLenum  mode,
GLint  first,
GLsizei  count,
GLsizei  primcount 
) [static]
static void debug_glDrawArraysInstancedARB ( GLenum  mode,
GLint  start,
GLsizei  count,
GLsizei  primcount 
) [static]
static void debug_glDrawArraysInstancedBaseInstance ( GLenum  mode,
GLint  first,
GLsizei  count,
GLsizei  primcount,
GLuint  baseinstance 
) [static]
static void debug_glDrawArraysInstancedEXT ( GLenum  mode,
GLint  start,
GLsizei  count,
GLsizei  primcount 
) [static]
static void debug_glDrawBuffer ( GLenum  mode) [static]
static void debug_glDrawBufferRegion ( GLuint  region,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height,
GLint  xDest,
GLint  yDest 
) [static]
static void debug_glDrawBuffers ( GLsizei  n,
const GLenum bufs 
) [static]
static void debug_glDrawBuffersARB ( GLsizei  n,
const GLenum bufs 
) [static]
static void debug_glDrawBuffersATI ( GLsizei  n,
const GLenum bufs 
) [static]
static void debug_glDrawBuffersIndexedEXT ( GLint  n,
const GLenum location,
const GLint indices 
) [static]
static void debug_glDrawBuffersNV ( GLsizei  n,
const GLenum bufs 
) [static]
static void debug_glDrawElementArrayAPPLE ( GLenum  mode,
GLint  first,
GLsizei  count 
) [static]
static void debug_glDrawElementArrayATI ( GLenum  mode,
GLsizei  count 
) [static]
static void debug_glDrawElements ( GLenum  mode,
GLsizei  count,
GLenum  type,
const GLvoid indices 
) [static]
static void debug_glDrawElementsBaseVertex ( GLenum  mode,
GLsizei  count,
GLenum  type,
const GLvoid indices,
GLint  basevertex 
) [static]
static void debug_glDrawElementsIndirect ( GLenum  mode,
GLenum  type,
const GLvoid indirect 
) [static]
static void debug_glDrawElementsInstanced ( GLenum  mode,
GLsizei  count,
GLenum  type,
const GLvoid indices,
GLsizei  primcount 
) [static]
static void debug_glDrawElementsInstancedANGLE ( GLenum  mode,
GLsizei  count,
GLenum  type,
const GLvoid indices,
GLsizei  primcount 
) [static]
static void debug_glDrawElementsInstancedARB ( GLenum  mode,
GLsizei  count,
GLenum  type,
const GLvoid indices,
GLsizei  primcount 
) [static]
static void debug_glDrawElementsInstancedBaseInstance ( GLenum  mode,
GLsizei  count,
GLenum  type,
const GLvoid indices,
GLsizei  primcount,
GLuint  baseinstance 
) [static]
static void debug_glDrawElementsInstancedBaseVertex ( GLenum  mode,
GLsizei  count,
GLenum  type,
const GLvoid indices,
GLsizei  primcount,
GLint  basevertex 
) [static]
static void debug_glDrawElementsInstancedBaseVertexBaseInstance ( GLenum  mode,
GLsizei  count,
GLenum  type,
const GLvoid indices,
GLsizei  primcount,
GLint  basevertex,
GLuint  baseinstance 
) [static]
static void debug_glDrawElementsInstancedEXT ( GLenum  mode,
GLsizei  count,
GLenum  type,
const GLvoid indices,
GLsizei  primcount 
) [static]
static void debug_glDrawMeshArraysSUN ( GLenum  mode,
GLint  first,
GLsizei  count,
GLsizei  width 
) [static]
static void debug_glDrawPixels ( GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glDrawRangeElementArrayAPPLE ( GLenum  mode,
GLuint  start,
GLuint  end,
GLint  first,
GLsizei  count 
) [static]
static void debug_glDrawRangeElementArrayATI ( GLenum  mode,
GLuint  start,
GLuint  end,
GLsizei  count 
) [static]
static void debug_glDrawRangeElements ( GLenum  mode,
GLuint  start,
GLuint  end,
GLsizei  count,
GLenum  type,
const GLvoid indices 
) [static]
static void debug_glDrawRangeElementsBaseVertex ( GLenum  mode,
GLuint  start,
GLuint  end,
GLsizei  count,
GLenum  type,
const GLvoid indices,
GLint  basevertex 
) [static]
static void debug_glDrawRangeElementsEXT ( GLenum  mode,
GLuint  start,
GLuint  end,
GLsizei  count,
GLenum  type,
const GLvoid indices 
) [static]
static void debug_glDrawTextureNV ( GLuint  texture,
GLuint  sampler,
GLfloat  x0,
GLfloat  y0,
GLfloat  x1,
GLfloat  y1,
GLfloat  z,
GLfloat  s0,
GLfloat  t0,
GLfloat  s1,
GLfloat  t1 
) [static]
static void debug_glDrawTransformFeedback ( GLenum  mode,
GLuint  name 
) [static]
static void debug_glDrawTransformFeedbackInstanced ( GLenum  mode,
GLuint  id,
GLsizei  primcount 
) [static]
static void debug_glDrawTransformFeedbackNV ( GLenum  mode,
GLuint  name 
) [static]
static void debug_glDrawTransformFeedbackStream ( GLenum  mode,
GLuint  id,
GLuint  stream 
) [static]
static void debug_glDrawTransformFeedbackStreamInstanced ( GLenum  mode,
GLuint  id,
GLuint  stream,
GLsizei  primcount 
) [static]
static void debug_glEdgeFlag ( GLboolean  flag) [static]
static void debug_glEdgeFlagFormatNV ( GLsizei  stride) [static]
static void debug_glEdgeFlagPointer ( GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glEdgeFlagPointerEXT ( GLsizei  stride,
GLsizei  count,
const GLboolean pointer 
) [static]
static void debug_glEdgeFlagPointerListIBM ( GLint  stride,
const GLboolean **  pointer,
GLint  ptrstride 
) [static]
static void debug_glEdgeFlagv ( const GLboolean flag) [static]
static void debug_glElementPointerAPPLE ( GLenum  type,
const GLvoid pointer 
) [static]
static void debug_glElementPointerATI ( GLenum  type,
const GLvoid pointer 
) [static]
static void debug_glEnable ( GLenum  cap) [static]
static void debug_glEnableClientState ( GLenum  cap) [static]
static void debug_glEnableClientStateiEXT ( GLenum  array,
GLuint  index 
) [static]
static void debug_glEnableClientStateIndexedEXT ( GLenum  array,
GLuint  index 
) [static]
static void debug_glEnableDriverControlQCOM ( GLuint  driverControl) [static]
static void debug_glEnablei ( GLenum  cap,
GLuint  index 
) [static]
static void debug_glEnableIndexedEXT ( GLenum  target,
GLuint  index 
) [static]
static void debug_glEnableVertexArrayAttribEXT ( GLuint  vaobj,
GLenum  array 
) [static]
static void debug_glEnableVertexArrayEXT ( GLuint  vaobj,
GLenum  array 
) [static]
static void debug_glEnableVertexAttribAPPLE ( GLuint  index,
GLenum  pname 
) [static]
static void debug_glEnableVertexAttribArray ( GLuint  index) [static]
static void debug_glEnableVertexAttribArrayARB ( GLuint  index) [static]
static void debug_glEnd ( void  ) [static]
static void debug_glEndConditionalRender ( void  ) [static]
static void debug_glEndConditionalRenderNV ( void  ) [static]
static void debug_glEndConditionalRenderNVX ( void  ) [static]
static void debug_glEndFragmentShaderATI ( void  ) [static]
static void debug_glEndList ( void  ) [static]
static void debug_glEndOcclusionQueryNV ( void  ) [static]
static void debug_glEndPerfMonitorAMD ( GLuint  monitor) [static]
static void debug_glEndQuery ( GLenum  target) [static]
static void debug_glEndQueryARB ( GLenum  target) [static]
static void debug_glEndQueryEXT ( GLenum  target) [static]
static void debug_glEndQueryIndexed ( GLenum  target,
GLuint  index 
) [static]
static void debug_glEndSceneEXT ( void  ) [static]
static void debug_glEndTilingQCOM ( GLbitfield  preserveMask) [static]
static void debug_glEndTransformFeedback ( void  ) [static]
static void debug_glEndTransformFeedbackEXT ( void  ) [static]
static void debug_glEndTransformFeedbackNV ( void  ) [static]
static void debug_glEndVertexShaderEXT ( void  ) [static]
static void debug_glEndVideoCaptureNV ( GLuint  video_capture_slot) [static]
static void debug_glEvalCoord1d ( GLdouble  u) [static]
static void debug_glEvalCoord1dv ( const GLdouble u) [static]
static void debug_glEvalCoord1f ( GLfloat  u) [static]
static void debug_glEvalCoord1fv ( const GLfloat u) [static]
static void debug_glEvalCoord2d ( GLdouble  u,
GLdouble  v 
) [static]
static void debug_glEvalCoord2dv ( const GLdouble u) [static]
static void debug_glEvalCoord2f ( GLfloat  u,
GLfloat  v 
) [static]
static void debug_glEvalCoord2fv ( const GLfloat u) [static]
static void debug_glEvalMapsNV ( GLenum  target,
GLenum  mode 
) [static]
static void debug_glEvalMesh1 ( GLenum  mode,
GLint  i1,
GLint  i2 
) [static]
static void debug_glEvalMesh2 ( GLenum  mode,
GLint  i1,
GLint  i2,
GLint  j1,
GLint  j2 
) [static]
static void debug_glEvalPoint1 ( GLint  i) [static]
static void debug_glEvalPoint2 ( GLint  i,
GLint  j 
) [static]
static void debug_glExecuteProgramNV ( GLenum  target,
GLuint  id,
const GLfloat params 
) [static]
static void debug_glExtGetBufferPointervQCOM ( GLenum  target,
GLvoid **  params 
) [static]
static void debug_glExtGetBuffersQCOM ( GLuint buffers,
GLint  maxBuffers,
GLint numBuffers 
) [static]
static void debug_glExtGetFramebuffersQCOM ( GLuint framebuffers,
GLint  maxFramebuffers,
GLint numFramebuffers 
) [static]
static void debug_glExtGetProgramBinarySourceQCOM ( GLuint  program,
GLenum  shadertype,
GLchar source,
GLint length 
) [static]
static void debug_glExtGetProgramsQCOM ( GLuint programs,
GLint  maxPrograms,
GLint numPrograms 
) [static]
static void debug_glExtGetRenderbuffersQCOM ( GLuint renderbuffers,
GLint  maxRenderbuffers,
GLint numRenderbuffers 
) [static]
static void debug_glExtGetShadersQCOM ( GLuint shaders,
GLint  maxShaders,
GLint numShaders 
) [static]
static void debug_glExtGetTexLevelParameterivQCOM ( GLuint  texture,
GLenum  face,
GLint  level,
GLenum  pname,
GLint params 
) [static]
static void debug_glExtGetTexSubImageQCOM ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLenum  format,
GLenum  type,
GLvoid texels 
) [static]
static void debug_glExtGetTexturesQCOM ( GLuint textures,
GLint  maxTextures,
GLint numTextures 
) [static]
static GLboolean debug_glExtIsProgramBinaryQCOM ( GLuint  program) [static]
static void debug_glExtractComponentEXT ( GLuint  res,
GLuint  src,
GLuint  num 
) [static]
static void debug_glExtTexObjectStateOverrideiQCOM ( GLenum  target,
GLenum  pname,
GLint  param 
) [static]
static void debug_glFeedbackBuffer ( GLsizei  size,
GLenum  type,
GLfloat buffer 
) [static]
static GLsync debug_glFenceSync ( GLenum  condition,
GLbitfield  flags 
) [static]
static GLsync debug_glFenceSyncAPPLE ( GLenum  condition,
GLbitfield  flags 
) [static]
static void debug_glFinalCombinerInputNV ( GLenum  variable,
GLenum  input,
GLenum  mapping,
GLenum  componentUsage 
) [static]
static void debug_glFinish ( void  ) [static]
static GLint debug_glFinishAsyncSGIX ( GLuint markerp) [static]
static void debug_glFinishFenceAPPLE ( GLuint  fence) [static]
static void debug_glFinishFenceNV ( GLuint  fence) [static]
static void debug_glFinishObjectAPPLE ( GLenum  object,
GLint  name 
) [static]
static void debug_glFinishRenderAPPLE ( void  ) [static]
static void debug_glFinishTextureSUNX ( void  ) [static]
static void debug_glFlush ( void  ) [static]
static void debug_glFlushMappedBufferRange ( GLenum  target,
GLintptr  offset,
GLsizeiptr  length 
) [static]
static void debug_glFlushMappedBufferRangeAPPLE ( GLenum  target,
GLintptr  offset,
GLsizeiptr  size 
) [static]
static void debug_glFlushMappedBufferRangeEXT ( GLenum  target,
GLintptr  offset,
GLsizeiptr  length 
) [static]
static void debug_glFlushMappedNamedBufferRangeEXT ( GLuint  buffer,
GLintptr  offset,
GLsizeiptr  length 
) [static]
static void debug_glFlushPixelDataRangeNV ( GLenum  target) [static]
static void debug_glFlushRasterSGIX ( void  ) [static]
static void debug_glFlushRenderAPPLE ( void  ) [static]
static void debug_glFlushVertexArrayRangeAPPLE ( GLsizei  length,
GLvoid pointer 
) [static]
static void debug_glFlushVertexArrayRangeNV ( void  ) [static]
static void debug_glFogCoordd ( GLdouble  coord) [static]
static void debug_glFogCoorddEXT ( GLdouble  coord) [static]
static void debug_glFogCoorddv ( const GLdouble coord) [static]
static void debug_glFogCoorddvEXT ( const GLdouble coord) [static]
static void debug_glFogCoordf ( GLfloat  coord) [static]
static void debug_glFogCoordfEXT ( GLfloat  coord) [static]
static void debug_glFogCoordFormatNV ( GLenum  type,
GLsizei  stride 
) [static]
static void debug_glFogCoordfv ( const GLfloat coord) [static]
static void debug_glFogCoordfvEXT ( const GLfloat coord) [static]
static void debug_glFogCoordhNV ( GLhalfNV  coord) [static]
static void debug_glFogCoordhvNV ( const GLhalfNV coord) [static]
static void debug_glFogCoordPointer ( GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glFogCoordPointerEXT ( GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glFogCoordPointerListIBM ( GLenum  type,
GLint  stride,
const GLvoid **  pointer,
GLint  ptrstride 
) [static]
static void debug_glFogf ( GLenum  pname,
GLfloat  param 
) [static]
static void debug_glFogFuncSGIS ( GLsizei  n,
const GLfloat points 
) [static]
static void debug_glFogfv ( GLenum  pname,
const GLfloat params 
) [static]
static void debug_glFogi ( GLenum  pname,
GLint  param 
) [static]
static void debug_glFogiv ( GLenum  pname,
const GLint params 
) [static]
static void debug_glFogx ( GLenum  pname,
GLfixed  param 
) [static]
static void debug_glFogxv ( GLenum  pname,
const GLfixed params 
) [static]
static void debug_glFragmentColorMaterialEXT ( GLenum  face,
GLenum  mode 
) [static]
static void debug_glFragmentColorMaterialSGIX ( GLenum  face,
GLenum  mode 
) [static]
static void debug_glFragmentLightfEXT ( GLenum  light,
GLenum  pname,
GLfloat  param 
) [static]
static void debug_glFragmentLightfSGIX ( GLenum  light,
GLenum  pname,
GLfloat  param 
) [static]
static void debug_glFragmentLightfvEXT ( GLenum  light,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glFragmentLightfvSGIX ( GLenum  light,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glFragmentLightiEXT ( GLenum  light,
GLenum  pname,
GLint  param 
) [static]
static void debug_glFragmentLightiSGIX ( GLenum  light,
GLenum  pname,
GLint  param 
) [static]
static void debug_glFragmentLightivEXT ( GLenum  light,
GLenum  pname,
GLint params 
) [static]
static void debug_glFragmentLightivSGIX ( GLenum  light,
GLenum  pname,
const GLint params 
) [static]
static void debug_glFragmentLightModelfEXT ( GLenum  pname,
GLfloat  param 
) [static]
static void debug_glFragmentLightModelfSGIX ( GLenum  pname,
GLfloat  param 
) [static]
static void debug_glFragmentLightModelfvEXT ( GLenum  pname,
GLfloat params 
) [static]
static void debug_glFragmentLightModelfvSGIX ( GLenum  pname,
const GLfloat params 
) [static]
static void debug_glFragmentLightModeliEXT ( GLenum  pname,
GLint  param 
) [static]
static void debug_glFragmentLightModeliSGIX ( GLenum  pname,
GLint  param 
) [static]
static void debug_glFragmentLightModelivEXT ( GLenum  pname,
GLint params 
) [static]
static void debug_glFragmentLightModelivSGIX ( GLenum  pname,
const GLint params 
) [static]
static void debug_glFragmentMaterialfEXT ( GLenum  face,
GLenum  pname,
const GLfloat  param 
) [static]
static void debug_glFragmentMaterialfSGIX ( GLenum  face,
GLenum  pname,
GLfloat  param 
) [static]
static void debug_glFragmentMaterialfvEXT ( GLenum  face,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glFragmentMaterialfvSGIX ( GLenum  face,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glFragmentMaterialiEXT ( GLenum  face,
GLenum  pname,
const GLint  param 
) [static]
static void debug_glFragmentMaterialiSGIX ( GLenum  face,
GLenum  pname,
GLint  param 
) [static]
static void debug_glFragmentMaterialivEXT ( GLenum  face,
GLenum  pname,
const GLint params 
) [static]
static void debug_glFragmentMaterialivSGIX ( GLenum  face,
GLenum  pname,
const GLint params 
) [static]
static void debug_glFramebufferDrawBufferEXT ( GLuint  framebuffer,
GLenum  mode 
) [static]
static void debug_glFramebufferDrawBuffersEXT ( GLuint  framebuffer,
GLsizei  n,
const GLenum bufs 
) [static]
static void debug_glFramebufferParameteri ( GLenum  target,
GLenum  pname,
GLint  param 
) [static]
static void debug_glFramebufferReadBufferEXT ( GLuint  framebuffer,
GLenum  mode 
) [static]
static void debug_glFramebufferRenderbuffer ( GLenum  target,
GLenum  attachment,
GLenum  renderbuffertarget,
GLuint  renderbuffer 
) [static]
static void debug_glFramebufferRenderbufferEXT ( GLenum  target,
GLenum  attachment,
GLenum  renderbuffertarget,
GLuint  renderbuffer 
) [static]
static void debug_glFramebufferRenderbufferOES ( GLenum  target,
GLenum  attachment,
GLenum  renderbuffertarget,
GLuint  renderbuffer 
) [static]
static void debug_glFramebufferTexture ( GLenum  target,
GLenum  attachment,
GLuint  texture,
GLint  level 
) [static]
static void debug_glFramebufferTexture1D ( GLenum  target,
GLenum  attachment,
GLenum  textarget,
GLuint  texture,
GLint  level 
) [static]
static void debug_glFramebufferTexture1DEXT ( GLenum  target,
GLenum  attachment,
GLenum  textarget,
GLuint  texture,
GLint  level 
) [static]
static void debug_glFramebufferTexture2D ( GLenum  target,
GLenum  attachment,
GLenum  textarget,
GLuint  texture,
GLint  level 
) [static]
static void debug_glFramebufferTexture2DEXT ( GLenum  target,
GLenum  attachment,
GLenum  textarget,
GLuint  texture,
GLint  level 
) [static]
static void debug_glFramebufferTexture2DMultisampleEXT ( GLenum  target,
GLenum  attachment,
GLenum  textarget,
GLuint  texture,
GLint  level,
GLsizei  samples 
) [static]
static void debug_glFramebufferTexture2DMultisampleIMG ( GLenum  target,
GLenum  attachment,
GLenum  textarget,
GLuint  texture,
GLint  level,
GLsizei  samples 
) [static]
static void debug_glFramebufferTexture2DOES ( GLenum  target,
GLenum  attachment,
GLenum  textarget,
GLuint  texture,
GLint  level 
) [static]
static void debug_glFramebufferTexture3D ( GLenum  target,
GLenum  attachment,
GLenum  textarget,
GLuint  texture,
GLint  level,
GLint  layer 
) [static]
static void debug_glFramebufferTexture3DEXT ( GLenum  target,
GLenum  attachment,
GLenum  textarget,
GLuint  texture,
GLint  level,
GLint  zoffset 
) [static]
static void debug_glFramebufferTexture3DOES ( GLenum  target,
GLenum  attachment,
GLenum  textarget,
GLuint  texture,
GLint  level,
GLint  zoffset 
) [static]
static void debug_glFramebufferTextureARB ( GLenum  target,
GLenum  attachment,
GLuint  texture,
GLint  level 
) [static]
static void debug_glFramebufferTextureEXT ( GLenum  target,
GLenum  attachment,
GLuint  texture,
GLint  level 
) [static]
static void debug_glFramebufferTextureFace ( GLenum  target,
GLenum  attachment,
GLuint  texture,
GLint  level,
GLenum  face 
) [static]
static void debug_glFramebufferTextureFaceARB ( GLenum  target,
GLenum  attachment,
GLuint  texture,
GLint  level,
GLenum  face 
) [static]
static void debug_glFramebufferTextureFaceEXT ( GLenum  target,
GLenum  attachment,
GLuint  texture,
GLint  level,
GLenum  face 
) [static]
static void debug_glFramebufferTextureLayer ( GLenum  target,
GLenum  attachment,
GLuint  texture,
GLint  level,
GLint  layer 
) [static]
static void debug_glFramebufferTextureLayerARB ( GLenum  target,
GLenum  attachment,
GLuint  texture,
GLint  level,
GLint  layer 
) [static]
static void debug_glFramebufferTextureLayerEXT ( GLenum  target,
GLenum  attachment,
GLuint  texture,
GLint  level,
GLint  layer 
) [static]
static void debug_glFrameTerminatorGREMEDY ( void  ) [static]
static void debug_glFrameZoomSGIX ( GLint  factor) [static]
static void debug_glFreeObjectBufferATI ( GLuint  buffer) [static]
static void debug_glFrontFace ( GLenum  mode) [static]
static void debug_glFrustum ( GLdouble  left,
GLdouble  right,
GLdouble  bottom,
GLdouble  top,
GLdouble  zNear,
GLdouble  zFar 
) [static]
static void debug_glFrustumf ( GLfloat  left,
GLfloat  right,
GLfloat  bottom,
GLfloat  top,
GLfloat  zNear,
GLfloat  zFar 
) [static]
static void debug_glFrustumfOES ( GLfloat  l,
GLfloat  r,
GLfloat  b,
GLfloat  t,
GLfloat  n,
GLfloat  f 
) [static]
static void debug_glFrustumx ( GLfixed  left,
GLfixed  right,
GLfixed  bottom,
GLfixed  top,
GLfixed  zNear,
GLfixed  zFar 
) [static]
static GLuint debug_glGenAsyncMarkersSGIX ( GLsizei  range) [static]
static void debug_glGenBuffers ( GLsizei  n,
GLuint buffers 
) [static]
static void debug_glGenBuffersARB ( GLsizei  n,
GLuint buffers 
) [static]
static void debug_glGenerateMipmap ( GLenum  target) [static]
static void debug_glGenerateMipmapEXT ( GLenum  target) [static]
static void debug_glGenerateMipmapOES ( GLenum  target) [static]
static void debug_glGenerateMultiTexMipmapEXT ( GLenum  texunit,
GLenum  target 
) [static]
static void debug_glGenerateTextureMipmapEXT ( GLuint  texture,
GLenum  target 
) [static]
static void debug_glGenFencesAPPLE ( GLsizei  n,
GLuint fences 
) [static]
static void debug_glGenFencesNV ( GLsizei  n,
GLuint fences 
) [static]
static GLuint debug_glGenFragmentShadersATI ( GLuint  range) [static]
static void debug_glGenFramebuffers ( GLsizei  n,
GLuint framebuffers 
) [static]
static void debug_glGenFramebuffersEXT ( GLsizei  n,
GLuint framebuffers 
) [static]
static void debug_glGenFramebuffersOES ( GLsizei  n,
GLuint framebuffers 
) [static]
static GLuint debug_glGenLists ( GLsizei  range) [static]
static void debug_glGenNamesAMD ( GLenum  identifier,
GLuint  num,
GLuint names 
) [static]
static void debug_glGenOcclusionQueriesNV ( GLsizei  n,
GLuint ids 
) [static]
static GLuint debug_glGenPathsNV ( GLsizei  range) [static]
static void debug_glGenPerfMonitorsAMD ( GLsizei  n,
GLuint monitors 
) [static]
static void debug_glGenProgramPipelines ( GLsizei  n,
GLuint pipelines 
) [static]
static void debug_glGenProgramsARB ( GLsizei  n,
GLuint programs 
) [static]
static void debug_glGenProgramsNV ( GLsizei  n,
GLuint programs 
) [static]
static void debug_glGenQueries ( GLsizei  n,
GLuint ids 
) [static]
static void debug_glGenQueriesARB ( GLsizei  n,
GLuint ids 
) [static]
static void debug_glGenQueriesEXT ( GLsizei  n,
GLuint ids 
) [static]
static void debug_glGenRenderbuffers ( GLsizei  n,
GLuint renderbuffers 
) [static]
static void debug_glGenRenderbuffersEXT ( GLsizei  n,
GLuint renderbuffers 
) [static]
static void debug_glGenRenderbuffersOES ( GLsizei  n,
GLuint renderbuffers 
) [static]
static void debug_glGenSamplers ( GLsizei  count,
GLuint samplers 
) [static]
static GLuint debug_glGenSymbolsEXT ( GLenum  datatype,
GLenum  storagetype,
GLenum  range,
GLuint  components 
) [static]
static void debug_glGenTextures ( GLsizei  n,
GLuint textures 
) [static]
static void debug_glGenTexturesEXT ( GLsizei  n,
GLuint textures 
) [static]
static void debug_glGenTransformFeedbacks ( GLsizei  n,
GLuint ids 
) [static]
static void debug_glGenTransformFeedbacksNV ( GLsizei  n,
GLuint ids 
) [static]
static void debug_glGenVertexArrays ( GLsizei  n,
GLuint arrays 
) [static]
static void debug_glGenVertexArraysAPPLE ( GLsizei  n,
GLuint arrays 
) [static]
static void debug_glGenVertexArraysOES ( GLsizei  n,
GLuint arrays 
) [static]
static GLuint debug_glGenVertexShadersEXT ( GLuint  range) [static]
static void debug_glGetActiveAtomicCounterBufferiv ( GLuint  program,
GLuint  bufferIndex,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetActiveAttrib ( GLuint  program,
GLuint  index,
GLsizei  bufSize,
GLsizei length,
GLint size,
GLenum type,
GLchar name 
) [static]
static void debug_glGetActiveAttribARB ( GLhandleARB  programObj,
GLuint  index,
GLsizei  maxLength,
GLsizei length,
GLint size,
GLenum type,
GLcharARB name 
) [static]
static void debug_glGetActiveSubroutineName ( GLuint  program,
GLenum  shaderType,
GLuint  index,
GLsizei  bufSize,
GLsizei length,
GLchar name 
) [static]
static void debug_glGetActiveSubroutineUniformiv ( GLuint  program,
GLenum  shaderType,
GLuint  index,
GLenum  pname,
GLint values 
) [static]
static void debug_glGetActiveSubroutineUniformName ( GLuint  program,
GLenum  shaderType,
GLuint  index,
GLsizei  bufSize,
GLsizei length,
GLchar name 
) [static]
static void debug_glGetActiveUniform ( GLuint  program,
GLuint  index,
GLsizei  bufSize,
GLsizei length,
GLint size,
GLenum type,
GLchar name 
) [static]
static void debug_glGetActiveUniformARB ( GLhandleARB  programObj,
GLuint  index,
GLsizei  maxLength,
GLsizei length,
GLint size,
GLenum type,
GLcharARB name 
) [static]
static void debug_glGetActiveUniformBlockiv ( GLuint  program,
GLuint  uniformBlockIndex,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetActiveUniformBlockName ( GLuint  program,
GLuint  uniformBlockIndex,
GLsizei  bufSize,
GLsizei length,
GLchar uniformBlockName 
) [static]
static void debug_glGetActiveUniformName ( GLuint  program,
GLuint  uniformIndex,
GLsizei  bufSize,
GLsizei length,
GLchar uniformName 
) [static]
static void debug_glGetActiveUniformsiv ( GLuint  program,
GLsizei  uniformCount,
const GLuint uniformIndices,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetActiveVaryingNV ( GLuint  program,
GLuint  index,
GLsizei  bufSize,
GLsizei length,
GLsizei size,
GLenum type,
GLchar name 
) [static]
static void debug_glGetArrayObjectfvATI ( GLenum  array,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetArrayObjectivATI ( GLenum  array,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetAttachedObjectsARB ( GLhandleARB  containerObj,
GLsizei  maxCount,
GLsizei count,
GLhandleARB obj 
) [static]
static void debug_glGetAttachedShaders ( GLuint  program,
GLsizei  maxCount,
GLsizei count,
GLuint shaders 
) [static]
static GLint debug_glGetAttribLocation ( GLuint  program,
const GLchar name 
) [static]
static GLint debug_glGetAttribLocationARB ( GLhandleARB  programObj,
const GLcharARB name 
) [static]
static void debug_glGetBooleani_v ( GLenum  target,
GLuint  index,
GLboolean data 
) [static]
static void debug_glGetBooleanIndexedvEXT ( GLenum  value,
GLuint  index,
GLboolean data 
) [static]
static void debug_glGetBooleanv ( GLenum  pname,
GLboolean params 
) [static]
static void debug_glGetBufferParameteri64v ( GLenum  target,
GLenum  pname,
GLint64 params 
) [static]
static void debug_glGetBufferParameteriv ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetBufferParameterivARB ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetBufferParameterui64vNV ( GLenum  target,
GLenum  pname,
GLuint64EXT params 
) [static]
static void debug_glGetBufferPointerv ( GLenum  target,
GLenum  pname,
GLvoid **  params 
) [static]
static void debug_glGetBufferPointervARB ( GLenum  target,
GLenum  pname,
GLvoid **  params 
) [static]
static void debug_glGetBufferPointervOES ( GLenum  target,
GLenum  pname,
GLvoid **  params 
) [static]
static void debug_glGetBufferSubData ( GLenum  target,
GLintptr  offset,
GLsizeiptr  size,
GLvoid data 
) [static]
static void debug_glGetBufferSubDataARB ( GLenum  target,
GLintptrARB  offset,
GLsizeiptrARB  size,
GLvoid data 
) [static]
static void debug_glGetClipPlane ( GLenum  plane,
GLdouble equation 
) [static]
static void debug_glGetClipPlanef ( GLenum  pname,
GLfloat eqn 
) [static]
static void debug_glGetClipPlanefOES ( GLenum  plane,
GLfloat equation 
) [static]
static void debug_glGetClipPlanex ( GLenum  pname,
GLfixed eqn 
) [static]
static void debug_glGetColorTable ( GLenum  target,
GLenum  format,
GLenum  type,
GLvoid table 
) [static]
static void debug_glGetColorTableEXT ( GLenum  target,
GLenum  format,
GLenum  type,
GLvoid data 
) [static]
static void debug_glGetColorTableParameterfv ( GLenum  target,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetColorTableParameterfvEXT ( GLenum  target,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetColorTableParameterfvSGI ( GLenum  target,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetColorTableParameteriv ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetColorTableParameterivEXT ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetColorTableParameterivSGI ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetColorTableSGI ( GLenum  target,
GLenum  format,
GLenum  type,
GLvoid table 
) [static]
static void debug_glGetCombinerInputParameterfvNV ( GLenum  stage,
GLenum  portion,
GLenum  variable,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetCombinerInputParameterivNV ( GLenum  stage,
GLenum  portion,
GLenum  variable,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetCombinerOutputParameterfvNV ( GLenum  stage,
GLenum  portion,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetCombinerOutputParameterivNV ( GLenum  stage,
GLenum  portion,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetCombinerStageParameterfvNV ( GLenum  stage,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetCompressedMultiTexImageEXT ( GLenum  texunit,
GLenum  target,
GLint  lod,
GLvoid img 
) [static]
static void debug_glGetCompressedTexImage ( GLenum  target,
GLint  lod,
GLvoid img 
) [static]
static void debug_glGetCompressedTexImageARB ( GLenum  target,
GLint  lod,
GLvoid img 
) [static]
static void debug_glGetCompressedTextureImageEXT ( GLuint  texture,
GLenum  target,
GLint  lod,
GLvoid img 
) [static]
static void debug_glGetConvolutionFilter ( GLenum  target,
GLenum  format,
GLenum  type,
GLvoid image 
) [static]
static void debug_glGetConvolutionFilterEXT ( GLenum  target,
GLenum  format,
GLenum  type,
GLvoid image 
) [static]
static void debug_glGetConvolutionParameterfv ( GLenum  target,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetConvolutionParameterfvEXT ( GLenum  target,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetConvolutionParameteriv ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetConvolutionParameterivEXT ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static GLuint debug_glGetDebugMessageLog ( GLuint  count,
GLsizei  bufsize,
GLenum sources,
GLenum types,
GLuint ids,
GLenum severities,
GLsizei lengths,
GLchar messageLog 
) [static]
static GLuint debug_glGetDebugMessageLogAMD ( GLuint  count,
GLsizei  bufsize,
GLenum categories,
GLuint severities,
GLuint ids,
GLsizei lengths,
GLchar message 
) [static]
static GLuint debug_glGetDebugMessageLogARB ( GLuint  count,
GLsizei  bufsize,
GLenum sources,
GLenum types,
GLuint ids,
GLenum severities,
GLsizei lengths,
GLchar messageLog 
) [static]
static void debug_glGetDetailTexFuncSGIS ( GLenum  target,
GLfloat points 
) [static]
static void debug_glGetDoublei_v ( GLenum  target,
GLuint  index,
GLdouble v 
) [static]
static void debug_glGetDoublei_vEXT ( GLenum  target,
GLuint  index,
GLdouble data 
) [static]
static void debug_glGetDoubleIndexedvEXT ( GLenum  target,
GLuint  index,
GLdouble data 
) [static]
static void debug_glGetDoublev ( GLenum  pname,
GLdouble params 
) [static]
static void debug_glGetDriverControlsQCOM ( GLint num,
GLsizei  size,
GLuint driverControls 
) [static]
static void debug_glGetDriverControlStringQCOM ( GLuint  driverControl,
GLsizei  bufSize,
GLsizei length,
GLchar driverControlString 
) [static]
static GLenum debug_glGetError ( void  ) [static]
static void debug_glGetFenceivNV ( GLuint  fence,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetFinalCombinerInputParameterfvNV ( GLenum  variable,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetFinalCombinerInputParameterivNV ( GLenum  variable,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetFixedv ( GLenum  pname,
GLfixed params 
) [static]
static void debug_glGetFloati_v ( GLenum  target,
GLuint  index,
GLfloat v 
) [static]
static void debug_glGetFloati_vEXT ( GLenum  target,
GLuint  index,
GLfloat data 
) [static]
static void debug_glGetFloatIndexedvEXT ( GLenum  target,
GLuint  index,
GLfloat data 
) [static]
static void debug_glGetFloatv ( GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetFogFuncSGIS ( GLfloat points) [static]
static GLint debug_glGetFragDataIndex ( GLuint  program,
const GLchar name 
) [static]
static GLint debug_glGetFragDataLocation ( GLuint  program,
const GLchar name 
) [static]
static GLint debug_glGetFragDataLocationEXT ( GLuint  program,
const GLchar name 
) [static]
static void debug_glGetFragmentLightfvEXT ( GLenum  light,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetFragmentLightfvSGIX ( GLenum  light,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetFragmentLightivEXT ( GLenum  light,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetFragmentLightivSGIX ( GLenum  light,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetFragmentMaterialfvEXT ( GLenum  face,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glGetFragmentMaterialfvSGIX ( GLenum  face,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetFragmentMaterialivEXT ( GLenum  face,
GLenum  pname,
const GLint params 
) [static]
static void debug_glGetFragmentMaterialivSGIX ( GLenum  face,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetFramebufferAttachmentParameteriv ( GLenum  target,
GLenum  attachment,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetFramebufferAttachmentParameterivEXT ( GLenum  target,
GLenum  attachment,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetFramebufferAttachmentParameterivOES ( GLenum  target,
GLenum  attachment,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetFramebufferParameteriv ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetFramebufferParameterivEXT ( GLuint  framebuffer,
GLenum  pname,
GLint params 
) [static]
static GLhandleARB debug_glGetHandleARB ( GLenum  pname) [static]
static void debug_glGetHistogram ( GLenum  target,
GLboolean  reset,
GLenum  format,
GLenum  type,
GLvoid values 
) [static]
static void debug_glGetHistogramEXT ( GLenum  target,
GLboolean  reset,
GLenum  format,
GLenum  type,
GLvoid values 
) [static]
static void debug_glGetHistogramParameterfv ( GLenum  target,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetHistogramParameterfvEXT ( GLenum  target,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetHistogramParameteriv ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetHistogramParameterivEXT ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static GLuint64 debug_glGetImageHandleNV ( GLuint  texture,
GLint  level,
GLboolean  layered,
GLint  layer,
GLenum  format 
) [static]
static void debug_glGetImageTransformParameterfvHP ( GLenum  target,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetImageTransformParameterivHP ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetInfoLogARB ( GLhandleARB  obj,
GLsizei  maxLength,
GLsizei length,
GLcharARB infoLog 
) [static]
static GLint debug_glGetInstrumentsSGIX ( void  ) [static]
static void debug_glGetInteger64i_v ( GLenum  target,
GLuint  index,
GLint64 data 
) [static]
static void debug_glGetInteger64v ( GLenum  pname,
GLint64 params 
) [static]
static void debug_glGetInteger64vAPPLE ( GLenum  pname,
GLint64 params 
) [static]
static void debug_glGetIntegeri_v ( GLenum  target,
GLuint  index,
GLint data 
) [static]
static void debug_glGetIntegeri_vEXT ( GLenum  target,
GLuint  index,
GLint data 
) [static]
static void debug_glGetIntegerIndexedvEXT ( GLenum  value,
GLuint  index,
GLint data 
) [static]
static void debug_glGetIntegerui64i_vNV ( GLenum  target,
GLuint  index,
GLuint64EXT data 
) [static]
static void debug_glGetIntegerui64vNV ( GLenum  target,
GLuint64EXT data 
) [static]
static void debug_glGetIntegerv ( GLenum  pname,
GLint params 
) [static]
static void debug_glGetInternalformati64v ( GLenum  target,
GLenum  internalformat,
GLenum  pname,
GLsizei  bufSize,
GLint64 params 
) [static]
static void debug_glGetInternalformativ ( GLenum  target,
GLenum  internalformat,
GLenum  pname,
GLsizei  bufSize,
GLint params 
) [static]
static void debug_glGetInvariantBooleanvEXT ( GLuint  id,
GLenum  value,
GLboolean data 
) [static]
static void debug_glGetInvariantFloatvEXT ( GLuint  id,
GLenum  value,
GLfloat data 
) [static]
static void debug_glGetInvariantIntegervEXT ( GLuint  id,
GLenum  value,
GLint data 
) [static]
static void debug_glGetLightfv ( GLenum  light,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetLightiv ( GLenum  light,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetLightxv ( GLenum  light,
GLenum  pname,
GLfixed params 
) [static]
static void debug_glGetListParameterfvSGIX ( GLuint  list,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetListParameterivSGIX ( GLuint  list,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetLocalConstantBooleanvEXT ( GLuint  id,
GLenum  value,
GLboolean data 
) [static]
static void debug_glGetLocalConstantFloatvEXT ( GLuint  id,
GLenum  value,
GLfloat data 
) [static]
static void debug_glGetLocalConstantIntegervEXT ( GLuint  id,
GLenum  value,
GLint data 
) [static]
static void debug_glGetMapAttribParameterfvNV ( GLenum  target,
GLuint  index,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetMapAttribParameterivNV ( GLenum  target,
GLuint  index,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetMapControlPointsNV ( GLenum  target,
GLuint  index,
GLenum  type,
GLsizei  ustride,
GLsizei  vstride,
GLboolean  packed,
GLvoid points 
) [static]
static void debug_glGetMapdv ( GLenum  target,
GLenum  query,
GLdouble v 
) [static]
static void debug_glGetMapfv ( GLenum  target,
GLenum  query,
GLfloat v 
) [static]
static void debug_glGetMapiv ( GLenum  target,
GLenum  query,
GLint v 
) [static]
static void debug_glGetMapParameterfvNV ( GLenum  target,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetMapParameterivNV ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetMaterialfv ( GLenum  face,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetMaterialiv ( GLenum  face,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetMaterialxv ( GLenum  face,
GLenum  pname,
GLfixed params 
) [static]
static void debug_glGetMinmax ( GLenum  target,
GLboolean  reset,
GLenum  format,
GLenum  types,
GLvoid values 
) [static]
static void debug_glGetMinmaxEXT ( GLenum  target,
GLboolean  reset,
GLenum  format,
GLenum  type,
GLvoid values 
) [static]
static void debug_glGetMinmaxParameterfv ( GLenum  target,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetMinmaxParameterfvEXT ( GLenum  target,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetMinmaxParameteriv ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetMinmaxParameterivEXT ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetMultisamplefv ( GLenum  pname,
GLuint  index,
GLfloat val 
) [static]
static void debug_glGetMultisamplefvNV ( GLenum  pname,
GLuint  index,
GLfloat val 
) [static]
static void debug_glGetMultiTexEnvfvEXT ( GLenum  texunit,
GLenum  target,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetMultiTexEnvivEXT ( GLenum  texunit,
GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetMultiTexGendvEXT ( GLenum  texunit,
GLenum  coord,
GLenum  pname,
GLdouble params 
) [static]
static void debug_glGetMultiTexGenfvEXT ( GLenum  texunit,
GLenum  coord,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetMultiTexGenivEXT ( GLenum  texunit,
GLenum  coord,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetMultiTexImageEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLenum  format,
GLenum  type,
GLvoid pixels 
) [static]
static void debug_glGetMultiTexLevelParameterfvEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetMultiTexLevelParameterivEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetMultiTexParameterfvEXT ( GLenum  texunit,
GLenum  target,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetMultiTexParameterIivEXT ( GLenum  texunit,
GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetMultiTexParameterIuivEXT ( GLenum  texunit,
GLenum  target,
GLenum  pname,
GLuint params 
) [static]
static void debug_glGetMultiTexParameterivEXT ( GLenum  texunit,
GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetNamedBufferParameterivEXT ( GLuint  buffer,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetNamedBufferParameterui64vNV ( GLuint  buffer,
GLenum  pname,
GLuint64EXT params 
) [static]
static void debug_glGetNamedBufferPointervEXT ( GLuint  buffer,
GLenum  pname,
GLvoid **  params 
) [static]
static void debug_glGetNamedBufferSubDataEXT ( GLuint  buffer,
GLintptr  offset,
GLsizeiptr  size,
GLvoid data 
) [static]
static void debug_glGetNamedFramebufferAttachmentParameterivEXT ( GLuint  framebuffer,
GLenum  attachment,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetNamedFramebufferParameterivEXT ( GLuint  framebuffer,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetNamedProgramivEXT ( GLuint  program,
GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetNamedProgramLocalParameterdvEXT ( GLuint  program,
GLenum  target,
GLuint  index,
GLdouble params 
) [static]
static void debug_glGetNamedProgramLocalParameterfvEXT ( GLuint  program,
GLenum  target,
GLuint  index,
GLfloat params 
) [static]
static void debug_glGetNamedProgramLocalParameterIivEXT ( GLuint  program,
GLenum  target,
GLuint  index,
GLint params 
) [static]
static void debug_glGetNamedProgramLocalParameterIuivEXT ( GLuint  program,
GLenum  target,
GLuint  index,
GLuint params 
) [static]
static void debug_glGetNamedProgramStringEXT ( GLuint  program,
GLenum  target,
GLenum  pname,
GLvoid string 
) [static]
static void debug_glGetNamedRenderbufferParameterivEXT ( GLuint  renderbuffer,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetNamedStringARB ( GLint  namelen,
const GLchar name,
GLsizei  bufSize,
GLint stringlen,
GLchar string 
) [static]
static void debug_glGetNamedStringivARB ( GLint  namelen,
const GLchar name,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetnColorTableARB ( GLenum  target,
GLenum  format,
GLenum  type,
GLsizei  bufSize,
GLvoid table 
) [static]
static void debug_glGetnCompressedTexImageARB ( GLenum  target,
GLint  lod,
GLsizei  bufSize,
GLvoid img 
) [static]
static void debug_glGetnConvolutionFilterARB ( GLenum  target,
GLenum  format,
GLenum  type,
GLsizei  bufSize,
GLvoid image 
) [static]
static void debug_glGetnHistogramARB ( GLenum  target,
GLboolean  reset,
GLenum  format,
GLenum  type,
GLsizei  bufSize,
GLvoid values 
) [static]
static void debug_glGetnMapdvARB ( GLenum  target,
GLenum  query,
GLsizei  bufSize,
GLdouble v 
) [static]
static void debug_glGetnMapfvARB ( GLenum  target,
GLenum  query,
GLsizei  bufSize,
GLfloat v 
) [static]
static void debug_glGetnMapivARB ( GLenum  target,
GLenum  query,
GLsizei  bufSize,
GLint v 
) [static]
static void debug_glGetnMinmaxARB ( GLenum  target,
GLboolean  reset,
GLenum  format,
GLenum  type,
GLsizei  bufSize,
GLvoid values 
) [static]
static void debug_glGetnPixelMapfvARB ( GLenum  map,
GLsizei  bufSize,
GLfloat values 
) [static]
static void debug_glGetnPixelMapuivARB ( GLenum  map,
GLsizei  bufSize,
GLuint values 
) [static]
static void debug_glGetnPixelMapusvARB ( GLenum  map,
GLsizei  bufSize,
GLushort values 
) [static]
static void debug_glGetnPolygonStippleARB ( GLsizei  bufSize,
GLubyte pattern 
) [static]
static void debug_glGetnSeparableFilterARB ( GLenum  target,
GLenum  format,
GLenum  type,
GLsizei  rowBufSize,
GLvoid row,
GLsizei  columnBufSize,
GLvoid column,
GLvoid span 
) [static]
static void debug_glGetnTexImageARB ( GLenum  target,
GLint  level,
GLenum  format,
GLenum  type,
GLsizei  bufSize,
GLvoid img 
) [static]
static void debug_glGetnUniformdvARB ( GLuint  program,
GLint  location,
GLsizei  bufSize,
GLdouble params 
) [static]
static void debug_glGetnUniformfvARB ( GLuint  program,
GLint  location,
GLsizei  bufSize,
GLfloat params 
) [static]
static void debug_glGetnUniformfvEXT ( GLuint  program,
GLint  location,
GLsizei  bufSize,
GLfloat params 
) [static]
static void debug_glGetnUniformivARB ( GLuint  program,
GLint  location,
GLsizei  bufSize,
GLint params 
) [static]
static void debug_glGetnUniformivEXT ( GLuint  program,
GLint  location,
GLsizei  bufSize,
GLint params 
) [static]
static void debug_glGetnUniformuivARB ( GLuint  program,
GLint  location,
GLsizei  bufSize,
GLuint params 
) [static]
static void debug_glGetObjectBufferfvATI ( GLuint  buffer,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetObjectBufferivATI ( GLuint  buffer,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetObjectLabel ( GLenum  identifier,
GLuint  name,
GLsizei  bufSize,
GLsizei length,
GLchar label 
) [static]
static void debug_glGetObjectLabelEXT ( GLenum  type,
GLuint  object,
GLsizei  bufSize,
GLsizei length,
GLchar label 
) [static]
static void debug_glGetObjectParameterfvARB ( GLhandleARB  obj,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetObjectParameterivAPPLE ( GLenum  objectType,
GLuint  name,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetObjectParameterivARB ( GLhandleARB  obj,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetObjectPtrLabel ( const GLvoid ptr,
GLsizei  bufSize,
GLsizei length,
GLchar label 
) [static]
static void debug_glGetOcclusionQueryivNV ( GLuint  id,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetOcclusionQueryuivNV ( GLuint  id,
GLenum  pname,
GLuint params 
) [static]
static void debug_glGetPathColorGenfvNV ( GLenum  color,
GLenum  pname,
GLfloat value 
) [static]
static void debug_glGetPathColorGenivNV ( GLenum  color,
GLenum  pname,
GLint value 
) [static]
static void debug_glGetPathCommandsNV ( GLuint  name,
GLubyte commands 
) [static]
static void debug_glGetPathCoordsNV ( GLuint  name,
GLfloat coords 
) [static]
static void debug_glGetPathDashArrayNV ( GLuint  name,
GLfloat dashArray 
) [static]
static GLfloat debug_glGetPathLengthNV ( GLuint  path,
GLsizei  startSegment,
GLsizei  numSegments 
) [static]
static void debug_glGetPathMetricRangeNV ( GLbitfield  metricQueryMask,
GLuint  fistPathName,
GLsizei  numPaths,
GLsizei  stride,
GLfloat metrics 
) [static]
static void debug_glGetPathMetricsNV ( GLbitfield  metricQueryMask,
GLsizei  numPaths,
GLenum  pathNameType,
const GLvoid paths,
GLuint  pathBase,
GLsizei  stride,
GLfloat metrics 
) [static]
static void debug_glGetPathParameterfvNV ( GLuint  name,
GLenum  param,
GLfloat value 
) [static]
static void debug_glGetPathParameterivNV ( GLuint  name,
GLenum  param,
GLint value 
) [static]
static void debug_glGetPathSpacingNV ( GLenum  pathListMode,
GLsizei  numPaths,
GLenum  pathNameType,
const GLvoid paths,
GLuint  pathBase,
GLfloat  advanceScale,
GLfloat  kerningScale,
GLenum  transformType,
GLfloat returnedSpacing 
) [static]
static void debug_glGetPathTexGenfvNV ( GLenum  texCoordSet,
GLenum  pname,
GLfloat value 
) [static]
static void debug_glGetPathTexGenivNV ( GLenum  texCoordSet,
GLenum  pname,
GLint value 
) [static]
static void debug_glGetPerfMonitorCounterDataAMD ( GLuint  monitor,
GLenum  pname,
GLsizei  dataSize,
GLuint data,
GLint bytesWritten 
) [static]
static void debug_glGetPerfMonitorCounterInfoAMD ( GLuint  group,
GLuint  counter,
GLenum  pname,
GLvoid data 
) [static]
static void debug_glGetPerfMonitorCountersAMD ( GLuint  group,
GLint numCounters,
GLint maxActiveCounters,
GLsizei  countersSize,
GLuint counters 
) [static]
static void debug_glGetPerfMonitorCounterStringAMD ( GLuint  group,
GLuint  counter,
GLsizei  bufSize,
GLsizei length,
GLchar counterString 
) [static]
static void debug_glGetPerfMonitorGroupsAMD ( GLint numGroups,
GLsizei  groupsSize,
GLuint groups 
) [static]
static void debug_glGetPerfMonitorGroupStringAMD ( GLuint  group,
GLsizei  bufSize,
GLsizei length,
GLchar groupString 
) [static]
static void debug_glGetPixelMapfv ( GLenum  map,
GLfloat values 
) [static]
static void debug_glGetPixelMapuiv ( GLenum  map,
GLuint values 
) [static]
static void debug_glGetPixelMapusv ( GLenum  map,
GLushort values 
) [static]
static void debug_glGetPixelTexGenParameterfvSGIS ( GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetPixelTexGenParameterivSGIS ( GLenum  pname,
GLint params 
) [static]
static void debug_glGetPixelTransformParameterfvEXT ( GLenum  target,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glGetPixelTransformParameterivEXT ( GLenum  target,
GLenum  pname,
const GLint params 
) [static]
static void debug_glGetPointeri_vEXT ( GLenum  pname,
GLuint  index,
GLvoid **  params 
) [static]
static void debug_glGetPointerIndexedvEXT ( GLenum  target,
GLuint  index,
GLvoid **  data 
) [static]
static void debug_glGetPointerv ( GLenum  pname,
GLvoid **  params 
) [static]
static void debug_glGetPointervEXT ( GLenum  pname,
GLvoid **  params 
) [static]
static void debug_glGetPolygonStipple ( GLubyte mask) [static]
static void debug_glGetProgramBinary ( GLuint  program,
GLsizei  bufSize,
GLsizei length,
GLenum binaryFormat,
GLvoid binary 
) [static]
static void debug_glGetProgramBinaryOES ( GLuint  program,
GLsizei  bufSize,
GLsizei length,
GLenum binaryFormat,
GLvoid binary 
) [static]
static void debug_glGetProgramEnvParameterdvARB ( GLenum  target,
GLuint  index,
GLdouble params 
) [static]
static void debug_glGetProgramEnvParameterfvARB ( GLenum  target,
GLuint  index,
GLfloat params 
) [static]
static void debug_glGetProgramEnvParameterIivNV ( GLenum  target,
GLuint  index,
GLint params 
) [static]
static void debug_glGetProgramEnvParameterIuivNV ( GLenum  target,
GLuint  index,
GLuint params 
) [static]
static void debug_glGetProgramInfoLog ( GLuint  program,
GLsizei  bufSize,
GLsizei length,
GLchar infoLog 
) [static]
static void debug_glGetProgramInterfaceiv ( GLuint  program,
GLenum  programInterface,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetProgramiv ( GLuint  program,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetProgramivARB ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetProgramivNV ( GLuint  id,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetProgramLocalParameterdvARB ( GLenum  target,
GLuint  index,
GLdouble params 
) [static]
static void debug_glGetProgramLocalParameterfvARB ( GLenum  target,
GLuint  index,
GLfloat params 
) [static]
static void debug_glGetProgramLocalParameterIivNV ( GLenum  target,
GLuint  index,
GLint params 
) [static]
static void debug_glGetProgramLocalParameterIuivNV ( GLenum  target,
GLuint  index,
GLuint params 
) [static]
static void debug_glGetProgramNamedParameterdvNV ( GLuint  id,
GLsizei  len,
const GLubyte name,
GLdouble params 
) [static]
static void debug_glGetProgramNamedParameterfvNV ( GLuint  id,
GLsizei  len,
const GLubyte name,
GLfloat params 
) [static]
static void debug_glGetProgramParameterdvNV ( GLenum  target,
GLuint  index,
GLenum  pname,
GLdouble params 
) [static]
static void debug_glGetProgramParameterfvNV ( GLenum  target,
GLuint  index,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetProgramPipelineInfoLog ( GLuint  pipeline,
GLsizei  bufSize,
GLsizei length,
GLchar infoLog 
) [static]
static void debug_glGetProgramPipelineiv ( GLuint  pipeline,
GLenum  pname,
GLint params 
) [static]
static GLuint debug_glGetProgramResourceIndex ( GLuint  program,
GLenum  programInterface,
const GLchar name 
) [static]
static void debug_glGetProgramResourceiv ( GLuint  program,
GLenum  programInterface,
GLuint  index,
GLsizei  propCount,
const GLenum props,
GLsizei  bufSize,
GLsizei length,
GLint params 
) [static]
static GLint debug_glGetProgramResourceLocation ( GLuint  program,
GLenum  programInterface,
const GLchar name 
) [static]
static GLint debug_glGetProgramResourceLocationIndex ( GLuint  program,
GLenum  programInterface,
const GLchar name 
) [static]
static void debug_glGetProgramResourceName ( GLuint  program,
GLenum  programInterface,
GLuint  index,
GLsizei  bufSize,
GLsizei length,
GLchar name 
) [static]
static void debug_glGetProgramStageiv ( GLuint  program,
GLenum  shaderType,
GLenum  pname,
GLint values 
) [static]
static void debug_glGetProgramStringARB ( GLenum  target,
GLenum  pname,
GLvoid string 
) [static]
static void debug_glGetProgramStringNV ( GLuint  id,
GLenum  pname,
GLubyte program 
) [static]
static void debug_glGetProgramSubroutineParameteruivNV ( GLenum  target,
GLuint  index,
GLuint params 
) [static]
static void debug_glGetQueryIndexediv ( GLenum  target,
GLuint  index,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetQueryiv ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetQueryivARB ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetQueryivEXT ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetQueryObjecti64v ( GLuint  id,
GLenum  pname,
GLint64 params 
) [static]
static void debug_glGetQueryObjecti64vEXT ( GLuint  id,
GLenum  pname,
GLint64EXT params 
) [static]
static void debug_glGetQueryObjectiv ( GLuint  id,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetQueryObjectivARB ( GLuint  id,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetQueryObjectivEXT ( GLuint  id,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetQueryObjectui64v ( GLuint  id,
GLenum  pname,
GLuint64 params 
) [static]
static void debug_glGetQueryObjectui64vEXT ( GLuint  id,
GLenum  pname,
GLuint64EXT params 
) [static]
static void debug_glGetQueryObjectuiv ( GLuint  id,
GLenum  pname,
GLuint params 
) [static]
static void debug_glGetQueryObjectuivARB ( GLuint  id,
GLenum  pname,
GLuint params 
) [static]
static void debug_glGetQueryObjectuivEXT ( GLuint  id,
GLenum  pname,
GLuint params 
) [static]
static void debug_glGetRenderbufferParameteriv ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetRenderbufferParameterivEXT ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetRenderbufferParameterivOES ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetSamplerParameterfv ( GLuint  sampler,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetSamplerParameterIiv ( GLuint  sampler,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetSamplerParameterIuiv ( GLuint  sampler,
GLenum  pname,
GLuint params 
) [static]
static void debug_glGetSamplerParameteriv ( GLuint  sampler,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetSeparableFilter ( GLenum  target,
GLenum  format,
GLenum  type,
GLvoid row,
GLvoid column,
GLvoid span 
) [static]
static void debug_glGetSeparableFilterEXT ( GLenum  target,
GLenum  format,
GLenum  type,
GLvoid row,
GLvoid column,
GLvoid span 
) [static]
static void debug_glGetShaderInfoLog ( GLuint  shader,
GLsizei  bufSize,
GLsizei length,
GLchar infoLog 
) [static]
static void debug_glGetShaderiv ( GLuint  shader,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetShaderPrecisionFormat ( GLenum  shadertype,
GLenum  precisiontype,
GLint range,
GLint precision 
) [static]
static void debug_glGetShaderSource ( GLuint  shader,
GLsizei  bufSize,
GLsizei length,
GLchar source 
) [static]
static void debug_glGetShaderSourceARB ( GLhandleARB  obj,
GLsizei  maxLength,
GLsizei length,
GLcharARB source 
) [static]
static void debug_glGetSharpenTexFuncSGIS ( GLenum  target,
GLfloat points 
) [static]
static const GLubyte* debug_glGetString ( GLenum  name) [static]
static const GLubyte* debug_glGetStringi ( GLenum  name,
GLuint  index 
) [static]
static GLuint debug_glGetSubroutineIndex ( GLuint  program,
GLenum  shaderType,
const GLchar name 
) [static]
static GLint debug_glGetSubroutineUniformLocation ( GLuint  program,
GLenum  shaderType,
const GLchar name 
) [static]
static void debug_glGetSynciv ( GLsync  sync,
GLenum  pname,
GLsizei  bufSize,
GLsizei length,
GLint values 
) [static]
static void debug_glGetSyncivAPPLE ( GLsync  sync,
GLenum  pname,
GLsizei  bufSize,
GLsizei length,
GLint values 
) [static]
static void debug_glGetTexBumpParameterfvATI ( GLenum  pname,
GLfloat param 
) [static]
static void debug_glGetTexBumpParameterivATI ( GLenum  pname,
GLint param 
) [static]
static void debug_glGetTexEnvfv ( GLenum  target,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetTexEnviv ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetTexEnvxv ( GLenum  env,
GLenum  pname,
GLfixed params 
) [static]
static void debug_glGetTexFilterFuncSGIS ( GLenum  target,
GLenum  filter,
GLfloat weights 
) [static]
static void debug_glGetTexGendv ( GLenum  coord,
GLenum  pname,
GLdouble params 
) [static]
static void debug_glGetTexGenfv ( GLenum  coord,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetTexGenfvOES ( GLenum  coord,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetTexGeniv ( GLenum  coord,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetTexGenivOES ( GLenum  coord,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetTexGenxvOES ( GLenum  coord,
GLenum  pname,
GLfixed params 
) [static]
static void debug_glGetTexImage ( GLenum  target,
GLint  level,
GLenum  format,
GLenum  type,
GLvoid pixels 
) [static]
static void debug_glGetTexLevelParameterfv ( GLenum  target,
GLint  level,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetTexLevelParameteriv ( GLenum  target,
GLint  level,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetTexParameterfv ( GLenum  target,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetTexParameterIiv ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetTexParameterIivEXT ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetTexParameterIuiv ( GLenum  target,
GLenum  pname,
GLuint params 
) [static]
static void debug_glGetTexParameterIuivEXT ( GLenum  target,
GLenum  pname,
GLuint params 
) [static]
static void debug_glGetTexParameteriv ( GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetTexParameterPointervAPPLE ( GLenum  target,
GLenum  pname,
GLvoid **  params 
) [static]
static void debug_glGetTexParameterxv ( GLenum  target,
GLenum  pname,
GLfixed params 
) [static]
static GLuint64 debug_glGetTextureHandleNV ( GLuint  texture) [static]
static void debug_glGetTextureImageEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLenum  format,
GLenum  type,
GLvoid pixels 
) [static]
static void debug_glGetTextureLevelParameterfvEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetTextureLevelParameterivEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetTextureParameterfvEXT ( GLuint  texture,
GLenum  target,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetTextureParameterIivEXT ( GLuint  texture,
GLenum  target,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetTextureParameterIuivEXT ( GLuint  texture,
GLenum  target,
GLenum  pname,
GLuint params 
) [static]
static void debug_glGetTextureParameterivEXT ( GLuint  texture,
GLenum  target,
GLenum  pname,
GLint params 
) [static]
static GLuint64 debug_glGetTextureSamplerHandleNV ( GLuint  texture,
GLuint  sampler 
) [static]
static void debug_glGetTrackMatrixivNV ( GLenum  target,
GLuint  address,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetTransformFeedbackVarying ( GLuint  program,
GLuint  index,
GLsizei  bufSize,
GLsizei length,
GLsizei size,
GLenum type,
GLchar name 
) [static]
static void debug_glGetTransformFeedbackVaryingEXT ( GLuint  program,
GLuint  index,
GLsizei  bufSize,
GLsizei length,
GLsizei size,
GLenum type,
GLchar name 
) [static]
static void debug_glGetTransformFeedbackVaryingNV ( GLuint  program,
GLuint  index,
GLint location 
) [static]
static void debug_glGetTranslatedShaderSourceANGLE ( GLuint  shader,
GLsizei  bufsize,
GLsizei length,
GLchar source 
) [static]
static GLuint debug_glGetUniformBlockIndex ( GLuint  program,
const GLchar uniformBlockName 
) [static]
static GLint debug_glGetUniformBufferSizeEXT ( GLuint  program,
GLint  location 
) [static]
static void debug_glGetUniformdv ( GLuint  program,
GLint  location,
GLdouble params 
) [static]
static void debug_glGetUniformfv ( GLuint  program,
GLint  location,
GLfloat params 
) [static]
static void debug_glGetUniformfvARB ( GLhandleARB  programObj,
GLint  location,
GLfloat params 
) [static]
static void debug_glGetUniformi64vNV ( GLuint  program,
GLint  location,
GLint64EXT params 
) [static]
static void debug_glGetUniformIndices ( GLuint  program,
GLsizei  uniformCount,
const GLchar *const *  uniformNames,
GLuint uniformIndices 
) [static]
static void debug_glGetUniformiv ( GLuint  program,
GLint  location,
GLint params 
) [static]
static void debug_glGetUniformivARB ( GLhandleARB  programObj,
GLint  location,
GLint params 
) [static]
static GLint debug_glGetUniformLocation ( GLuint  program,
const GLchar name 
) [static]
static GLint debug_glGetUniformLocationARB ( GLhandleARB  programObj,
const GLcharARB name 
) [static]
static GLintptr debug_glGetUniformOffsetEXT ( GLuint  program,
GLint  location 
) [static]
static void debug_glGetUniformSubroutineuiv ( GLenum  shaderType,
GLint  location,
GLuint params 
) [static]
static void debug_glGetUniformui64vNV ( GLuint  program,
GLint  location,
GLuint64EXT params 
) [static]
static void debug_glGetUniformuiv ( GLuint  program,
GLint  location,
GLuint params 
) [static]
static void debug_glGetUniformuivEXT ( GLuint  program,
GLint  location,
GLuint params 
) [static]
static void debug_glGetVariantArrayObjectfvATI ( GLuint  id,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetVariantArrayObjectivATI ( GLuint  id,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetVariantBooleanvEXT ( GLuint  id,
GLenum  value,
GLboolean data 
) [static]
static void debug_glGetVariantFloatvEXT ( GLuint  id,
GLenum  value,
GLfloat data 
) [static]
static void debug_glGetVariantIntegervEXT ( GLuint  id,
GLenum  value,
GLint data 
) [static]
static void debug_glGetVariantPointervEXT ( GLuint  id,
GLenum  value,
GLvoid **  data 
) [static]
static GLint debug_glGetVaryingLocationNV ( GLuint  program,
const GLchar name 
) [static]
static void debug_glGetVertexArrayIntegeri_vEXT ( GLuint  vaobj,
GLuint  index,
GLenum  pname,
GLint param 
) [static]
static void debug_glGetVertexArrayIntegervEXT ( GLuint  vaobj,
GLenum  pname,
GLint param 
) [static]
static void debug_glGetVertexArrayPointeri_vEXT ( GLuint  vaobj,
GLuint  index,
GLenum  pname,
GLvoid **  param 
) [static]
static void debug_glGetVertexArrayPointervEXT ( GLuint  vaobj,
GLenum  pname,
GLvoid **  param 
) [static]
static void debug_glGetVertexAttribArrayObjectfvATI ( GLuint  index,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetVertexAttribArrayObjectivATI ( GLuint  index,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetVertexAttribdv ( GLuint  index,
GLenum  pname,
GLdouble params 
) [static]
static void debug_glGetVertexAttribdvARB ( GLuint  index,
GLenum  pname,
GLdouble params 
) [static]
static void debug_glGetVertexAttribdvNV ( GLuint  index,
GLenum  pname,
GLdouble params 
) [static]
static void debug_glGetVertexAttribfv ( GLuint  index,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetVertexAttribfvARB ( GLuint  index,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetVertexAttribfvNV ( GLuint  index,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetVertexAttribIiv ( GLuint  index,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetVertexAttribIivEXT ( GLuint  index,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetVertexAttribIuiv ( GLuint  index,
GLenum  pname,
GLuint params 
) [static]
static void debug_glGetVertexAttribIuivEXT ( GLuint  index,
GLenum  pname,
GLuint params 
) [static]
static void debug_glGetVertexAttribiv ( GLuint  index,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetVertexAttribivARB ( GLuint  index,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetVertexAttribivNV ( GLuint  index,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetVertexAttribLdv ( GLuint  index,
GLenum  pname,
GLdouble params 
) [static]
static void debug_glGetVertexAttribLdvEXT ( GLuint  index,
GLenum  pname,
GLdouble params 
) [static]
static void debug_glGetVertexAttribLi64vNV ( GLuint  index,
GLenum  pname,
GLint64EXT params 
) [static]
static void debug_glGetVertexAttribLui64vNV ( GLuint  index,
GLenum  pname,
GLuint64EXT params 
) [static]
static void debug_glGetVertexAttribPointerv ( GLuint  index,
GLenum  pname,
GLvoid **  pointer 
) [static]
static void debug_glGetVertexAttribPointervARB ( GLuint  index,
GLenum  pname,
GLvoid **  pointer 
) [static]
static void debug_glGetVertexAttribPointervNV ( GLuint  index,
GLenum  pname,
GLvoid **  pointer 
) [static]
static void debug_glGetVideoCaptureivNV ( GLuint  video_capture_slot,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetVideoCaptureStreamdvNV ( GLuint  video_capture_slot,
GLuint  stream,
GLenum  pname,
GLdouble params 
) [static]
static void debug_glGetVideoCaptureStreamfvNV ( GLuint  video_capture_slot,
GLuint  stream,
GLenum  pname,
GLfloat params 
) [static]
static void debug_glGetVideoCaptureStreamivNV ( GLuint  video_capture_slot,
GLuint  stream,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetVideoi64vNV ( GLuint  video_slot,
GLenum  pname,
GLint64EXT params 
) [static]
static void debug_glGetVideoivNV ( GLuint  video_slot,
GLenum  pname,
GLint params 
) [static]
static void debug_glGetVideoui64vNV ( GLuint  video_slot,
GLenum  pname,
GLuint64EXT params 
) [static]
static void debug_glGetVideouivNV ( GLuint  video_slot,
GLenum  pname,
GLuint params 
) [static]
static void debug_glGlobalAlphaFactorbSUN ( GLbyte  factor) [static]
static void debug_glGlobalAlphaFactordSUN ( GLdouble  factor) [static]
static void debug_glGlobalAlphaFactorfSUN ( GLfloat  factor) [static]
static void debug_glGlobalAlphaFactoriSUN ( GLint  factor) [static]
static void debug_glGlobalAlphaFactorsSUN ( GLshort  factor) [static]
static void debug_glGlobalAlphaFactorubSUN ( GLubyte  factor) [static]
static void debug_glGlobalAlphaFactoruiSUN ( GLuint  factor) [static]
static void debug_glGlobalAlphaFactorusSUN ( GLushort  factor) [static]
static void debug_glHint ( GLenum  target,
GLenum  mode 
) [static]
static void debug_glHintPGI ( GLenum  target,
GLint  mode 
) [static]
static void debug_glHistogram ( GLenum  target,
GLsizei  width,
GLenum  internalformat,
GLboolean  sink 
) [static]
static void debug_glHistogramEXT ( GLenum  target,
GLsizei  width,
GLenum  internalformat,
GLboolean  sink 
) [static]
static void debug_glIglooInterfaceSGIX ( GLenum  pname,
const GLvoid params 
) [static]
static void debug_glImageTransformParameterfHP ( GLenum  target,
GLenum  pname,
GLfloat  param 
) [static]
static void debug_glImageTransformParameterfvHP ( GLenum  target,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glImageTransformParameteriHP ( GLenum  target,
GLenum  pname,
GLint  param 
) [static]
static void debug_glImageTransformParameterivHP ( GLenum  target,
GLenum  pname,
const GLint params 
) [static]
static GLsync debug_glImportSyncEXT ( GLenum  external_sync_type,
GLintptr  external_sync,
GLbitfield  flags 
) [static]
static void debug_glIndexd ( GLdouble  c) [static]
static void debug_glIndexdv ( const GLdouble c) [static]
static void debug_glIndexf ( GLfloat  c) [static]
static void debug_glIndexFormatNV ( GLenum  type,
GLsizei  stride 
) [static]
static void debug_glIndexFuncEXT ( GLenum  func,
GLfloat  ref 
) [static]
static void debug_glIndexfv ( const GLfloat c) [static]
static void debug_glIndexi ( GLint  c) [static]
static void debug_glIndexiv ( const GLint c) [static]
static void debug_glIndexMask ( GLuint  mask) [static]
static void debug_glIndexMaterialEXT ( GLenum  face,
GLenum  mode 
) [static]
static void debug_glIndexPointer ( GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glIndexPointerEXT ( GLenum  type,
GLsizei  stride,
GLsizei  count,
const GLvoid pointer 
) [static]
static void debug_glIndexPointerListIBM ( GLenum  type,
GLint  stride,
const GLvoid **  pointer,
GLint  ptrstride 
) [static]
static void debug_glIndexs ( GLshort  c) [static]
static void debug_glIndexsv ( const GLshort c) [static]
static void debug_glIndexub ( GLubyte  c) [static]
static void debug_glIndexubv ( const GLubyte c) [static]
static void debug_glInitNames ( void  ) [static]
static void debug_glInsertComponentEXT ( GLuint  res,
GLuint  src,
GLuint  num 
) [static]
static void debug_glInsertEventMarkerEXT ( GLsizei  length,
const GLchar marker 
) [static]
static void debug_glInstrumentsBufferSGIX ( GLsizei  size,
GLint buffer 
) [static]
static void debug_glInterleavedArrays ( GLenum  format,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glInterpolatePathsNV ( GLuint  resultPath,
GLuint  pathA,
GLuint  pathB,
GLfloat  weight 
) [static]
static void debug_glInvalidateBufferData ( GLuint  buffer) [static]
static void debug_glInvalidateBufferSubData ( GLuint  buffer,
GLintptr  offset,
GLsizeiptr  length 
) [static]
static void debug_glInvalidateFramebuffer ( GLenum  target,
GLsizei  numAttachments,
const GLenum attachments 
) [static]
static void debug_glInvalidateSubFramebuffer ( GLenum  target,
GLsizei  numAttachments,
const GLenum attachments,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glInvalidateTexImage ( GLuint  texture,
GLint  level 
) [static]
static void debug_glInvalidateTexSubImage ( GLuint  texture,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLsizei  width,
GLsizei  height,
GLsizei  depth 
) [static]
static GLboolean debug_glIsAsyncMarkerSGIX ( GLuint  marker) [static]
static GLboolean debug_glIsBuffer ( GLuint  buffer) [static]
static GLboolean debug_glIsBufferARB ( GLuint  buffer) [static]
static GLboolean debug_glIsBufferResidentNV ( GLenum  target) [static]
static GLboolean debug_glIsEnabled ( GLenum  cap) [static]
static GLboolean debug_glIsEnabledi ( GLenum  target,
GLuint  index 
) [static]
static GLboolean debug_glIsEnabledIndexedEXT ( GLenum  target,
GLuint  index 
) [static]
static GLboolean debug_glIsFenceAPPLE ( GLuint  fence) [static]
static GLboolean debug_glIsFenceNV ( GLuint  fence) [static]
static GLboolean debug_glIsFramebuffer ( GLuint  framebuffer) [static]
static GLboolean debug_glIsFramebufferEXT ( GLuint  framebuffer) [static]
static GLboolean debug_glIsFramebufferOES ( GLuint  framebuffer) [static]
static GLboolean debug_glIsImageHandleResidentNV ( GLuint64  handle) [static]
static GLboolean debug_glIsList ( GLuint  list) [static]
static GLboolean debug_glIsNameAMD ( GLenum  identifier,
GLuint  name 
) [static]
static GLboolean debug_glIsNamedBufferResidentNV ( GLuint  buffer) [static]
static GLboolean debug_glIsNamedStringARB ( GLint  namelen,
const GLchar name 
) [static]
static GLboolean debug_glIsObjectBufferATI ( GLuint  buffer) [static]
static GLboolean debug_glIsOcclusionQueryNV ( GLuint  id) [static]
static GLboolean debug_glIsPathNV ( GLuint  path) [static]
static GLboolean debug_glIsPointInFillPathNV ( GLuint  path,
GLuint  mask,
GLfloat  x,
GLfloat  y 
) [static]
static GLboolean debug_glIsPointInStrokePathNV ( GLuint  path,
GLfloat  x,
GLfloat  y 
) [static]
static GLboolean debug_glIsProgram ( GLuint  program) [static]
static GLboolean debug_glIsProgramARB ( GLuint  program) [static]
static GLboolean debug_glIsProgramNV ( GLuint  id) [static]
static GLboolean debug_glIsProgramPipeline ( GLuint  pipeline) [static]
static GLboolean debug_glIsQuery ( GLuint  id) [static]
static GLboolean debug_glIsQueryARB ( GLuint  id) [static]
static GLboolean debug_glIsQueryEXT ( GLuint  id) [static]
static GLboolean debug_glIsRenderbuffer ( GLuint  renderbuffer) [static]
static GLboolean debug_glIsRenderbufferEXT ( GLuint  renderbuffer) [static]
static GLboolean debug_glIsRenderbufferOES ( GLuint  renderbuffer) [static]
static GLboolean debug_glIsSampler ( GLuint  sampler) [static]
static GLboolean debug_glIsShader ( GLuint  shader) [static]
static GLboolean debug_glIsSync ( GLsync  sync) [static]
static GLboolean debug_glIsSyncAPPLE ( GLsync  sync) [static]
static GLboolean debug_glIsTexture ( GLuint  texture) [static]
static GLboolean debug_glIsTextureEXT ( GLuint  texture) [static]
static GLboolean debug_glIsTransformFeedback ( GLuint  id) [static]
static GLboolean debug_glIsVariantEnabledEXT ( GLuint  id,
GLenum  cap 
) [static]
static GLboolean debug_glIsVertexArray ( GLuint  array) [static]
static GLboolean debug_glIsVertexArrayAPPLE ( GLuint  array) [static]
static GLboolean debug_glIsVertexArrayOES ( GLuint  array) [static]
static GLboolean debug_glIsVertexAttribEnabledAPPLE ( GLuint  index,
GLenum  pname 
) [static]
static void debug_glLabelObjectEXT ( GLenum  type,
GLuint  object,
GLsizei  length,
const GLchar label 
) [static]
static void debug_glLightEnviEXT ( GLenum  pname,
GLint  param 
) [static]
static void debug_glLightEnviSGIX ( GLenum  pname,
GLint  param 
) [static]
static void debug_glLightf ( GLenum  light,
GLenum  pname,
GLfloat  param 
) [static]
static void debug_glLightfv ( GLenum  light,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glLighti ( GLenum  light,
GLenum  pname,
GLint  param 
) [static]
static void debug_glLightiv ( GLenum  light,
GLenum  pname,
const GLint params 
) [static]
static void debug_glLightModelf ( GLenum  pname,
GLfloat  param 
) [static]
static void debug_glLightModelfv ( GLenum  pname,
const GLfloat params 
) [static]
static void debug_glLightModeli ( GLenum  pname,
GLint  param 
) [static]
static void debug_glLightModeliv ( GLenum  pname,
const GLint params 
) [static]
static void debug_glLightModelx ( GLenum  pname,
GLfixed  param 
) [static]
static void debug_glLightModelxv ( GLenum  pname,
const GLfixed params 
) [static]
static void debug_glLightx ( GLenum  light,
GLenum  pname,
GLfixed  param 
) [static]
static void debug_glLightxv ( GLenum  light,
GLenum  pname,
const GLfixed params 
) [static]
static void debug_glLineStipple ( GLint  factor,
GLushort  pattern 
) [static]
static void debug_glLineWidth ( GLfloat  width) [static]
static void debug_glLineWidthx ( GLfixed  width) [static]
static void debug_glLinkProgram ( GLuint  program) [static]
static void debug_glLinkProgramARB ( GLhandleARB  programObj) [static]
static void debug_glListBase ( GLuint  base) [static]
static void debug_glListParameterfSGIX ( GLuint  list,
GLenum  pname,
GLfloat  param 
) [static]
static void debug_glListParameterfvSGIX ( GLuint  list,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glListParameteriSGIX ( GLuint  list,
GLenum  pname,
GLint  param 
) [static]
static void debug_glListParameterivSGIX ( GLuint  list,
GLenum  pname,
const GLint params 
) [static]
static void debug_glLoadIdentity ( void  ) [static]
static void debug_glLoadMatrixd ( const GLdouble m) [static]
static void debug_glLoadMatrixf ( const GLfloat m) [static]
static void debug_glLoadMatrixx ( const GLfixed m) [static]
static void debug_glLoadName ( GLuint  name) [static]
static void debug_glLoadProgramNV ( GLenum  target,
GLuint  id,
GLsizei  len,
const GLubyte program 
) [static]
static void debug_glLoadTransposeMatrixd ( const GLdouble m) [static]
static void debug_glLoadTransposeMatrixdARB ( const GLdouble m) [static]
static void debug_glLoadTransposeMatrixf ( const GLfloat m) [static]
static void debug_glLoadTransposeMatrixfARB ( const GLfloat m) [static]
static void debug_glLockArraysEXT ( GLint  first,
GLsizei  count 
) [static]
static void debug_glLogicOp ( GLenum  opcode) [static]
static void debug_glLogMessageCallbackREGAL ( GLLOGPROCREGAL  callback) [static]
static void debug_glMakeBufferNonResidentNV ( GLenum  target) [static]
static void debug_glMakeBufferResidentNV ( GLenum  target,
GLenum  access 
) [static]
static void debug_glMakeImageHandleNonResidentNV ( GLuint64  handle) [static]
static void debug_glMakeImageHandleResidentNV ( GLuint64  handle,
GLenum  access 
) [static]
static void debug_glMakeNamedBufferNonResidentNV ( GLuint  buffer) [static]
static void debug_glMakeNamedBufferResidentNV ( GLuint  buffer,
GLenum  access 
) [static]
static void debug_glMakeTextureHandleResidentNV ( GLuint64  handle) [static]
static void debug_glMap1d ( GLenum  target,
GLdouble  u1,
GLdouble  u2,
GLint  stride,
GLint  order,
const GLdouble points 
) [static]
static void debug_glMap1f ( GLenum  target,
GLfloat  u1,
GLfloat  u2,
GLint  stride,
GLint  order,
const GLfloat points 
) [static]
static void debug_glMap2d ( GLenum  target,
GLdouble  u1,
GLdouble  u2,
GLint  ustride,
GLint  uorder,
GLdouble  v1,
GLdouble  v2,
GLint  vstride,
GLint  vorder,
const GLdouble points 
) [static]
static void debug_glMap2f ( GLenum  target,
GLfloat  u1,
GLfloat  u2,
GLint  ustride,
GLint  uorder,
GLfloat  v1,
GLfloat  v2,
GLint  vstride,
GLint  vorder,
const GLfloat points 
) [static]
static GLvoid* debug_glMapBuffer ( GLenum  target,
GLenum  access 
) [static]
static GLvoid* debug_glMapBufferARB ( GLenum  target,
GLenum  access 
) [static]
static GLvoid* debug_glMapBufferOES ( GLenum  target,
GLenum  access 
) [static]
static GLvoid* debug_glMapBufferRange ( GLenum  target,
GLintptr  offset,
GLsizeiptr  length,
GLbitfield  access 
) [static]
static GLvoid* debug_glMapBufferRangeEXT ( GLenum  target,
GLintptr  offset,
GLsizeiptr  length,
GLbitfield  access 
) [static]
static void debug_glMapControlPointsNV ( GLenum  target,
GLuint  index,
GLenum  type,
GLsizei  ustride,
GLsizei  vstride,
GLint  uorder,
GLint  vorder,
GLboolean  packed,
const GLvoid points 
) [static]
static void debug_glMapGrid1d ( GLint  un,
GLdouble  u1,
GLdouble  u2 
) [static]
static void debug_glMapGrid1f ( GLint  un,
GLfloat  u1,
GLfloat  u2 
) [static]
static void debug_glMapGrid2d ( GLint  un,
GLdouble  u1,
GLdouble  u2,
GLint  vn,
GLdouble  v1,
GLdouble  v2 
) [static]
static void debug_glMapGrid2f ( GLint  un,
GLfloat  u1,
GLfloat  u2,
GLint  vn,
GLfloat  v1,
GLfloat  v2 
) [static]
static GLvoid* debug_glMapNamedBufferEXT ( GLuint  buffer,
GLenum  access 
) [static]
static GLvoid* debug_glMapNamedBufferRangeEXT ( GLuint  buffer,
GLintptr  offset,
GLsizeiptr  length,
GLbitfield  access 
) [static]
static GLvoid* debug_glMapObjectBufferATI ( GLuint  buffer) [static]
static void debug_glMapParameterfvNV ( GLenum  target,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glMapParameterivNV ( GLenum  target,
GLenum  pname,
const GLint params 
) [static]
static void debug_glMapVertexAttrib1dAPPLE ( GLuint  index,
GLuint  size,
GLdouble  u1,
GLdouble  u2,
GLint  stride,
GLint  order,
const GLdouble points 
) [static]
static void debug_glMapVertexAttrib1fAPPLE ( GLuint  index,
GLuint  size,
GLfloat  u1,
GLfloat  u2,
GLint  stride,
GLint  order,
const GLfloat points 
) [static]
static void debug_glMapVertexAttrib2dAPPLE ( GLuint  index,
GLuint  size,
GLdouble  u1,
GLdouble  u2,
GLint  ustride,
GLint  uorder,
GLdouble  v1,
GLdouble  v2,
GLint  vstride,
GLint  vorder,
const GLdouble points 
) [static]
static void debug_glMapVertexAttrib2fAPPLE ( GLuint  index,
GLuint  size,
GLfloat  u1,
GLfloat  u2,
GLint  ustride,
GLint  uorder,
GLfloat  v1,
GLfloat  v2,
GLint  vstride,
GLint  vorder,
const GLfloat points 
) [static]
static void debug_glMaterialf ( GLenum  face,
GLenum  pname,
GLfloat  param 
) [static]
static void debug_glMaterialfv ( GLenum  face,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glMateriali ( GLenum  face,
GLenum  pname,
GLint  param 
) [static]
static void debug_glMaterialiv ( GLenum  face,
GLenum  pname,
const GLint params 
) [static]
static void debug_glMaterialx ( GLenum  face,
GLenum  pname,
GLfixed  param 
) [static]
static void debug_glMaterialxv ( GLenum  face,
GLenum  pname,
const GLfixed params 
) [static]
static void debug_glMatrixFrustumEXT ( GLenum  mode,
GLdouble  left,
GLdouble  right,
GLdouble  bottom,
GLdouble  top,
GLdouble  zNear,
GLdouble  zFar 
) [static]
static void debug_glMatrixIndexPointerARB ( GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glMatrixIndexPointerOES ( GLint  size,
GLenum  type,
GLsizei  stride,
GLvoid pointer 
) [static]
static void debug_glMatrixIndexubvARB ( GLint  size,
const GLubyte indices 
) [static]
static void debug_glMatrixIndexuivARB ( GLint  size,
const GLuint indices 
) [static]
static void debug_glMatrixIndexusvARB ( GLint  size,
const GLushort indices 
) [static]
static void debug_glMatrixLoaddEXT ( GLenum  mode,
const GLdouble m 
) [static]
static void debug_glMatrixLoadfEXT ( GLenum  mode,
const GLfloat m 
) [static]
static void debug_glMatrixLoadIdentityEXT ( GLenum  mode) [static]
static void debug_glMatrixLoadTransposedEXT ( GLenum  mode,
const GLdouble m 
) [static]
static void debug_glMatrixLoadTransposefEXT ( GLenum  mode,
const GLfloat m 
) [static]
static void debug_glMatrixMode ( GLenum  mode) [static]
static void debug_glMatrixMultdEXT ( GLenum  mode,
const GLdouble m 
) [static]
static void debug_glMatrixMultfEXT ( GLenum  mode,
const GLfloat m 
) [static]
static void debug_glMatrixMultTransposedEXT ( GLenum  mode,
const GLdouble m 
) [static]
static void debug_glMatrixMultTransposefEXT ( GLenum  mode,
const GLfloat m 
) [static]
static void debug_glMatrixOrthoEXT ( GLenum  mode,
GLdouble  left,
GLdouble  right,
GLdouble  bottom,
GLdouble  top,
GLdouble  zNear,
GLdouble  zFar 
) [static]
static void debug_glMatrixPopEXT ( GLenum  mode) [static]
static void debug_glMatrixPushEXT ( GLenum  mode) [static]
static void debug_glMatrixRotatedEXT ( GLenum  mode,
GLdouble  angle,
GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glMatrixRotatefEXT ( GLenum  mode,
GLfloat  angle,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glMatrixScaledEXT ( GLenum  mode,
GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glMatrixScalefEXT ( GLenum  mode,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glMatrixTranslatedEXT ( GLenum  mode,
GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glMatrixTranslatefEXT ( GLenum  mode,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glMemoryBarrier ( GLbitfield  barriers) [static]
static void debug_glMemoryBarrierEXT ( GLbitfield  barriers) [static]
static void debug_glMinmax ( GLenum  target,
GLenum  internalformat,
GLboolean  sink 
) [static]
static void debug_glMinmaxEXT ( GLenum  target,
GLenum  internalformat,
GLboolean  sink 
) [static]
static void debug_glMinSampleShading ( GLclampf  value) [static]
static void debug_glMinSampleShadingARB ( GLclampf  value) [static]
static void debug_glMultiDrawArrays ( GLenum  mode,
const GLint first,
const GLsizei count,
GLsizei  primcount 
) [static]
static void debug_glMultiDrawArraysEXT ( GLenum  mode,
const GLint first,
const GLsizei count,
GLsizei  primcount 
) [static]
static void debug_glMultiDrawArraysIndirect ( GLenum  mode,
const GLvoid indirect,
GLsizei  primcount,
GLsizei  stride 
) [static]
static void debug_glMultiDrawArraysIndirectAMD ( GLenum  mode,
const GLvoid indirect,
GLsizei  primcount,
GLsizei  stride 
) [static]
static void debug_glMultiDrawElementArrayAPPLE ( GLenum  mode,
const GLint first,
const GLsizei count,
GLsizei  primcount 
) [static]
static void debug_glMultiDrawElements ( GLenum  mode,
const GLsizei count,
GLenum  type,
const GLvoid *const *  indices,
GLsizei  primcount 
) [static]
static void debug_glMultiDrawElementsBaseVertex ( GLenum  mode,
const GLsizei count,
GLenum  type,
const GLvoid *const *  indices,
GLsizei  primcount,
const GLint basevertex 
) [static]
static void debug_glMultiDrawElementsEXT ( GLenum  mode,
const GLsizei count,
GLenum  type,
const GLvoid **  indices,
GLsizei  primcount 
) [static]
static void debug_glMultiDrawElementsIndirect ( GLenum  mode,
GLenum  type,
const GLvoid indirect,
GLsizei  primcount,
GLsizei  stride 
) [static]
static void debug_glMultiDrawElementsIndirectAMD ( GLenum  mode,
GLenum  type,
const GLvoid indirect,
GLsizei  primcount,
GLsizei  stride 
) [static]
static void debug_glMultiDrawRangeElementArrayAPPLE ( GLenum  mode,
GLuint  start,
GLuint  end,
const GLint first,
const GLsizei count,
GLsizei  primcount 
) [static]
static void debug_glMultiModeDrawArraysIBM ( const GLenum mode,
const GLint first,
const GLsizei count,
GLsizei  primcount,
GLint  modestride 
) [static]
static void debug_glMultiModeDrawElementsIBM ( const GLenum mode,
const GLsizei count,
GLenum  type,
const GLvoid *const *  indices,
GLsizei  primcount,
GLint  modestride 
) [static]
static void debug_glMultiTexBufferEXT ( GLenum  texunit,
GLenum  target,
GLenum  internalformat,
GLuint  buffer 
) [static]
static void debug_glMultiTexCoord1d ( GLenum  target,
GLdouble  s 
) [static]
static void debug_glMultiTexCoord1dARB ( GLenum  target,
GLdouble  s 
) [static]
static void debug_glMultiTexCoord1dv ( GLenum  target,
const GLdouble v 
) [static]
static void debug_glMultiTexCoord1dvARB ( GLenum  target,
const GLdouble v 
) [static]
static void debug_glMultiTexCoord1f ( GLenum  target,
GLfloat  s 
) [static]
static void debug_glMultiTexCoord1fARB ( GLenum  target,
GLfloat  s 
) [static]
static void debug_glMultiTexCoord1fv ( GLenum  target,
const GLfloat v 
) [static]
static void debug_glMultiTexCoord1fvARB ( GLenum  target,
const GLfloat v 
) [static]
static void debug_glMultiTexCoord1hNV ( GLenum  target,
GLhalfNV  s 
) [static]
static void debug_glMultiTexCoord1hvNV ( GLenum  target,
const GLhalfNV v 
) [static]
static void debug_glMultiTexCoord1i ( GLenum  target,
GLint  s 
) [static]
static void debug_glMultiTexCoord1iARB ( GLenum  target,
GLint  s 
) [static]
static void debug_glMultiTexCoord1iv ( GLenum  target,
const GLint v 
) [static]
static void debug_glMultiTexCoord1ivARB ( GLenum  target,
const GLint v 
) [static]
static void debug_glMultiTexCoord1s ( GLenum  target,
GLshort  s 
) [static]
static void debug_glMultiTexCoord1sARB ( GLenum  target,
GLshort  s 
) [static]
static void debug_glMultiTexCoord1sv ( GLenum  target,
const GLshort v 
) [static]
static void debug_glMultiTexCoord1svARB ( GLenum  target,
const GLshort v 
) [static]
static void debug_glMultiTexCoord2d ( GLenum  target,
GLdouble  s,
GLdouble  t 
) [static]
static void debug_glMultiTexCoord2dARB ( GLenum  target,
GLdouble  s,
GLdouble  t 
) [static]
static void debug_glMultiTexCoord2dv ( GLenum  target,
const GLdouble v 
) [static]
static void debug_glMultiTexCoord2dvARB ( GLenum  target,
const GLdouble v 
) [static]
static void debug_glMultiTexCoord2f ( GLenum  target,
GLfloat  s,
GLfloat  t 
) [static]
static void debug_glMultiTexCoord2fARB ( GLenum  target,
GLfloat  s,
GLfloat  t 
) [static]
static void debug_glMultiTexCoord2fv ( GLenum  target,
const GLfloat v 
) [static]
static void debug_glMultiTexCoord2fvARB ( GLenum  target,
const GLfloat v 
) [static]
static void debug_glMultiTexCoord2hNV ( GLenum  target,
GLhalfNV  s,
GLhalfNV  t 
) [static]
static void debug_glMultiTexCoord2hvNV ( GLenum  target,
const GLhalfNV v 
) [static]
static void debug_glMultiTexCoord2i ( GLenum  target,
GLint  s,
GLint  t 
) [static]
static void debug_glMultiTexCoord2iARB ( GLenum  target,
GLint  s,
GLint  t 
) [static]
static void debug_glMultiTexCoord2iv ( GLenum  target,
const GLint v 
) [static]
static void debug_glMultiTexCoord2ivARB ( GLenum  target,
const GLint v 
) [static]
static void debug_glMultiTexCoord2s ( GLenum  target,
GLshort  s,
GLshort  t 
) [static]
static void debug_glMultiTexCoord2sARB ( GLenum  target,
GLshort  s,
GLshort  t 
) [static]
static void debug_glMultiTexCoord2sv ( GLenum  target,
const GLshort v 
) [static]
static void debug_glMultiTexCoord2svARB ( GLenum  target,
const GLshort v 
) [static]
static void debug_glMultiTexCoord3d ( GLenum  target,
GLdouble  s,
GLdouble  t,
GLdouble  r 
) [static]
static void debug_glMultiTexCoord3dARB ( GLenum  target,
GLdouble  s,
GLdouble  t,
GLdouble  r 
) [static]
static void debug_glMultiTexCoord3dv ( GLenum  target,
const GLdouble v 
) [static]
static void debug_glMultiTexCoord3dvARB ( GLenum  target,
const GLdouble v 
) [static]
static void debug_glMultiTexCoord3f ( GLenum  target,
GLfloat  s,
GLfloat  t,
GLfloat  r 
) [static]
static void debug_glMultiTexCoord3fARB ( GLenum  target,
GLfloat  s,
GLfloat  t,
GLfloat  r 
) [static]
static void debug_glMultiTexCoord3fv ( GLenum  target,
const GLfloat v 
) [static]
static void debug_glMultiTexCoord3fvARB ( GLenum  target,
const GLfloat v 
) [static]
static void debug_glMultiTexCoord3hNV ( GLenum  target,
GLhalfNV  s,
GLhalfNV  t,
GLhalfNV  r 
) [static]
static void debug_glMultiTexCoord3hvNV ( GLenum  target,
const GLhalfNV v 
) [static]
static void debug_glMultiTexCoord3i ( GLenum  target,
GLint  s,
GLint  t,
GLint  r 
) [static]
static void debug_glMultiTexCoord3iARB ( GLenum  target,
GLint  s,
GLint  t,
GLint  r 
) [static]
static void debug_glMultiTexCoord3iv ( GLenum  target,
const GLint v 
) [static]
static void debug_glMultiTexCoord3ivARB ( GLenum  target,
const GLint v 
) [static]
static void debug_glMultiTexCoord3s ( GLenum  target,
GLshort  s,
GLshort  t,
GLshort  r 
) [static]
static void debug_glMultiTexCoord3sARB ( GLenum  target,
GLshort  s,
GLshort  t,
GLshort  r 
) [static]
static void debug_glMultiTexCoord3sv ( GLenum  target,
const GLshort v 
) [static]
static void debug_glMultiTexCoord3svARB ( GLenum  target,
const GLshort v 
) [static]
static void debug_glMultiTexCoord4d ( GLenum  target,
GLdouble  s,
GLdouble  t,
GLdouble  r,
GLdouble  q 
) [static]
static void debug_glMultiTexCoord4dARB ( GLenum  target,
GLdouble  s,
GLdouble  t,
GLdouble  r,
GLdouble  q 
) [static]
static void debug_glMultiTexCoord4dv ( GLenum  target,
const GLdouble v 
) [static]
static void debug_glMultiTexCoord4dvARB ( GLenum  target,
const GLdouble v 
) [static]
static void debug_glMultiTexCoord4f ( GLenum  target,
GLfloat  s,
GLfloat  t,
GLfloat  r,
GLfloat  q 
) [static]
static void debug_glMultiTexCoord4fARB ( GLenum  target,
GLfloat  s,
GLfloat  t,
GLfloat  r,
GLfloat  q 
) [static]
static void debug_glMultiTexCoord4fv ( GLenum  target,
const GLfloat v 
) [static]
static void debug_glMultiTexCoord4fvARB ( GLenum  target,
const GLfloat v 
) [static]
static void debug_glMultiTexCoord4hNV ( GLenum  target,
GLhalfNV  s,
GLhalfNV  t,
GLhalfNV  r,
GLhalfNV  q 
) [static]
static void debug_glMultiTexCoord4hvNV ( GLenum  target,
const GLhalfNV v 
) [static]
static void debug_glMultiTexCoord4i ( GLenum  target,
GLint  s,
GLint  t,
GLint  r,
GLint  q 
) [static]
static void debug_glMultiTexCoord4iARB ( GLenum  target,
GLint  s,
GLint  t,
GLint  r,
GLint  q 
) [static]
static void debug_glMultiTexCoord4iv ( GLenum  target,
const GLint v 
) [static]
static void debug_glMultiTexCoord4ivARB ( GLenum  target,
const GLint v 
) [static]
static void debug_glMultiTexCoord4s ( GLenum  target,
GLshort  s,
GLshort  t,
GLshort  r,
GLshort  q 
) [static]
static void debug_glMultiTexCoord4sARB ( GLenum  target,
GLshort  s,
GLshort  t,
GLshort  r,
GLshort  q 
) [static]
static void debug_glMultiTexCoord4sv ( GLenum  target,
const GLshort v 
) [static]
static void debug_glMultiTexCoord4svARB ( GLenum  target,
const GLshort v 
) [static]
static void debug_glMultiTexCoord4x ( GLenum  target,
GLfixed  s,
GLfixed  t,
GLfixed  r,
GLfixed  q 
) [static]
static void debug_glMultiTexCoordP1ui ( GLenum  texture,
GLenum  type,
GLuint  coords 
) [static]
static void debug_glMultiTexCoordP1uiv ( GLenum  texture,
GLenum  type,
const GLuint coords 
) [static]
static void debug_glMultiTexCoordP2ui ( GLenum  texture,
GLenum  type,
GLuint  coords 
) [static]
static void debug_glMultiTexCoordP2uiv ( GLenum  texture,
GLenum  type,
const GLuint coords 
) [static]
static void debug_glMultiTexCoordP3ui ( GLenum  texture,
GLenum  type,
GLuint  coords 
) [static]
static void debug_glMultiTexCoordP3uiv ( GLenum  texture,
GLenum  type,
const GLuint coords 
) [static]
static void debug_glMultiTexCoordP4ui ( GLenum  texture,
GLenum  type,
GLuint  coords 
) [static]
static void debug_glMultiTexCoordP4uiv ( GLenum  texture,
GLenum  type,
const GLuint coords 
) [static]
static void debug_glMultiTexCoordPointerEXT ( GLenum  texunit,
GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glMultiTexEnvfEXT ( GLenum  texunit,
GLenum  target,
GLenum  pname,
GLfloat  param 
) [static]
static void debug_glMultiTexEnvfvEXT ( GLenum  texunit,
GLenum  target,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glMultiTexEnviEXT ( GLenum  texunit,
GLenum  target,
GLenum  pname,
GLint  param 
) [static]
static void debug_glMultiTexEnvivEXT ( GLenum  texunit,
GLenum  target,
GLenum  pname,
const GLint params 
) [static]
static void debug_glMultiTexGendEXT ( GLenum  texunit,
GLenum  coord,
GLenum  pname,
GLdouble  param 
) [static]
static void debug_glMultiTexGendvEXT ( GLenum  texunit,
GLenum  coord,
GLenum  pname,
const GLdouble params 
) [static]
static void debug_glMultiTexGenfEXT ( GLenum  texunit,
GLenum  coord,
GLenum  pname,
GLfloat  param 
) [static]
static void debug_glMultiTexGenfvEXT ( GLenum  texunit,
GLenum  coord,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glMultiTexGeniEXT ( GLenum  texunit,
GLenum  coord,
GLenum  pname,
GLint  param 
) [static]
static void debug_glMultiTexGenivEXT ( GLenum  texunit,
GLenum  coord,
GLenum  pname,
const GLint params 
) [static]
static void debug_glMultiTexImage1DEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLint  internalformat,
GLsizei  width,
GLint  border,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glMultiTexImage2DEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLint  internalformat,
GLsizei  width,
GLsizei  height,
GLint  border,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glMultiTexImage3DEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLint  internalformat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLint  border,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glMultiTexParameterfEXT ( GLenum  texunit,
GLenum  target,
GLenum  pname,
GLfloat  param 
) [static]
static void debug_glMultiTexParameterfvEXT ( GLenum  texunit,
GLenum  target,
GLenum  pname,
const GLfloat param 
) [static]
static void debug_glMultiTexParameteriEXT ( GLenum  texunit,
GLenum  target,
GLenum  pname,
GLint  param 
) [static]
static void debug_glMultiTexParameterIivEXT ( GLenum  texunit,
GLenum  target,
GLenum  pname,
const GLint params 
) [static]
static void debug_glMultiTexParameterIuivEXT ( GLenum  texunit,
GLenum  target,
GLenum  pname,
const GLuint params 
) [static]
static void debug_glMultiTexParameterivEXT ( GLenum  texunit,
GLenum  target,
GLenum  pname,
const GLint param 
) [static]
static void debug_glMultiTexRenderbufferEXT ( GLenum  texunit,
GLenum  target,
GLuint  renderbuffer 
) [static]
static void debug_glMultiTexSubImage1DEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLint  xoffset,
GLsizei  width,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glMultiTexSubImage2DEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glMultiTexSubImage3DEXT ( GLenum  texunit,
GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glMultMatrixd ( const GLdouble m) [static]
static void debug_glMultMatrixf ( const GLfloat m) [static]
static void debug_glMultMatrixx ( const GLfixed m) [static]
static void debug_glMultTransposeMatrixd ( const GLdouble m) [static]
static void debug_glMultTransposeMatrixdARB ( const GLdouble m) [static]
static void debug_glMultTransposeMatrixf ( const GLfloat m) [static]
static void debug_glMultTransposeMatrixfARB ( const GLfloat m) [static]
static void debug_glNamedBufferDataEXT ( GLuint  buffer,
GLsizeiptr  size,
const GLvoid data,
GLenum  usage 
) [static]
static void debug_glNamedBufferSubDataEXT ( GLuint  buffer,
GLintptr  offset,
GLsizeiptr  size,
const GLvoid data 
) [static]
static void debug_glNamedCopyBufferSubDataEXT ( GLuint  readBuffer,
GLuint  writeBuffer,
GLintptr  readOffset,
GLintptr  writeOffset,
GLsizeiptr  size 
) [static]
static void debug_glNamedFramebufferParameteriEXT ( GLuint  framebuffer,
GLenum  pname,
GLint  param 
) [static]
static void debug_glNamedFramebufferRenderbufferEXT ( GLuint  framebuffer,
GLenum  attachment,
GLenum  renderbuffertarget,
GLuint  renderbuffer 
) [static]
static void debug_glNamedFramebufferTexture1DEXT ( GLuint  framebuffer,
GLenum  attachment,
GLenum  textarget,
GLuint  texture,
GLint  level 
) [static]
static void debug_glNamedFramebufferTexture2DEXT ( GLuint  framebuffer,
GLenum  attachment,
GLenum  textarget,
GLuint  texture,
GLint  level 
) [static]
static void debug_glNamedFramebufferTexture3DEXT ( GLuint  framebuffer,
GLenum  attachment,
GLenum  textarget,
GLuint  texture,
GLint  level,
GLint  zoffset 
) [static]
static void debug_glNamedFramebufferTextureEXT ( GLuint  framebuffer,
GLenum  attachment,
GLuint  texture,
GLint  level 
) [static]
static void debug_glNamedFramebufferTextureFaceEXT ( GLuint  framebuffer,
GLenum  attachment,
GLuint  texture,
GLint  level,
GLenum  face 
) [static]
static void debug_glNamedFramebufferTextureLayerEXT ( GLuint  framebuffer,
GLenum  attachment,
GLuint  texture,
GLint  level,
GLint  layer 
) [static]
static void debug_glNamedProgramLocalParameter4dEXT ( GLuint  program,
GLenum  target,
GLuint  index,
GLdouble  x,
GLdouble  y,
GLdouble  z,
GLdouble  w 
) [static]
static void debug_glNamedProgramLocalParameter4dvEXT ( GLuint  program,
GLenum  target,
GLuint  index,
const GLdouble params 
) [static]
static void debug_glNamedProgramLocalParameter4fEXT ( GLuint  program,
GLenum  target,
GLuint  index,
GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
) [static]
static void debug_glNamedProgramLocalParameter4fvEXT ( GLuint  program,
GLenum  target,
GLuint  index,
const GLfloat params 
) [static]
static void debug_glNamedProgramLocalParameterI4iEXT ( GLuint  program,
GLenum  target,
GLuint  index,
GLint  x,
GLint  y,
GLint  z,
GLint  w 
) [static]
static void debug_glNamedProgramLocalParameterI4ivEXT ( GLuint  program,
GLenum  target,
GLuint  index,
const GLint params 
) [static]
static void debug_glNamedProgramLocalParameterI4uiEXT ( GLuint  program,
GLenum  target,
GLuint  index,
GLuint  x,
GLuint  y,
GLuint  z,
GLuint  w 
) [static]
static void debug_glNamedProgramLocalParameterI4uivEXT ( GLuint  program,
GLenum  target,
GLuint  index,
const GLuint params 
) [static]
static void debug_glNamedProgramLocalParameters4fvEXT ( GLuint  program,
GLenum  target,
GLuint  index,
GLsizei  count,
const GLfloat params 
) [static]
static void debug_glNamedProgramLocalParametersI4ivEXT ( GLuint  program,
GLenum  target,
GLuint  index,
GLsizei  count,
const GLint params 
) [static]
static void debug_glNamedProgramLocalParametersI4uivEXT ( GLuint  program,
GLenum  target,
GLuint  index,
GLsizei  count,
const GLuint params 
) [static]
static void debug_glNamedProgramStringEXT ( GLuint  program,
GLenum  target,
GLenum  format,
GLsizei  len,
const GLvoid string 
) [static]
static void debug_glNamedRenderbufferStorageEXT ( GLuint  renderbuffer,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glNamedRenderbufferStorageMultisampleCoverageEXT ( GLuint  renderbuffer,
GLsizei  coverageSamples,
GLsizei  colorSamples,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glNamedRenderbufferStorageMultisampleEXT ( GLuint  renderbuffer,
GLsizei  samples,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glNamedStringARB ( GLenum  type,
GLint  namelen,
const GLchar name,
GLint  stringlen,
const GLchar string 
) [static]
static GLuint debug_glNewBufferRegion ( GLenum  region) [static]
static void debug_glNewList ( GLuint  list,
GLenum  mode 
) [static]
static GLuint debug_glNewObjectBufferATI ( GLsizei  size,
const GLvoid pointer,
GLenum  usage 
) [static]
static void debug_glNormal3b ( GLbyte  nx,
GLbyte  ny,
GLbyte  nz 
) [static]
static void debug_glNormal3bv ( const GLbyte v) [static]
static void debug_glNormal3d ( GLdouble  nx,
GLdouble  ny,
GLdouble  nz 
) [static]
static void debug_glNormal3dv ( const GLdouble v) [static]
static void debug_glNormal3f ( GLfloat  nx,
GLfloat  ny,
GLfloat  nz 
) [static]
static void debug_glNormal3fv ( const GLfloat v) [static]
static void debug_glNormal3fVertex3fSUN ( GLfloat  nx,
GLfloat  ny,
GLfloat  nz,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glNormal3fVertex3fvSUN ( const GLfloat n,
const GLfloat v 
) [static]
static void debug_glNormal3hNV ( GLhalfNV  nx,
GLhalfNV  ny,
GLhalfNV  nz 
) [static]
static void debug_glNormal3hvNV ( const GLhalfNV v) [static]
static void debug_glNormal3i ( GLint  nx,
GLint  ny,
GLint  nz 
) [static]
static void debug_glNormal3iv ( const GLint v) [static]
static void debug_glNormal3s ( GLshort  nx,
GLshort  ny,
GLshort  nz 
) [static]
static void debug_glNormal3sv ( const GLshort v) [static]
static void debug_glNormal3x ( GLfixed  nx,
GLfixed  ny,
GLfixed  nz 
) [static]
static void debug_glNormalFormatNV ( GLenum  type,
GLsizei  stride 
) [static]
static void debug_glNormalP3ui ( GLenum  type,
GLuint  coords 
) [static]
static void debug_glNormalP3uiv ( GLenum  type,
const GLuint coords 
) [static]
static void debug_glNormalPointer ( GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glNormalPointerEXT ( GLenum  type,
GLsizei  stride,
GLsizei  count,
const GLvoid pointer 
) [static]
static void debug_glNormalPointerListIBM ( GLenum  type,
GLint  stride,
const GLvoid **  pointer,
GLint  ptrstride 
) [static]
static void debug_glNormalPointervINTEL ( GLenum  type,
const GLvoid **  pointer 
) [static]
static void debug_glNormalStream3bATI ( GLenum  stream,
GLbyte  x,
GLbyte  y,
GLbyte  z 
) [static]
static void debug_glNormalStream3bvATI ( GLenum  stream,
const GLbyte coords 
) [static]
static void debug_glNormalStream3dATI ( GLenum  stream,
GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glNormalStream3dvATI ( GLenum  stream,
const GLdouble coords 
) [static]
static void debug_glNormalStream3fATI ( GLenum  stream,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glNormalStream3fvATI ( GLenum  stream,
const GLfloat coords 
) [static]
static void debug_glNormalStream3iATI ( GLenum  stream,
GLint  x,
GLint  y,
GLint  z 
) [static]
static void debug_glNormalStream3ivATI ( GLenum  stream,
const GLint coords 
) [static]
static void debug_glNormalStream3sATI ( GLenum  stream,
GLshort  x,
GLshort  y,
GLshort  z 
) [static]
static void debug_glNormalStream3svATI ( GLenum  stream,
const GLshort coords 
) [static]
static void debug_glObjectLabel ( GLenum  identifier,
GLuint  name,
GLsizei  length,
const GLchar label 
) [static]
static void debug_glObjectPtrLabel ( const GLvoid ptr,
GLsizei  length,
const GLchar label 
) [static]
static GLenum debug_glObjectPurgeableAPPLE ( GLenum  objectType,
GLuint  name,
GLenum  option 
) [static]
static GLenum debug_glObjectUnpurgeableAPPLE ( GLenum  objectType,
GLuint  name,
GLenum  option 
) [static]
static void debug_glOrtho ( GLdouble  left,
GLdouble  right,
GLdouble  bottom,
GLdouble  top,
GLdouble  zNear,
GLdouble  zFar 
) [static]
static void debug_glOrthof ( GLfloat  left,
GLfloat  right,
GLfloat  bottom,
GLfloat  top,
GLfloat  zNear,
GLfloat  zFar 
) [static]
static void debug_glOrthofOES ( GLfloat  l,
GLfloat  r,
GLfloat  b,
GLfloat  t,
GLfloat  n,
GLfloat  f 
) [static]
static void debug_glOrthox ( GLfixed  left,
GLfixed  right,
GLfixed  bottom,
GLfixed  top,
GLfixed  zNear,
GLfixed  zFar 
) [static]
static void debug_glPassTexCoordATI ( GLuint  dst,
GLuint  coord,
GLenum  swizzle 
) [static]
static void debug_glPassThrough ( GLfloat  token) [static]
static void debug_glPatchParameterfv ( GLenum  pname,
const GLfloat values 
) [static]
static void debug_glPatchParameteri ( GLenum  pname,
GLint  value 
) [static]
static void debug_glPathColorGenNV ( GLenum  color,
GLenum  genMode,
GLenum  colorFormat,
const GLfloat coeffs 
) [static]
static void debug_glPathCommandsNV ( GLuint  path,
GLsizei  numCommands,
const GLubyte commands,
GLsizei  numCoords,
GLenum  coordType,
const GLvoid coords 
) [static]
static void debug_glPathCoordsNV ( GLuint  path,
GLsizei  numCoords,
GLenum  coordType,
const GLvoid coords 
) [static]
static void debug_glPathCoverDepthFuncNV ( GLenum  zfunc) [static]
static void debug_glPathDashArrayNV ( GLuint  path,
GLsizei  dashCount,
const GLfloat dashArray 
) [static]
static void debug_glPathFogGenNV ( GLenum  genMode) [static]
static void debug_glPathGlyphRangeNV ( GLuint  firstPathName,
GLenum  fontTarget,
const GLvoid fontName,
GLbitfield  fontStyle,
GLuint  firstGlyph,
GLsizei  numGlyphs,
GLenum  handleMissingGlyphs,
GLuint  pathParameterTemplate,
GLfloat  emScale 
) [static]
static void debug_glPathGlyphsNV ( GLuint  firstPathName,
GLenum  fontTarget,
const GLvoid fontName,
GLbitfield  fontStyle,
GLsizei  numGlyphs,
GLenum  type,
const GLvoid charcodes,
GLenum  handleMissingGlyphs,
GLuint  pathParameterTemplate,
GLfloat  emScale 
) [static]
static void debug_glPathParameterfNV ( GLuint  path,
GLenum  pname,
GLfloat  value 
) [static]
static void debug_glPathParameterfvNV ( GLuint  path,
GLenum  pname,
const GLfloat value 
) [static]
static void debug_glPathParameteriNV ( GLuint  path,
GLenum  pname,
GLint  value 
) [static]
static void debug_glPathParameterivNV ( GLuint  path,
GLenum  pname,
const GLint value 
) [static]
static void debug_glPathStencilDepthOffsetNV ( GLfloat  factor,
GLfloat  units 
) [static]
static void debug_glPathStencilFuncNV ( GLenum  func,
GLint  ref,
GLuint  mask 
) [static]
static void debug_glPathStringNV ( GLuint  path,
GLenum  format,
GLsizei  length,
const GLvoid pathString 
) [static]
static void debug_glPathSubCommandsNV ( GLuint  path,
GLsizei  commandStart,
GLsizei  commandsToDelete,
GLsizei  numCommands,
const GLubyte commands,
GLsizei  numCoords,
GLenum  coordType,
const GLvoid coords 
) [static]
static void debug_glPathSubCoordsNV ( GLuint  path,
GLsizei  coordStart,
GLsizei  numCoords,
GLenum  coordType,
const GLvoid coords 
) [static]
static void debug_glPathTexGenNV ( GLenum  texCoordSet,
GLenum  genMode,
GLint  components,
const GLfloat coeffs 
) [static]
static void debug_glPauseTransformFeedback ( void  ) [static]
static void debug_glPixelDataRangeNV ( GLenum  target,
GLsizei  size,
const GLvoid pointer 
) [static]
static void debug_glPixelMapfv ( GLenum  map,
GLsizei  mapsize,
const GLfloat values 
) [static]
static void debug_glPixelMapuiv ( GLenum  map,
GLsizei  mapsize,
const GLuint values 
) [static]
static void debug_glPixelMapusv ( GLenum  map,
GLsizei  mapsize,
const GLushort values 
) [static]
static void debug_glPixelStoref ( GLenum  pname,
GLfloat  param 
) [static]
static void debug_glPixelStorei ( GLenum  pname,
GLint  param 
) [static]
static void debug_glPixelTexGenParameterfSGIS ( GLenum  pname,
GLfloat  param 
) [static]
static void debug_glPixelTexGenParameterfvSGIS ( GLenum  pname,
const GLfloat params 
) [static]
static void debug_glPixelTexGenParameteriSGIS ( GLenum  pname,
GLint  param 
) [static]
static void debug_glPixelTexGenParameterivSGIS ( GLenum  pname,
const GLint params 
) [static]
static void debug_glPixelTexGenSGIX ( GLenum  mode) [static]
static void debug_glPixelTransferf ( GLenum  pname,
GLfloat  param 
) [static]
static void debug_glPixelTransferi ( GLenum  pname,
GLint  param 
) [static]
static void debug_glPixelTransformParameterfEXT ( GLenum  target,
GLenum  pname,
const GLfloat  param 
) [static]
static void debug_glPixelTransformParameterfvEXT ( GLenum  target,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glPixelTransformParameteriEXT ( GLenum  target,
GLenum  pname,
const GLint  param 
) [static]
static void debug_glPixelTransformParameterivEXT ( GLenum  target,
GLenum  pname,
const GLint params 
) [static]
static void debug_glPixelZoom ( GLfloat  xfactor,
GLfloat  yfactor 
) [static]
static void debug_glPNTrianglesfATI ( GLenum  pname,
GLfloat  param 
) [static]
static void debug_glPNTrianglesiATI ( GLenum  pname,
GLint  param 
) [static]
static GLboolean debug_glPointAlongPathNV ( GLuint  path,
GLsizei  startSegment,
GLsizei  numSegments,
GLfloat  distance,
GLfloat x,
GLfloat y,
GLfloat tangentX,
GLfloat tangentY 
) [static]
static void debug_glPointParameterf ( GLenum  pname,
GLfloat  param 
) [static]
static void debug_glPointParameterfARB ( GLenum  pname,
GLfloat  param 
) [static]
static void debug_glPointParameterfEXT ( GLenum  pname,
GLfloat  param 
) [static]
static void debug_glPointParameterfSGIS ( GLenum  pname,
GLfloat  param 
) [static]
static void debug_glPointParameterfv ( GLenum  pname,
const GLfloat params 
) [static]
static void debug_glPointParameterfvARB ( GLenum  pname,
const GLfloat params 
) [static]
static void debug_glPointParameterfvEXT ( GLenum  pname,
const GLfloat params 
) [static]
static void debug_glPointParameterfvSGIS ( GLenum  pname,
const GLfloat params 
) [static]
static void debug_glPointParameteri ( GLenum  pname,
GLint  param 
) [static]
static void debug_glPointParameteriNV ( GLenum  pname,
GLint  param 
) [static]
static void debug_glPointParameteriv ( GLenum  pname,
const GLint params 
) [static]
static void debug_glPointParameterivNV ( GLenum  pname,
const GLint params 
) [static]
static void debug_glPointParameterx ( GLenum  pname,
GLfixed  param 
) [static]
static void debug_glPointParameterxv ( GLenum  pname,
const GLfixed params 
) [static]
static void debug_glPointSize ( GLfloat  size) [static]
static void debug_glPointSizePointerOES ( GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glPointSizex ( GLfixed  size) [static]
static GLint debug_glPollAsyncSGIX ( GLuint markerp) [static]
static GLint debug_glPollInstrumentsSGIX ( GLint marker_p) [static]
static void debug_glPolygonMode ( GLenum  face,
GLenum  mode 
) [static]
static void debug_glPolygonOffset ( GLfloat  factor,
GLfloat  units 
) [static]
static void debug_glPolygonOffsetEXT ( GLfloat  factor,
GLfloat  bias 
) [static]
static void debug_glPolygonOffsetx ( GLfixed  factor,
GLfixed  units 
) [static]
static void debug_glPolygonStipple ( const GLubyte mask) [static]
static void debug_glPopAttrib ( void  ) [static]
static void debug_glPopClientAttrib ( void  ) [static]
static void debug_glPopDebugGroup ( void  ) [static]
static void debug_glPopGroupMarkerEXT ( void  ) [static]
static void debug_glPopMatrix ( void  ) [static]
static void debug_glPopName ( void  ) [static]
static void debug_glPresentFrameDualFillNV ( GLuint  video_slot,
GLuint64EXT  minPresentTime,
GLuint  beginPresentTimeId,
GLuint  presentDurationId,
GLenum  type,
GLenum  target0,
GLuint  fill0,
GLenum  target1,
GLuint  fill1,
GLenum  target2,
GLuint  fill2,
GLenum  target3,
GLuint  fill3 
) [static]
static void debug_glPresentFrameKeyedNV ( GLuint  video_slot,
GLuint64EXT  minPresentTime,
GLuint  beginPresentTimeId,
GLuint  presentDurationId,
GLenum  type,
GLenum  target0,
GLuint  fill0,
GLuint  key0,
GLenum  target1,
GLuint  fill1,
GLuint  key1 
) [static]
static void debug_glPrimitiveRestartIndex ( GLuint  index) [static]
static void debug_glPrimitiveRestartIndexNV ( GLuint  index) [static]
static void debug_glPrimitiveRestartNV ( void  ) [static]
static void debug_glPrioritizeTextures ( GLsizei  n,
const GLuint textures,
const GLclampf priorities 
) [static]
static void debug_glPrioritizeTexturesEXT ( GLsizei  n,
const GLuint textures,
const GLclampf priorities 
) [static]
static void debug_glProgramBinary ( GLuint  program,
GLenum  binaryFormat,
const GLvoid binary,
GLsizei  length 
) [static]
static void debug_glProgramBinaryOES ( GLuint  program,
GLenum  binaryFormat,
const GLvoid binary,
GLint  length 
) [static]
static void debug_glProgramBufferParametersfvNV ( GLenum  target,
GLuint  buffer,
GLuint  index,
GLsizei  count,
const GLfloat params 
) [static]
static void debug_glProgramBufferParametersIivNV ( GLenum  target,
GLuint  buffer,
GLuint  index,
GLsizei  count,
const GLint params 
) [static]
static void debug_glProgramBufferParametersIuivNV ( GLenum  target,
GLuint  buffer,
GLuint  index,
GLsizei  count,
const GLuint params 
) [static]
static void debug_glProgramEnvParameter4dARB ( GLenum  target,
GLuint  index,
GLdouble  x,
GLdouble  y,
GLdouble  z,
GLdouble  w 
) [static]
static void debug_glProgramEnvParameter4dvARB ( GLenum  target,
GLuint  index,
const GLdouble params 
) [static]
static void debug_glProgramEnvParameter4fARB ( GLenum  target,
GLuint  index,
GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
) [static]
static void debug_glProgramEnvParameter4fvARB ( GLenum  target,
GLuint  index,
const GLfloat params 
) [static]
static void debug_glProgramEnvParameterI4iNV ( GLenum  target,
GLuint  index,
GLint  x,
GLint  y,
GLint  z,
GLint  w 
) [static]
static void debug_glProgramEnvParameterI4ivNV ( GLenum  target,
GLuint  index,
const GLint params 
) [static]
static void debug_glProgramEnvParameterI4uiNV ( GLenum  target,
GLuint  index,
GLuint  x,
GLuint  y,
GLuint  z,
GLuint  w 
) [static]
static void debug_glProgramEnvParameterI4uivNV ( GLenum  target,
GLuint  index,
const GLuint params 
) [static]
static void debug_glProgramEnvParameters4fvEXT ( GLenum  target,
GLuint  index,
GLsizei  count,
const GLfloat params 
) [static]
static void debug_glProgramEnvParametersI4ivNV ( GLenum  target,
GLuint  index,
GLsizei  count,
const GLint params 
) [static]
static void debug_glProgramEnvParametersI4uivNV ( GLenum  target,
GLuint  index,
GLsizei  count,
const GLuint params 
) [static]
static void debug_glProgramLocalParameter4dARB ( GLenum  target,
GLuint  index,
GLdouble  x,
GLdouble  y,
GLdouble  z,
GLdouble  w 
) [static]
static void debug_glProgramLocalParameter4dvARB ( GLenum  target,
GLuint  index,
const GLdouble params 
) [static]
static void debug_glProgramLocalParameter4fARB ( GLenum  target,
GLuint  index,
GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
) [static]
static void debug_glProgramLocalParameter4fvARB ( GLenum  target,
GLuint  index,
const GLfloat params 
) [static]
static void debug_glProgramLocalParameterI4iNV ( GLenum  target,
GLuint  index,
GLint  x,
GLint  y,
GLint  z,
GLint  w 
) [static]
static void debug_glProgramLocalParameterI4ivNV ( GLenum  target,
GLuint  index,
const GLint params 
) [static]
static void debug_glProgramLocalParameterI4uiNV ( GLenum  target,
GLuint  index,
GLuint  x,
GLuint  y,
GLuint  z,
GLuint  w 
) [static]
static void debug_glProgramLocalParameterI4uivNV ( GLenum  target,
GLuint  index,
const GLuint params 
) [static]
static void debug_glProgramLocalParameters4fvEXT ( GLenum  target,
GLuint  index,
GLsizei  count,
const GLfloat params 
) [static]
static void debug_glProgramLocalParametersI4ivNV ( GLenum  target,
GLuint  index,
GLsizei  count,
const GLint params 
) [static]
static void debug_glProgramLocalParametersI4uivNV ( GLenum  target,
GLuint  index,
GLsizei  count,
const GLuint params 
) [static]
static void debug_glProgramNamedParameter4dNV ( GLuint  id,
GLsizei  len,
const GLubyte name,
GLdouble  x,
GLdouble  y,
GLdouble  z,
GLdouble  w 
) [static]
static void debug_glProgramNamedParameter4dvNV ( GLuint  id,
GLsizei  len,
const GLubyte name,
const GLdouble v 
) [static]
static void debug_glProgramNamedParameter4fNV ( GLuint  id,
GLsizei  len,
const GLubyte name,
GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
) [static]
static void debug_glProgramNamedParameter4fvNV ( GLuint  id,
GLsizei  len,
const GLubyte name,
const GLfloat v 
) [static]
static void debug_glProgramParameter4dNV ( GLenum  target,
GLuint  index,
GLdouble  x,
GLdouble  y,
GLdouble  z,
GLdouble  w 
) [static]
static void debug_glProgramParameter4dvNV ( GLenum  target,
GLuint  index,
const GLdouble v 
) [static]
static void debug_glProgramParameter4fNV ( GLenum  target,
GLuint  index,
GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
) [static]
static void debug_glProgramParameter4fvNV ( GLenum  target,
GLuint  index,
const GLfloat v 
) [static]
static void debug_glProgramParameteri ( GLuint  program,
GLenum  pname,
GLint  value 
) [static]
static void debug_glProgramParameteriARB ( GLuint  program,
GLenum  pname,
GLint  value 
) [static]
static void debug_glProgramParameteriEXT ( GLuint  program,
GLenum  pname,
GLint  value 
) [static]
static void debug_glProgramParameters4dvNV ( GLenum  target,
GLuint  index,
GLsizei  count,
const GLdouble v 
) [static]
static void debug_glProgramParameters4fvNV ( GLenum  target,
GLuint  index,
GLsizei  count,
const GLfloat v 
) [static]
static void debug_glProgramStringARB ( GLenum  target,
GLenum  format,
GLsizei  len,
const GLvoid string 
) [static]
static void debug_glProgramSubroutineParametersuivNV ( GLenum  target,
GLsizei  count,
const GLuint params 
) [static]
static void debug_glProgramUniform1d ( GLuint  program,
GLint  location,
GLdouble  x 
) [static]
static void debug_glProgramUniform1dEXT ( GLuint  program,
GLint  location,
GLdouble  x 
) [static]
static void debug_glProgramUniform1dv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLdouble value 
) [static]
static void debug_glProgramUniform1dvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
const GLdouble value 
) [static]
static void debug_glProgramUniform1f ( GLuint  program,
GLint  location,
GLfloat  x 
) [static]
static void debug_glProgramUniform1fEXT ( GLuint  program,
GLint  location,
GLfloat  v0 
) [static]
static void debug_glProgramUniform1fv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLfloat value 
) [static]
static void debug_glProgramUniform1fvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
const GLfloat value 
) [static]
static void debug_glProgramUniform1i ( GLuint  program,
GLint  location,
GLint  x 
) [static]
static void debug_glProgramUniform1i64NV ( GLuint  program,
GLint  location,
GLint64EXT  x 
) [static]
static void debug_glProgramUniform1i64vNV ( GLuint  program,
GLint  location,
GLsizei  count,
const GLint64EXT value 
) [static]
static void debug_glProgramUniform1iEXT ( GLuint  program,
GLint  location,
GLint  v0 
) [static]
static void debug_glProgramUniform1iv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLint value 
) [static]
static void debug_glProgramUniform1ivEXT ( GLuint  program,
GLint  location,
GLsizei  count,
const GLint value 
) [static]
static void debug_glProgramUniform1ui ( GLuint  program,
GLint  location,
GLuint  v0 
) [static]
static void debug_glProgramUniform1ui64NV ( GLuint  program,
GLint  location,
GLuint64EXT  x 
) [static]
static void debug_glProgramUniform1ui64vNV ( GLuint  program,
GLint  location,
GLsizei  count,
const GLuint64EXT value 
) [static]
static void debug_glProgramUniform1uiEXT ( GLuint  program,
GLint  location,
GLuint  v0 
) [static]
static void debug_glProgramUniform1uiv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLuint value 
) [static]
static void debug_glProgramUniform1uivEXT ( GLuint  program,
GLint  location,
GLsizei  count,
const GLuint value 
) [static]
static void debug_glProgramUniform2d ( GLuint  program,
GLint  location,
GLdouble  x,
GLdouble  y 
) [static]
static void debug_glProgramUniform2dEXT ( GLuint  program,
GLint  location,
GLdouble  x,
GLdouble  y 
) [static]
static void debug_glProgramUniform2dv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLdouble value 
) [static]
static void debug_glProgramUniform2dvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
const GLdouble value 
) [static]
static void debug_glProgramUniform2f ( GLuint  program,
GLint  location,
GLfloat  x,
GLfloat  y 
) [static]
static void debug_glProgramUniform2fEXT ( GLuint  program,
GLint  location,
GLfloat  v0,
GLfloat  v1 
) [static]
static void debug_glProgramUniform2fv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLfloat value 
) [static]
static void debug_glProgramUniform2fvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
const GLfloat value 
) [static]
static void debug_glProgramUniform2i ( GLuint  program,
GLint  location,
GLint  x,
GLint  y 
) [static]
static void debug_glProgramUniform2i64NV ( GLuint  program,
GLint  location,
GLint64EXT  x,
GLint64EXT  y 
) [static]
static void debug_glProgramUniform2i64vNV ( GLuint  program,
GLint  location,
GLsizei  count,
const GLint64EXT value 
) [static]
static void debug_glProgramUniform2iEXT ( GLuint  program,
GLint  location,
GLint  v0,
GLint  v1 
) [static]
static void debug_glProgramUniform2iv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLint value 
) [static]
static void debug_glProgramUniform2ivEXT ( GLuint  program,
GLint  location,
GLsizei  count,
const GLint value 
) [static]
static void debug_glProgramUniform2ui ( GLuint  program,
GLint  location,
GLuint  x,
GLuint  y 
) [static]
static void debug_glProgramUniform2ui64NV ( GLuint  program,
GLint  location,
GLuint64EXT  x,
GLuint64EXT  y 
) [static]
static void debug_glProgramUniform2ui64vNV ( GLuint  program,
GLint  location,
GLsizei  count,
const GLuint64EXT value 
) [static]
static void debug_glProgramUniform2uiEXT ( GLuint  program,
GLint  location,
GLuint  v0,
GLuint  v1 
) [static]
static void debug_glProgramUniform2uiv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLuint value 
) [static]
static void debug_glProgramUniform2uivEXT ( GLuint  program,
GLint  location,
GLsizei  count,
const GLuint value 
) [static]
static void debug_glProgramUniform3d ( GLuint  program,
GLint  location,
GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glProgramUniform3dEXT ( GLuint  program,
GLint  location,
GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glProgramUniform3dv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLdouble value 
) [static]
static void debug_glProgramUniform3dvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
const GLdouble value 
) [static]
static void debug_glProgramUniform3f ( GLuint  program,
GLint  location,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glProgramUniform3fEXT ( GLuint  program,
GLint  location,
GLfloat  v0,
GLfloat  v1,
GLfloat  v2 
) [static]
static void debug_glProgramUniform3fv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLfloat value 
) [static]
static void debug_glProgramUniform3fvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
const GLfloat value 
) [static]
static void debug_glProgramUniform3i ( GLuint  program,
GLint  location,
GLint  x,
GLint  y,
GLint  z 
) [static]
static void debug_glProgramUniform3i64NV ( GLuint  program,
GLint  location,
GLint64EXT  x,
GLint64EXT  y,
GLint64EXT  z 
) [static]
static void debug_glProgramUniform3i64vNV ( GLuint  program,
GLint  location,
GLsizei  count,
const GLint64EXT value 
) [static]
static void debug_glProgramUniform3iEXT ( GLuint  program,
GLint  location,
GLint  v0,
GLint  v1,
GLint  v2 
) [static]
static void debug_glProgramUniform3iv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLint value 
) [static]
static void debug_glProgramUniform3ivEXT ( GLuint  program,
GLint  location,
GLsizei  count,
const GLint value 
) [static]
static void debug_glProgramUniform3ui ( GLuint  program,
GLint  location,
GLuint  x,
GLuint  y,
GLuint  z 
) [static]
static void debug_glProgramUniform3ui64NV ( GLuint  program,
GLint  location,
GLuint64EXT  x,
GLuint64EXT  y,
GLuint64EXT  z 
) [static]
static void debug_glProgramUniform3ui64vNV ( GLuint  program,
GLint  location,
GLsizei  count,
const GLuint64EXT value 
) [static]
static void debug_glProgramUniform3uiEXT ( GLuint  program,
GLint  location,
GLuint  v0,
GLuint  v1,
GLuint  v2 
) [static]
static void debug_glProgramUniform3uiv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLuint value 
) [static]
static void debug_glProgramUniform3uivEXT ( GLuint  program,
GLint  location,
GLsizei  count,
const GLuint value 
) [static]
static void debug_glProgramUniform4d ( GLuint  program,
GLint  location,
GLdouble  x,
GLdouble  y,
GLdouble  z,
GLdouble  w 
) [static]
static void debug_glProgramUniform4dEXT ( GLuint  program,
GLint  location,
GLdouble  x,
GLdouble  y,
GLdouble  z,
GLdouble  w 
) [static]
static void debug_glProgramUniform4dv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLdouble value 
) [static]
static void debug_glProgramUniform4dvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
const GLdouble value 
) [static]
static void debug_glProgramUniform4f ( GLuint  program,
GLint  location,
GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
) [static]
static void debug_glProgramUniform4fEXT ( GLuint  program,
GLint  location,
GLfloat  v0,
GLfloat  v1,
GLfloat  v2,
GLfloat  v3 
) [static]
static void debug_glProgramUniform4fv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLfloat value 
) [static]
static void debug_glProgramUniform4fvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
const GLfloat value 
) [static]
static void debug_glProgramUniform4i ( GLuint  program,
GLint  location,
GLint  x,
GLint  y,
GLint  z,
GLint  w 
) [static]
static void debug_glProgramUniform4i64NV ( GLuint  program,
GLint  location,
GLint64EXT  x,
GLint64EXT  y,
GLint64EXT  z,
GLint64EXT  w 
) [static]
static void debug_glProgramUniform4i64vNV ( GLuint  program,
GLint  location,
GLsizei  count,
const GLint64EXT value 
) [static]
static void debug_glProgramUniform4iEXT ( GLuint  program,
GLint  location,
GLint  v0,
GLint  v1,
GLint  v2,
GLint  v3 
) [static]
static void debug_glProgramUniform4iv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLint value 
) [static]
static void debug_glProgramUniform4ivEXT ( GLuint  program,
GLint  location,
GLsizei  count,
const GLint value 
) [static]
static void debug_glProgramUniform4ui ( GLuint  program,
GLint  location,
GLuint  x,
GLuint  y,
GLuint  z,
GLuint  w 
) [static]
static void debug_glProgramUniform4ui64NV ( GLuint  program,
GLint  location,
GLuint64EXT  x,
GLuint64EXT  y,
GLuint64EXT  z,
GLuint64EXT  w 
) [static]
static void debug_glProgramUniform4ui64vNV ( GLuint  program,
GLint  location,
GLsizei  count,
const GLuint64EXT value 
) [static]
static void debug_glProgramUniform4uiEXT ( GLuint  program,
GLint  location,
GLuint  v0,
GLuint  v1,
GLuint  v2,
GLuint  v3 
) [static]
static void debug_glProgramUniform4uiv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLuint value 
) [static]
static void debug_glProgramUniform4uivEXT ( GLuint  program,
GLint  location,
GLsizei  count,
const GLuint value 
) [static]
static void debug_glProgramUniformHandleui64NV ( GLuint  program,
GLint  location,
GLuint64  value 
) [static]
static void debug_glProgramUniformHandleui64vNV ( GLuint  program,
GLint  location,
GLsizei  count,
const GLuint64 values 
) [static]
static void debug_glProgramUniformMatrix2dv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glProgramUniformMatrix2dvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glProgramUniformMatrix2fv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glProgramUniformMatrix2fvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glProgramUniformMatrix2x3dv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glProgramUniformMatrix2x3dvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glProgramUniformMatrix2x3fv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glProgramUniformMatrix2x3fvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glProgramUniformMatrix2x4dv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glProgramUniformMatrix2x4dvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glProgramUniformMatrix2x4fv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glProgramUniformMatrix2x4fvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glProgramUniformMatrix3dv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glProgramUniformMatrix3dvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glProgramUniformMatrix3fv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glProgramUniformMatrix3fvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glProgramUniformMatrix3x2dv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glProgramUniformMatrix3x2dvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glProgramUniformMatrix3x2fv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glProgramUniformMatrix3x2fvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glProgramUniformMatrix3x4dv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glProgramUniformMatrix3x4dvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glProgramUniformMatrix3x4fv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glProgramUniformMatrix3x4fvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glProgramUniformMatrix4dv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glProgramUniformMatrix4dvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glProgramUniformMatrix4fv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glProgramUniformMatrix4fvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glProgramUniformMatrix4x2dv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glProgramUniformMatrix4x2dvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glProgramUniformMatrix4x2fv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glProgramUniformMatrix4x2fvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glProgramUniformMatrix4x3dv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glProgramUniformMatrix4x3dvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glProgramUniformMatrix4x3fv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glProgramUniformMatrix4x3fvEXT ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glProgramUniformui64NV ( GLuint  program,
GLint  location,
GLuint64EXT  v0 
) [static]
static void debug_glProgramUniformui64vNV ( GLuint  program,
GLint  location,
GLsizei  count,
const GLuint64EXT value 
) [static]
static void debug_glProgramVertexLimitNV ( GLenum  target,
GLint  limit 
) [static]
static void debug_glProvokingVertex ( GLenum  mode) [static]
static void debug_glProvokingVertexEXT ( GLenum  mode) [static]
static void debug_glPushAttrib ( GLbitfield  mask) [static]
static void debug_glPushClientAttrib ( GLbitfield  mask) [static]
static void debug_glPushDebugGroup ( GLenum  source,
GLuint  id,
GLsizei  length,
const GLchar message 
) [static]
static void debug_glPushGroupMarkerEXT ( GLsizei  length,
const GLchar marker 
) [static]
static void debug_glPushMatrix ( void  ) [static]
static void debug_glPushName ( GLuint  name) [static]
static void debug_glQueryCounter ( GLuint  id,
GLenum  target 
) [static]
static void debug_glQueryCounterEXT ( GLuint  id,
GLenum  target 
) [static]
static void debug_glRasterPos2d ( GLdouble  x,
GLdouble  y 
) [static]
static void debug_glRasterPos2dv ( const GLdouble v) [static]
static void debug_glRasterPos2f ( GLfloat  x,
GLfloat  y 
) [static]
static void debug_glRasterPos2fv ( const GLfloat v) [static]
static void debug_glRasterPos2i ( GLint  x,
GLint  y 
) [static]
static void debug_glRasterPos2iv ( const GLint v) [static]
static void debug_glRasterPos2s ( GLshort  x,
GLshort  y 
) [static]
static void debug_glRasterPos2sv ( const GLshort v) [static]
static void debug_glRasterPos3d ( GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glRasterPos3dv ( const GLdouble v) [static]
static void debug_glRasterPos3f ( GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glRasterPos3fv ( const GLfloat v) [static]
static void debug_glRasterPos3i ( GLint  x,
GLint  y,
GLint  z 
) [static]
static void debug_glRasterPos3iv ( const GLint v) [static]
static void debug_glRasterPos3s ( GLshort  x,
GLshort  y,
GLshort  z 
) [static]
static void debug_glRasterPos3sv ( const GLshort v) [static]
static void debug_glRasterPos4d ( GLdouble  x,
GLdouble  y,
GLdouble  z,
GLdouble  w 
) [static]
static void debug_glRasterPos4dv ( const GLdouble v) [static]
static void debug_glRasterPos4f ( GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
) [static]
static void debug_glRasterPos4fv ( const GLfloat v) [static]
static void debug_glRasterPos4i ( GLint  x,
GLint  y,
GLint  z,
GLint  w 
) [static]
static void debug_glRasterPos4iv ( const GLint v) [static]
static void debug_glRasterPos4s ( GLshort  x,
GLshort  y,
GLshort  z,
GLshort  w 
) [static]
static void debug_glRasterPos4sv ( const GLshort v) [static]
static void debug_glReadBuffer ( GLenum  mode) [static]
static void debug_glReadBufferIndexedEXT ( GLenum  src,
GLint  index 
) [static]
static void debug_glReadBufferNV ( GLenum  mode) [static]
static void debug_glReadBufferRegion ( GLuint  region,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glReadInstrumentsSGIX ( GLint  marker) [static]
static void debug_glReadnPixelsARB ( GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
GLsizei  bufSize,
GLvoid data 
) [static]
static void debug_glReadnPixelsEXT ( GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
GLsizei  bufSize,
GLvoid data 
) [static]
static void debug_glReadPixels ( GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
GLvoid pixels 
) [static]
static void debug_glReadVideoPixelsSUN ( GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
GLvoid pixels 
) [static]
static void debug_glRectd ( GLdouble  x1,
GLdouble  y1,
GLdouble  x2,
GLdouble  y2 
) [static]
static void debug_glRectdv ( const GLdouble v1,
const GLdouble v2 
) [static]
static void debug_glRectf ( GLfloat  x1,
GLfloat  y1,
GLfloat  x2,
GLfloat  y2 
) [static]
static void debug_glRectfv ( const GLfloat v1,
const GLfloat v2 
) [static]
static void debug_glRecti ( GLint  x1,
GLint  y1,
GLint  x2,
GLint  y2 
) [static]
static void debug_glRectiv ( const GLint v1,
const GLint v2 
) [static]
static void debug_glRects ( GLshort  x1,
GLshort  y1,
GLshort  x2,
GLshort  y2 
) [static]
static void debug_glRectsv ( const GLshort v1,
const GLshort v2 
) [static]
static void debug_glReferencePlaneSGIX ( const GLdouble equation) [static]
static void debug_glReleaseShaderCompiler ( void  ) [static]
static void debug_glRenderbufferStorage ( GLenum  target,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glRenderbufferStorageEXT ( GLenum  target,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glRenderbufferStorageMultisample ( GLenum  target,
GLsizei  samples,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glRenderbufferStorageMultisampleANGLE ( GLenum  target,
GLsizei  samples,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glRenderbufferStorageMultisampleAPPLE ( GLenum  target,
GLsizei  samples,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glRenderbufferStorageMultisampleCoverageNV ( GLenum  target,
GLsizei  coverageSamples,
GLsizei  colorSamples,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glRenderbufferStorageMultisampleEXT ( GLenum  target,
GLsizei  samples,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glRenderbufferStorageMultisampleIMG ( GLenum  target,
GLsizei  samples,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glRenderbufferStorageOES ( GLenum  target,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
) [static]
static GLint debug_glRenderMode ( GLenum  mode) [static]
static void debug_glReplacementCodePointerSUN ( GLenum  type,
GLsizei  stride,
const GLvoid **  pointer 
) [static]
static void debug_glReplacementCodeubSUN ( GLubyte  code) [static]
static void debug_glReplacementCodeubvSUN ( const GLubyte code) [static]
static void debug_glReplacementCodeuiColor3fVertex3fSUN ( GLuint  rc,
GLfloat  r,
GLfloat  g,
GLfloat  b,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glReplacementCodeuiColor3fVertex3fvSUN ( const GLuint rc,
const GLfloat c,
const GLfloat v 
) [static]
static void debug_glReplacementCodeuiColor4fNormal3fVertex3fSUN ( GLuint  rc,
GLfloat  r,
GLfloat  g,
GLfloat  b,
GLfloat  a,
GLfloat  nx,
GLfloat  ny,
GLfloat  nz,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glReplacementCodeuiColor4fNormal3fVertex3fvSUN ( const GLuint rc,
const GLfloat c,
const GLfloat n,
const GLfloat v 
) [static]
static void debug_glReplacementCodeuiColor4ubVertex3fSUN ( GLuint  rc,
GLubyte  r,
GLubyte  g,
GLubyte  b,
GLubyte  a,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glReplacementCodeuiColor4ubVertex3fvSUN ( const GLuint rc,
const GLubyte c,
const GLfloat v 
) [static]
static void debug_glReplacementCodeuiNormal3fVertex3fSUN ( GLuint  rc,
GLfloat  nx,
GLfloat  ny,
GLfloat  nz,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glReplacementCodeuiNormal3fVertex3fvSUN ( const GLuint rc,
const GLfloat n,
const GLfloat v 
) [static]
static void debug_glReplacementCodeuiSUN ( GLuint  code) [static]
static void debug_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN ( GLuint  rc,
GLfloat  s,
GLfloat  t,
GLfloat  r,
GLfloat  g,
GLfloat  b,
GLfloat  a,
GLfloat  nx,
GLfloat  ny,
GLfloat  nz,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLuint rc,
const GLfloat tc,
const GLfloat c,
const GLfloat n,
const GLfloat v 
) [static]
static void debug_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN ( GLuint  rc,
GLfloat  s,
GLfloat  t,
GLfloat  nx,
GLfloat  ny,
GLfloat  nz,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN ( const GLuint rc,
const GLfloat tc,
const GLfloat n,
const GLfloat v 
) [static]
static void debug_glReplacementCodeuiTexCoord2fVertex3fSUN ( GLuint  rc,
GLfloat  s,
GLfloat  t,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glReplacementCodeuiTexCoord2fVertex3fvSUN ( const GLuint rc,
const GLfloat tc,
const GLfloat v 
) [static]
static void debug_glReplacementCodeuiVertex3fSUN ( GLuint  rc,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glReplacementCodeuiVertex3fvSUN ( const GLuint rc,
const GLfloat v 
) [static]
static void debug_glReplacementCodeuivSUN ( const GLuint code) [static]
static void debug_glReplacementCodeusSUN ( GLushort  code) [static]
static void debug_glReplacementCodeusvSUN ( const GLushort code) [static]
static void debug_glRequestResidentProgramsNV ( GLsizei  n,
const GLuint programs 
) [static]
static void debug_glResetHistogram ( GLenum  target) [static]
static void debug_glResetHistogramEXT ( GLenum  target) [static]
static void debug_glResetMinmax ( GLenum  target) [static]
static void debug_glResetMinmaxEXT ( GLenum  target) [static]
static void debug_glResizeBuffersMESA ( void  ) [static]
static void debug_glResumeTransformFeedback ( void  ) [static]
static void debug_glRotated ( GLdouble  angle,
GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glRotatef ( GLfloat  angle,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glRotatex ( GLfixed  angle,
GLfixed  x,
GLfixed  y,
GLfixed  z 
) [static]
static void debug_glSampleCoverage ( GLclampf  value,
GLboolean  invert 
) [static]
static void debug_glSampleCoverageARB ( GLclampf  value,
GLboolean  invert 
) [static]
static void debug_glSampleCoveragex ( GLclampx  value,
GLboolean  invert 
) [static]
static void debug_glSampleMapATI ( GLuint  dst,
GLuint  interp,
GLenum  swizzle 
) [static]
static void debug_glSampleMaskEXT ( GLclampf  value,
GLboolean  invert 
) [static]
static void debug_glSampleMaski ( GLuint  index,
GLbitfield  mask 
) [static]
static void debug_glSampleMaskIndexedNV ( GLuint  index,
GLbitfield  mask 
) [static]
static void debug_glSampleMaskSGIS ( GLclampf  value,
GLboolean  invert 
) [static]
static void debug_glSamplePatternEXT ( GLenum  pattern) [static]
static void debug_glSamplePatternSGIS ( GLenum  pattern) [static]
static void debug_glSamplerParameterf ( GLuint  sampler,
GLenum  pname,
GLfloat  param 
) [static]
static void debug_glSamplerParameterfv ( GLuint  sampler,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glSamplerParameteri ( GLuint  sampler,
GLenum  pname,
GLint  param 
) [static]
static void debug_glSamplerParameterIiv ( GLuint  sampler,
GLenum  pname,
const GLint params 
) [static]
static void debug_glSamplerParameterIuiv ( GLuint  sampler,
GLenum  pname,
const GLuint params 
) [static]
static void debug_glSamplerParameteriv ( GLuint  sampler,
GLenum  pname,
const GLint params 
) [static]
static void debug_glScaled ( GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glScalef ( GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glScalex ( GLfixed  x,
GLfixed  y,
GLfixed  z 
) [static]
static void debug_glScissor ( GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glScissorArrayv ( GLuint  first,
GLsizei  count,
const GLint v 
) [static]
static void debug_glScissorIndexed ( GLuint  index,
GLint  left,
GLint  bottom,
GLint  width,
GLint  height 
) [static]
static void debug_glScissorIndexedv ( GLuint  index,
const GLint v 
) [static]
static void debug_glSecondaryColor3b ( GLbyte  red,
GLbyte  green,
GLbyte  blue 
) [static]
static void debug_glSecondaryColor3bEXT ( GLbyte  red,
GLbyte  green,
GLbyte  blue 
) [static]
static void debug_glSecondaryColor3bv ( const GLbyte v) [static]
static void debug_glSecondaryColor3bvEXT ( const GLbyte v) [static]
static void debug_glSecondaryColor3d ( GLdouble  red,
GLdouble  green,
GLdouble  blue 
) [static]
static void debug_glSecondaryColor3dEXT ( GLdouble  red,
GLdouble  green,
GLdouble  blue 
) [static]
static void debug_glSecondaryColor3dv ( const GLdouble v) [static]
static void debug_glSecondaryColor3dvEXT ( const GLdouble v) [static]
static void debug_glSecondaryColor3f ( GLfloat  red,
GLfloat  green,
GLfloat  blue 
) [static]
static void debug_glSecondaryColor3fEXT ( GLfloat  red,
GLfloat  green,
GLfloat  blue 
) [static]
static void debug_glSecondaryColor3fv ( const GLfloat v) [static]
static void debug_glSecondaryColor3fvEXT ( const GLfloat v) [static]
static void debug_glSecondaryColor3hNV ( GLhalfNV  red,
GLhalfNV  green,
GLhalfNV  blue 
) [static]
static void debug_glSecondaryColor3hvNV ( const GLhalfNV v) [static]
static void debug_glSecondaryColor3i ( GLint  red,
GLint  green,
GLint  blue 
) [static]
static void debug_glSecondaryColor3iEXT ( GLint  red,
GLint  green,
GLint  blue 
) [static]
static void debug_glSecondaryColor3iv ( const GLint v) [static]
static void debug_glSecondaryColor3ivEXT ( const GLint v) [static]
static void debug_glSecondaryColor3s ( GLshort  red,
GLshort  green,
GLshort  blue 
) [static]
static void debug_glSecondaryColor3sEXT ( GLshort  red,
GLshort  green,
GLshort  blue 
) [static]
static void debug_glSecondaryColor3sv ( const GLshort v) [static]
static void debug_glSecondaryColor3svEXT ( const GLshort v) [static]
static void debug_glSecondaryColor3ub ( GLubyte  red,
GLubyte  green,
GLubyte  blue 
) [static]
static void debug_glSecondaryColor3ubEXT ( GLubyte  red,
GLubyte  green,
GLubyte  blue 
) [static]
static void debug_glSecondaryColor3ubv ( const GLubyte v) [static]
static void debug_glSecondaryColor3ubvEXT ( const GLubyte v) [static]
static void debug_glSecondaryColor3ui ( GLuint  red,
GLuint  green,
GLuint  blue 
) [static]
static void debug_glSecondaryColor3uiEXT ( GLuint  red,
GLuint  green,
GLuint  blue 
) [static]
static void debug_glSecondaryColor3uiv ( const GLuint v) [static]
static void debug_glSecondaryColor3uivEXT ( const GLuint v) [static]
static void debug_glSecondaryColor3us ( GLushort  red,
GLushort  green,
GLushort  blue 
) [static]
static void debug_glSecondaryColor3usEXT ( GLushort  red,
GLushort  green,
GLushort  blue 
) [static]
static void debug_glSecondaryColor3usv ( const GLushort v) [static]
static void debug_glSecondaryColor3usvEXT ( const GLushort v) [static]
static void debug_glSecondaryColorFormatNV ( GLint  size,
GLenum  type,
GLsizei  stride 
) [static]
static void debug_glSecondaryColorP3ui ( GLenum  type,
GLuint  color 
) [static]
static void debug_glSecondaryColorP3uiv ( GLenum  type,
const GLuint color 
) [static]
static void debug_glSecondaryColorPointer ( GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glSecondaryColorPointerEXT ( GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glSecondaryColorPointerListIBM ( GLint  size,
GLenum  type,
GLint  stride,
const GLvoid **  pointer,
GLint  ptrstride 
) [static]
static void debug_glSelectBuffer ( GLsizei  size,
GLuint buffer 
) [static]
static void debug_glSelectPerfMonitorCountersAMD ( GLuint  monitor,
GLboolean  enable,
GLuint  group,
GLint  numCounters,
GLuint counterList 
) [static]
static void debug_glSeparableFilter2D ( GLenum  target,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
const GLvoid row,
const GLvoid column 
) [static]
static void debug_glSeparableFilter2DEXT ( GLenum  target,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
const GLvoid row,
const GLvoid column 
) [static]
static void debug_glSetFenceAPPLE ( GLuint  fence) [static]
static void debug_glSetFenceNV ( GLuint  fence,
GLenum  condition 
) [static]
static void debug_glSetFragmentShaderConstantATI ( GLuint  dst,
const GLfloat value 
) [static]
static void debug_glSetInvariantEXT ( GLuint  id,
GLenum  type,
const GLvoid addr 
) [static]
static void debug_glSetLocalConstantEXT ( GLuint  id,
GLenum  type,
const GLvoid addr 
) [static]
static void debug_glSetMultisamplefvAMD ( GLenum  pname,
GLuint  index,
const GLfloat val 
) [static]
static void debug_glShadeModel ( GLenum  mode) [static]
static void debug_glShaderBinary ( GLsizei  count,
const GLuint shaders,
GLenum  binaryformat,
const GLvoid binary,
GLsizei  length 
) [static]
static void debug_glShaderOp1EXT ( GLenum  op,
GLuint  res,
GLuint  arg1 
) [static]
static void debug_glShaderOp2EXT ( GLenum  op,
GLuint  res,
GLuint  arg1,
GLuint  arg2 
) [static]
static void debug_glShaderOp3EXT ( GLenum  op,
GLuint  res,
GLuint  arg1,
GLuint  arg2,
GLuint  arg3 
) [static]
static void debug_glShaderSource ( GLuint  shader,
GLsizei  count,
const GLchar *const *  string,
const GLint length 
) [static]
static void debug_glShaderSourceARB ( GLhandleARB  shaderObj,
GLsizei  count,
const GLcharARB **  string,
const GLint length 
) [static]
static void debug_glShaderStorageBlockBinding ( GLuint  program,
GLuint  storageBlockIndex,
GLuint  storageBlockBinding 
) [static]
static void debug_glSharpenTexFuncSGIS ( GLenum  target,
GLsizei  n,
const GLfloat points 
) [static]
static void debug_glSpriteParameterfSGIX ( GLenum  pname,
GLfloat  param 
) [static]
static void debug_glSpriteParameterfvSGIX ( GLenum  pname,
const GLfloat params 
) [static]
static void debug_glSpriteParameteriSGIX ( GLenum  pname,
GLint  param 
) [static]
static void debug_glSpriteParameterivSGIX ( GLenum  pname,
const GLint params 
) [static]
static void debug_glStartInstrumentsSGIX ( void  ) [static]
static void debug_glStartTilingQCOM ( GLuint  x,
GLuint  y,
GLuint  width,
GLuint  height,
GLbitfield  preserveMask 
) [static]
static void debug_glStencilClearTagEXT ( GLsizei  stencilTagBits,
GLuint  stencilClearTag 
) [static]
static void debug_glStencilFillPathInstancedNV ( GLsizei  numPaths,
GLenum  pathNameType,
const GLvoid paths,
GLuint  pathBase,
GLenum  fillMode,
GLuint  mask,
GLenum  transformType,
const GLfloat transformValues 
) [static]
static void debug_glStencilFillPathNV ( GLuint  path,
GLenum  fillMode,
GLuint  mask 
) [static]
static void debug_glStencilFunc ( GLenum  func,
GLint  ref,
GLuint  mask 
) [static]
static void debug_glStencilFuncSeparate ( GLenum  face,
GLenum  func,
GLint  ref,
GLuint  mask 
) [static]
static void debug_glStencilFuncSeparateATI ( GLenum  frontfunc,
GLenum  backfunc,
GLint  ref,
GLuint  mask 
) [static]
static void debug_glStencilMask ( GLuint  mask) [static]
static void debug_glStencilMaskSeparate ( GLenum  face,
GLuint  mask 
) [static]
static void debug_glStencilOp ( GLenum  fail,
GLenum  zfail,
GLenum  zpass 
) [static]
static void debug_glStencilOpSeparate ( GLenum  face,
GLenum  fail,
GLenum  zfail,
GLenum  zpass 
) [static]
static void debug_glStencilOpSeparateATI ( GLenum  face,
GLenum  sfail,
GLenum  dpfail,
GLenum  dppass 
) [static]
static void debug_glStencilOpValueAMD ( GLenum  face,
GLuint  value 
) [static]
static void debug_glStencilStrokePathInstancedNV ( GLsizei  numPaths,
GLenum  pathNameType,
const GLvoid paths,
GLuint  pathBase,
GLint  reference,
GLuint  mask,
GLenum  transformType,
const GLfloat transformValues 
) [static]
static void debug_glStencilStrokePathNV ( GLuint  path,
GLint  reference,
GLuint  mask 
) [static]
static void debug_glStopInstrumentsSGIX ( GLint  marker) [static]
static void debug_glStringMarkerGREMEDY ( GLsizei  len,
const GLvoid string 
) [static]
static void debug_glSwapAPPLE ( void  ) [static]
static void debug_glSwizzleEXT ( GLuint  res,
GLuint  in,
GLenum  outX,
GLenum  outY,
GLenum  outZ,
GLenum  outW 
) [static]
static void debug_glTagSampleBufferSGIX ( void  ) [static]
static void debug_glTangent3bEXT ( GLbyte  tx,
GLbyte  ty,
GLbyte  tz 
) [static]
static void debug_glTangent3bvEXT ( const GLbyte v) [static]
static void debug_glTangent3dEXT ( GLdouble  tx,
GLdouble  ty,
GLdouble  tz 
) [static]
static void debug_glTangent3dvEXT ( const GLdouble v) [static]
static void debug_glTangent3fEXT ( GLfloat  tx,
GLfloat  ty,
GLfloat  tz 
) [static]
static void debug_glTangent3fvEXT ( const GLfloat v) [static]
static void debug_glTangent3iEXT ( GLint  tx,
GLint  ty,
GLint  tz 
) [static]
static void debug_glTangent3ivEXT ( const GLint v) [static]
static void debug_glTangent3sEXT ( GLshort  tx,
GLshort  ty,
GLshort  tz 
) [static]
static void debug_glTangent3svEXT ( const GLshort v) [static]
static void debug_glTangentPointerEXT ( GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glTbufferMask3DFX ( GLuint  mask) [static]
static void debug_glTessellationFactorAMD ( GLfloat  factor) [static]
static void debug_glTessellationModeAMD ( GLenum  mode) [static]
static GLboolean debug_glTestFenceAPPLE ( GLuint  fence) [static]
static GLboolean debug_glTestFenceNV ( GLuint  fence) [static]
static GLboolean debug_glTestObjectAPPLE ( GLenum  object,
GLuint  name 
) [static]
static void debug_glTexBuffer ( GLenum  target,
GLenum  internalformat,
GLuint  buffer 
) [static]
static void debug_glTexBufferARB ( GLenum  target,
GLenum  internalformat,
GLuint  buffer 
) [static]
static void debug_glTexBufferEXT ( GLenum  target,
GLenum  internalformat,
GLuint  buffer 
) [static]
static void debug_glTexBufferRange ( GLenum  target,
GLenum  internalformat,
GLuint  buffer,
GLintptr  offset,
GLsizeiptr  size 
) [static]
static void debug_glTexBumpParameterfvATI ( GLenum  pname,
const GLfloat param 
) [static]
static void debug_glTexBumpParameterivATI ( GLenum  pname,
const GLint param 
) [static]
static void debug_glTexCoord1d ( GLdouble  s) [static]
static void debug_glTexCoord1dv ( const GLdouble v) [static]
static void debug_glTexCoord1f ( GLfloat  s) [static]
static void debug_glTexCoord1fv ( const GLfloat v) [static]
static void debug_glTexCoord1hNV ( GLhalfNV  s) [static]
static void debug_glTexCoord1hvNV ( const GLhalfNV v) [static]
static void debug_glTexCoord1i ( GLint  s) [static]
static void debug_glTexCoord1iv ( const GLint v) [static]
static void debug_glTexCoord1s ( GLshort  s) [static]
static void debug_glTexCoord1sv ( const GLshort v) [static]
static void debug_glTexCoord2d ( GLdouble  s,
GLdouble  t 
) [static]
static void debug_glTexCoord2dv ( const GLdouble v) [static]
static void debug_glTexCoord2f ( GLfloat  s,
GLfloat  t 
) [static]
static void debug_glTexCoord2fColor3fVertex3fSUN ( GLfloat  s,
GLfloat  t,
GLfloat  r,
GLfloat  g,
GLfloat  b,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glTexCoord2fColor3fVertex3fvSUN ( const GLfloat tc,
const GLfloat c,
const GLfloat v 
) [static]
static void debug_glTexCoord2fColor4fNormal3fVertex3fSUN ( GLfloat  s,
GLfloat  t,
GLfloat  r,
GLfloat  g,
GLfloat  b,
GLfloat  a,
GLfloat  nx,
GLfloat  ny,
GLfloat  nz,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLfloat tc,
const GLfloat c,
const GLfloat n,
const GLfloat v 
) [static]
static void debug_glTexCoord2fColor4ubVertex3fSUN ( GLfloat  s,
GLfloat  t,
GLubyte  r,
GLubyte  g,
GLubyte  b,
GLubyte  a,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glTexCoord2fColor4ubVertex3fvSUN ( const GLfloat tc,
const GLubyte c,
const GLfloat v 
) [static]
static void debug_glTexCoord2fNormal3fVertex3fSUN ( GLfloat  s,
GLfloat  t,
GLfloat  nx,
GLfloat  ny,
GLfloat  nz,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glTexCoord2fNormal3fVertex3fvSUN ( const GLfloat tc,
const GLfloat n,
const GLfloat v 
) [static]
static void debug_glTexCoord2fv ( const GLfloat v) [static]
static void debug_glTexCoord2fVertex3fSUN ( GLfloat  s,
GLfloat  t,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glTexCoord2fVertex3fvSUN ( const GLfloat tc,
const GLfloat v 
) [static]
static void debug_glTexCoord2hNV ( GLhalfNV  s,
GLhalfNV  t 
) [static]
static void debug_glTexCoord2hvNV ( const GLhalfNV v) [static]
static void debug_glTexCoord2i ( GLint  s,
GLint  t 
) [static]
static void debug_glTexCoord2iv ( const GLint v) [static]
static void debug_glTexCoord2s ( GLshort  s,
GLshort  t 
) [static]
static void debug_glTexCoord2sv ( const GLshort v) [static]
static void debug_glTexCoord3d ( GLdouble  s,
GLdouble  t,
GLdouble  r 
) [static]
static void debug_glTexCoord3dv ( const GLdouble v) [static]
static void debug_glTexCoord3f ( GLfloat  s,
GLfloat  t,
GLfloat  r 
) [static]
static void debug_glTexCoord3fv ( const GLfloat v) [static]
static void debug_glTexCoord3hNV ( GLhalfNV  s,
GLhalfNV  t,
GLhalfNV  r 
) [static]
static void debug_glTexCoord3hvNV ( const GLhalfNV v) [static]
static void debug_glTexCoord3i ( GLint  s,
GLint  t,
GLint  r 
) [static]
static void debug_glTexCoord3iv ( const GLint v) [static]
static void debug_glTexCoord3s ( GLshort  s,
GLshort  t,
GLshort  r 
) [static]
static void debug_glTexCoord3sv ( const GLshort v) [static]
static void debug_glTexCoord4d ( GLdouble  s,
GLdouble  t,
GLdouble  r,
GLdouble  q 
) [static]
static void debug_glTexCoord4dv ( const GLdouble v) [static]
static void debug_glTexCoord4f ( GLfloat  s,
GLfloat  t,
GLfloat  r,
GLfloat  q 
) [static]
static void debug_glTexCoord4fColor4fNormal3fVertex4fSUN ( GLfloat  s,
GLfloat  t,
GLfloat  p,
GLfloat  q,
GLfloat  r,
GLfloat  g,
GLfloat  b,
GLfloat  a,
GLfloat  nx,
GLfloat  ny,
GLfloat  nz,
GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
) [static]
static void debug_glTexCoord4fColor4fNormal3fVertex4fvSUN ( const GLfloat tc,
const GLfloat c,
const GLfloat n,
const GLfloat v 
) [static]
static void debug_glTexCoord4fv ( const GLfloat v) [static]
static void debug_glTexCoord4fVertex4fSUN ( GLfloat  s,
GLfloat  t,
GLfloat  p,
GLfloat  q,
GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
) [static]
static void debug_glTexCoord4fVertex4fvSUN ( const GLfloat tc,
const GLfloat v 
) [static]
static void debug_glTexCoord4hNV ( GLhalfNV  s,
GLhalfNV  t,
GLhalfNV  r,
GLhalfNV  q 
) [static]
static void debug_glTexCoord4hvNV ( const GLhalfNV v) [static]
static void debug_glTexCoord4i ( GLint  s,
GLint  t,
GLint  r,
GLint  q 
) [static]
static void debug_glTexCoord4iv ( const GLint v) [static]
static void debug_glTexCoord4s ( GLshort  s,
GLshort  t,
GLshort  r,
GLshort  q 
) [static]
static void debug_glTexCoord4sv ( const GLshort v) [static]
static void debug_glTexCoordFormatNV ( GLint  size,
GLenum  type,
GLsizei  stride 
) [static]
static void debug_glTexCoordP1ui ( GLenum  type,
GLuint  coords 
) [static]
static void debug_glTexCoordP1uiv ( GLenum  type,
const GLuint coords 
) [static]
static void debug_glTexCoordP2ui ( GLenum  type,
GLuint  coords 
) [static]
static void debug_glTexCoordP2uiv ( GLenum  type,
const GLuint coords 
) [static]
static void debug_glTexCoordP3ui ( GLenum  type,
GLuint  coords 
) [static]
static void debug_glTexCoordP3uiv ( GLenum  type,
const GLuint coords 
) [static]
static void debug_glTexCoordP4ui ( GLenum  type,
GLuint  coords 
) [static]
static void debug_glTexCoordP4uiv ( GLenum  type,
const GLuint coords 
) [static]
static void debug_glTexCoordPointer ( GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glTexCoordPointerEXT ( GLint  size,
GLenum  type,
GLsizei  stride,
GLsizei  count,
const GLvoid pointer 
) [static]
static void debug_glTexCoordPointerListIBM ( GLint  size,
GLenum  type,
GLint  stride,
const GLvoid **  pointer,
GLint  ptrstride 
) [static]
static void debug_glTexCoordPointervINTEL ( GLint  size,
GLenum  type,
const GLvoid **  pointer 
) [static]
static void debug_glTexEnvf ( GLenum  target,
GLenum  pname,
GLfloat  param 
) [static]
static void debug_glTexEnvfv ( GLenum  target,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glTexEnvi ( GLenum  target,
GLenum  pname,
GLint  param 
) [static]
static void debug_glTexEnviv ( GLenum  target,
GLenum  pname,
const GLint params 
) [static]
static void debug_glTexEnvx ( GLenum  target,
GLenum  pname,
GLfixed  param 
) [static]
static void debug_glTexEnvxv ( GLenum  target,
GLenum  pname,
const GLfixed params 
) [static]
static void debug_glTexFilterFuncSGIS ( GLenum  target,
GLenum  filter,
GLsizei  n,
const GLfloat weights 
) [static]
static void debug_glTexGend ( GLenum  coord,
GLenum  pname,
GLdouble  param 
) [static]
static void debug_glTexGendv ( GLenum  coord,
GLenum  pname,
const GLdouble params 
) [static]
static void debug_glTexGenf ( GLenum  coord,
GLenum  pname,
GLfloat  param 
) [static]
static void debug_glTexGenfOES ( GLenum  coord,
GLenum  pname,
GLfloat  param 
) [static]
static void debug_glTexGenfv ( GLenum  coord,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glTexGenfvOES ( GLenum  coord,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glTexGeni ( GLenum  coord,
GLenum  pname,
GLint  param 
) [static]
static void debug_glTexGeniOES ( GLenum  coord,
GLenum  pname,
GLint  param 
) [static]
static void debug_glTexGeniv ( GLenum  coord,
GLenum  pname,
const GLint params 
) [static]
static void debug_glTexGenivOES ( GLenum  coord,
GLenum  pname,
const GLint params 
) [static]
static void debug_glTexGenxOES ( GLenum  coord,
GLenum  pname,
GLfixed  param 
) [static]
static void debug_glTexGenxvOES ( GLenum  coord,
GLenum  pname,
const GLfixed params 
) [static]
static void debug_glTexImage1D ( GLenum  target,
GLint  level,
GLint  internalformat,
GLsizei  width,
GLint  border,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTexImage2D ( GLenum  target,
GLint  level,
GLint  internalformat,
GLsizei  width,
GLsizei  height,
GLint  border,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTexImage2DMultisample ( GLenum  target,
GLsizei  samples,
GLint  internalformat,
GLsizei  width,
GLsizei  height,
GLboolean  fixedsamplelocations 
) [static]
static void debug_glTexImage2DMultisampleCoverageNV ( GLenum  target,
GLsizei  coverageSamples,
GLsizei  colorSamples,
GLint  internalFormat,
GLsizei  width,
GLsizei  height,
GLboolean  fixedSampleLocations 
) [static]
static void debug_glTexImage3D ( GLenum  target,
GLint  level,
GLint  internalformat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLint  border,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTexImage3DEXT ( GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLint  border,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTexImage3DMultisample ( GLenum  target,
GLsizei  samples,
GLint  internalformat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLboolean  fixedsamplelocations 
) [static]
static void debug_glTexImage3DMultisampleCoverageNV ( GLenum  target,
GLsizei  coverageSamples,
GLsizei  colorSamples,
GLint  internalFormat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLboolean  fixedSampleLocations 
) [static]
static void debug_glTexImage3DOES ( GLenum  target,
GLint  level,
GLenum  internalFormat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLint  border,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTexImage4DSGIS ( GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLsizei  size4d,
GLint  border,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTexParameterf ( GLenum  target,
GLenum  pname,
GLfloat  param 
) [static]
static void debug_glTexParameterfv ( GLenum  target,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glTexParameteri ( GLenum  target,
GLenum  pname,
GLint  param 
) [static]
static void debug_glTexParameterIiv ( GLenum  target,
GLenum  pname,
const GLint params 
) [static]
static void debug_glTexParameterIivEXT ( GLenum  target,
GLenum  pname,
const GLint params 
) [static]
static void debug_glTexParameterIuiv ( GLenum  target,
GLenum  pname,
const GLuint params 
) [static]
static void debug_glTexParameterIuivEXT ( GLenum  target,
GLenum  pname,
const GLuint params 
) [static]
static void debug_glTexParameteriv ( GLenum  target,
GLenum  pname,
const GLint params 
) [static]
static void debug_glTexParameterx ( GLenum  target,
GLenum  pname,
GLfixed  param 
) [static]
static void debug_glTexParameterxv ( GLenum  target,
GLenum  pname,
const GLfixed params 
) [static]
static void debug_glTexRenderbufferNV ( GLenum  target,
GLuint  renderbuffer 
) [static]
static void debug_glTexScissorFuncINTEL ( GLenum  target,
GLenum  lfunc,
GLenum  hfunc 
) [static]
static void debug_glTexScissorINTEL ( GLenum  target,
GLclampf  tlow,
GLclampf  thigh 
) [static]
static void debug_glTexStorage1D ( GLenum  target,
GLsizei  levels,
GLenum  internalformat,
GLsizei  width 
) [static]
static void debug_glTexStorage1DEXT ( GLenum  target,
GLsizei  levels,
GLenum  internalformat,
GLsizei  width 
) [static]
static void debug_glTexStorage2D ( GLenum  target,
GLsizei  levels,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glTexStorage2DEXT ( GLenum  target,
GLsizei  levels,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glTexStorage2DMultisample ( GLenum  target,
GLsizei  samples,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLboolean  fixedsamplelocations 
) [static]
static void debug_glTexStorage3D ( GLenum  target,
GLsizei  levels,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLsizei  depth 
) [static]
static void debug_glTexStorage3DEXT ( GLenum  target,
GLsizei  levels,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLsizei  depth 
) [static]
static void debug_glTexStorage3DMultisample ( GLenum  target,
GLsizei  samples,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLboolean  fixedsamplelocations 
) [static]
static void debug_glTexSubImage1D ( GLenum  target,
GLint  level,
GLint  xoffset,
GLsizei  width,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTexSubImage1DEXT ( GLenum  target,
GLint  level,
GLint  xoffset,
GLsizei  width,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTexSubImage2D ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTexSubImage2DEXT ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTexSubImage3D ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTexSubImage3DEXT ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTexSubImage3DOES ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTexSubImage4DSGIS ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLint  woffset,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLsizei  size4d,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTextureBarrierNV ( void  ) [static]
static void debug_glTextureBufferEXT ( GLuint  texture,
GLenum  target,
GLenum  internalformat,
GLuint  buffer 
) [static]
static void debug_glTextureBufferRangeEXT ( GLuint  texture,
GLenum  target,
GLenum  internalformat,
GLuint  buffer,
GLintptr  offset,
GLsizeiptr  size 
) [static]
static void debug_glTextureColorMaskSGIS ( GLboolean  red,
GLboolean  green,
GLboolean  blue,
GLboolean  alpha 
) [static]
static void debug_glTextureFogSGIX ( GLenum  pname) [static]
static void debug_glTextureImage1DEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLint  internalformat,
GLsizei  width,
GLint  border,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTextureImage2DEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLint  internalformat,
GLsizei  width,
GLsizei  height,
GLint  border,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTextureImage2DMultisampleCoverageNV ( GLuint  texture,
GLenum  target,
GLsizei  coverageSamples,
GLsizei  colorSamples,
GLint  internalFormat,
GLsizei  width,
GLsizei  height,
GLboolean  fixedSampleLocations 
) [static]
static void debug_glTextureImage2DMultisampleNV ( GLuint  texture,
GLenum  target,
GLsizei  samples,
GLint  internalFormat,
GLsizei  width,
GLsizei  height,
GLboolean  fixedSampleLocations 
) [static]
static void debug_glTextureImage3DEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLint  internalformat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLint  border,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTextureImage3DMultisampleCoverageNV ( GLuint  texture,
GLenum  target,
GLsizei  coverageSamples,
GLsizei  colorSamples,
GLint  internalFormat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLboolean  fixedSampleLocations 
) [static]
static void debug_glTextureImage3DMultisampleNV ( GLuint  texture,
GLenum  target,
GLsizei  samples,
GLint  internalFormat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLboolean  fixedSampleLocations 
) [static]
static void debug_glTextureLightEXT ( GLenum  pname) [static]
static void debug_glTextureMaterialEXT ( GLenum  face,
GLenum  mode 
) [static]
static void debug_glTextureNormalEXT ( GLenum  mode) [static]
static void debug_glTextureParameterfEXT ( GLuint  texture,
GLenum  target,
GLenum  pname,
GLfloat  param 
) [static]
static void debug_glTextureParameterfvEXT ( GLuint  texture,
GLenum  target,
GLenum  pname,
const GLfloat param 
) [static]
static void debug_glTextureParameteriEXT ( GLuint  texture,
GLenum  target,
GLenum  pname,
GLint  param 
) [static]
static void debug_glTextureParameterIivEXT ( GLuint  texture,
GLenum  target,
GLenum  pname,
const GLint params 
) [static]
static void debug_glTextureParameterIuivEXT ( GLuint  texture,
GLenum  target,
GLenum  pname,
const GLuint params 
) [static]
static void debug_glTextureParameterivEXT ( GLuint  texture,
GLenum  target,
GLenum  pname,
const GLint param 
) [static]
static void debug_glTextureRangeAPPLE ( GLenum  target,
GLsizei  length,
const GLvoid pointer 
) [static]
static void debug_glTextureRenderbufferEXT ( GLuint  texture,
GLenum  target,
GLuint  renderbuffer 
) [static]
static void debug_glTextureStorage1DEXT ( GLuint  texture,
GLenum  target,
GLsizei  levels,
GLenum  internalformat,
GLsizei  width 
) [static]
static void debug_glTextureStorage2DEXT ( GLuint  texture,
GLenum  target,
GLsizei  levels,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glTextureStorage2DMultisampleEXT ( GLuint  texture,
GLenum  target,
GLsizei  samples,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLboolean  fixedsamplelocations 
) [static]
static void debug_glTextureStorage3DEXT ( GLuint  texture,
GLenum  target,
GLsizei  levels,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLsizei  depth 
) [static]
static void debug_glTextureStorage3DMultisampleEXT ( GLuint  texture,
GLenum  target,
GLsizei  samples,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLboolean  fixedsamplelocations 
) [static]
static void debug_glTextureSubImage1DEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLint  xoffset,
GLsizei  width,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTextureSubImage2DEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTextureSubImage3DEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLenum  format,
GLenum  type,
const GLvoid pixels 
) [static]
static void debug_glTextureView ( GLuint  texture,
GLenum  target,
GLuint  origtexture,
GLenum  internalformat,
GLuint  minlevel,
GLuint  numlevels,
GLuint  minlayer,
GLuint  numlayers 
) [static]
static void debug_glTrackMatrixNV ( GLenum  target,
GLuint  address,
GLenum  matrix,
GLenum  transform 
) [static]
static void debug_glTransformFeedbackAttribsNV ( GLuint  count,
const GLint attribs,
GLenum  bufferMode 
) [static]
static void debug_glTransformFeedbackVaryings ( GLuint  program,
GLsizei  count,
const GLchar *const *  varyings,
GLenum  bufferMode 
) [static]
static void debug_glTransformFeedbackVaryingsEXT ( GLuint  program,
GLsizei  count,
const GLchar **  varyings,
GLenum  bufferMode 
) [static]
static void debug_glTransformFeedbackVaryingsNV ( GLuint  program,
GLsizei  count,
const GLint locations,
GLenum  bufferMode 
) [static]
static void debug_glTransformPathNV ( GLuint  resultPath,
GLuint  srcPath,
GLenum  transformType,
const GLfloat transformValues 
) [static]
static void debug_glTranslated ( GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glTranslatef ( GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glTranslatex ( GLfixed  x,
GLfixed  y,
GLfixed  z 
) [static]
static void debug_glUniform1d ( GLint  location,
GLdouble  x 
) [static]
static void debug_glUniform1dv ( GLint  location,
GLsizei  count,
const GLdouble value 
) [static]
static void debug_glUniform1f ( GLint  location,
GLfloat  v0 
) [static]
static void debug_glUniform1fARB ( GLint  location,
GLfloat  v0 
) [static]
static void debug_glUniform1fv ( GLint  location,
GLsizei  count,
const GLfloat value 
) [static]
static void debug_glUniform1fvARB ( GLint  location,
GLsizei  count,
const GLfloat value 
) [static]
static void debug_glUniform1i ( GLint  location,
GLint  v0 
) [static]
static void debug_glUniform1i64NV ( GLint  location,
GLint64EXT  x 
) [static]
static void debug_glUniform1i64vNV ( GLint  location,
GLsizei  count,
const GLint64EXT value 
) [static]
static void debug_glUniform1iARB ( GLint  location,
GLint  v0 
) [static]
static void debug_glUniform1iv ( GLint  location,
GLsizei  count,
const GLint value 
) [static]
static void debug_glUniform1ivARB ( GLint  location,
GLsizei  count,
const GLint value 
) [static]
static void debug_glUniform1ui ( GLint  location,
GLuint  v0 
) [static]
static void debug_glUniform1ui64NV ( GLint  location,
GLuint64EXT  x 
) [static]
static void debug_glUniform1ui64vNV ( GLint  location,
GLsizei  count,
const GLuint64EXT value 
) [static]
static void debug_glUniform1uiEXT ( GLint  location,
GLuint  v0 
) [static]
static void debug_glUniform1uiv ( GLint  location,
GLsizei  count,
const GLuint value 
) [static]
static void debug_glUniform1uivEXT ( GLint  location,
GLsizei  count,
const GLuint value 
) [static]
static void debug_glUniform2d ( GLint  location,
GLdouble  x,
GLdouble  y 
) [static]
static void debug_glUniform2dv ( GLint  location,
GLsizei  count,
const GLdouble value 
) [static]
static void debug_glUniform2f ( GLint  location,
GLfloat  v0,
GLfloat  v1 
) [static]
static void debug_glUniform2fARB ( GLint  location,
GLfloat  v0,
GLfloat  v1 
) [static]
static void debug_glUniform2fv ( GLint  location,
GLsizei  count,
const GLfloat value 
) [static]
static void debug_glUniform2fvARB ( GLint  location,
GLsizei  count,
const GLfloat value 
) [static]
static void debug_glUniform2i ( GLint  location,
GLint  v0,
GLint  v1 
) [static]
static void debug_glUniform2i64NV ( GLint  location,
GLint64EXT  x,
GLint64EXT  y 
) [static]
static void debug_glUniform2i64vNV ( GLint  location,
GLsizei  count,
const GLint64EXT value 
) [static]
static void debug_glUniform2iARB ( GLint  location,
GLint  v0,
GLint  v1 
) [static]
static void debug_glUniform2iv ( GLint  location,
GLsizei  count,
const GLint value 
) [static]
static void debug_glUniform2ivARB ( GLint  location,
GLsizei  count,
const GLint value 
) [static]
static void debug_glUniform2ui ( GLint  location,
GLuint  v0,
GLuint  v1 
) [static]
static void debug_glUniform2ui64NV ( GLint  location,
GLuint64EXT  x,
GLuint64EXT  y 
) [static]
static void debug_glUniform2ui64vNV ( GLint  location,
GLsizei  count,
const GLuint64EXT value 
) [static]
static void debug_glUniform2uiEXT ( GLint  location,
GLuint  v0,
GLuint  v1 
) [static]
static void debug_glUniform2uiv ( GLint  location,
GLsizei  count,
const GLuint value 
) [static]
static void debug_glUniform2uivEXT ( GLint  location,
GLsizei  count,
const GLuint value 
) [static]
static void debug_glUniform3d ( GLint  location,
GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glUniform3dv ( GLint  location,
GLsizei  count,
const GLdouble value 
) [static]
static void debug_glUniform3f ( GLint  location,
GLfloat  v0,
GLfloat  v1,
GLfloat  v2 
) [static]
static void debug_glUniform3fARB ( GLint  location,
GLfloat  v0,
GLfloat  v1,
GLfloat  v2 
) [static]
static void debug_glUniform3fv ( GLint  location,
GLsizei  count,
const GLfloat value 
) [static]
static void debug_glUniform3fvARB ( GLint  location,
GLsizei  count,
const GLfloat value 
) [static]
static void debug_glUniform3i ( GLint  location,
GLint  v0,
GLint  v1,
GLint  v2 
) [static]
static void debug_glUniform3i64NV ( GLint  location,
GLint64EXT  x,
GLint64EXT  y,
GLint64EXT  z 
) [static]
static void debug_glUniform3i64vNV ( GLint  location,
GLsizei  count,
const GLint64EXT value 
) [static]
static void debug_glUniform3iARB ( GLint  location,
GLint  v0,
GLint  v1,
GLint  v2 
) [static]
static void debug_glUniform3iv ( GLint  location,
GLsizei  count,
const GLint value 
) [static]
static void debug_glUniform3ivARB ( GLint  location,
GLsizei  count,
const GLint value 
) [static]
static void debug_glUniform3ui ( GLint  location,
GLuint  v0,
GLuint  v1,
GLuint  v2 
) [static]
static void debug_glUniform3ui64NV ( GLint  location,
GLuint64EXT  x,
GLuint64EXT  y,
GLuint64EXT  z 
) [static]
static void debug_glUniform3ui64vNV ( GLint  location,
GLsizei  count,
const GLuint64EXT value 
) [static]
static void debug_glUniform3uiEXT ( GLint  location,
GLuint  v0,
GLuint  v1,
GLuint  v2 
) [static]
static void debug_glUniform3uiv ( GLint  location,
GLsizei  count,
const GLuint value 
) [static]
static void debug_glUniform3uivEXT ( GLint  location,
GLsizei  count,
const GLuint value 
) [static]
static void debug_glUniform4d ( GLint  location,
GLdouble  x,
GLdouble  y,
GLdouble  z,
GLdouble  w 
) [static]
static void debug_glUniform4dv ( GLint  location,
GLsizei  count,
const GLdouble value 
) [static]
static void debug_glUniform4f ( GLint  location,
GLfloat  v0,
GLfloat  v1,
GLfloat  v2,
GLfloat  v3 
) [static]
static void debug_glUniform4fARB ( GLint  location,
GLfloat  v0,
GLfloat  v1,
GLfloat  v2,
GLfloat  v3 
) [static]
static void debug_glUniform4fv ( GLint  location,
GLsizei  count,
const GLfloat value 
) [static]
static void debug_glUniform4fvARB ( GLint  location,
GLsizei  count,
const GLfloat value 
) [static]
static void debug_glUniform4i ( GLint  location,
GLint  v0,
GLint  v1,
GLint  v2,
GLint  v3 
) [static]
static void debug_glUniform4i64NV ( GLint  location,
GLint64EXT  x,
GLint64EXT  y,
GLint64EXT  z,
GLint64EXT  w 
) [static]
static void debug_glUniform4i64vNV ( GLint  location,
GLsizei  count,
const GLint64EXT value 
) [static]
static void debug_glUniform4iARB ( GLint  location,
GLint  v0,
GLint  v1,
GLint  v2,
GLint  v3 
) [static]
static void debug_glUniform4iv ( GLint  location,
GLsizei  count,
const GLint value 
) [static]
static void debug_glUniform4ivARB ( GLint  location,
GLsizei  count,
const GLint value 
) [static]
static void debug_glUniform4ui ( GLint  location,
GLuint  v0,
GLuint  v1,
GLuint  v2,
GLuint  v3 
) [static]
static void debug_glUniform4ui64NV ( GLint  location,
GLuint64EXT  x,
GLuint64EXT  y,
GLuint64EXT  z,
GLuint64EXT  w 
) [static]
static void debug_glUniform4ui64vNV ( GLint  location,
GLsizei  count,
const GLuint64EXT value 
) [static]
static void debug_glUniform4uiEXT ( GLint  location,
GLuint  v0,
GLuint  v1,
GLuint  v2,
GLuint  v3 
) [static]
static void debug_glUniform4uiv ( GLint  location,
GLsizei  count,
const GLuint value 
) [static]
static void debug_glUniform4uivEXT ( GLint  location,
GLsizei  count,
const GLuint value 
) [static]
static void debug_glUniformBlockBinding ( GLuint  program,
GLuint  uniformBlockIndex,
GLuint  uniformBlockBinding 
) [static]
static void debug_glUniformBufferEXT ( GLuint  program,
GLint  location,
GLuint  buffer 
) [static]
static void debug_glUniformHandleui64NV ( GLint  location,
GLuint64  value 
) [static]
static void debug_glUniformHandleui64vNV ( GLint  location,
GLsizei  count,
const GLuint64 value 
) [static]
static void debug_glUniformMatrix2dv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glUniformMatrix2fv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glUniformMatrix2fvARB ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glUniformMatrix2x3dv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glUniformMatrix2x3fv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glUniformMatrix2x4dv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glUniformMatrix2x4fv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glUniformMatrix3dv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glUniformMatrix3fv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glUniformMatrix3fvARB ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glUniformMatrix3x2dv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glUniformMatrix3x2fv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glUniformMatrix3x4dv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glUniformMatrix3x4fv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glUniformMatrix4dv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glUniformMatrix4fv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glUniformMatrix4fvARB ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glUniformMatrix4x2dv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glUniformMatrix4x2fv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glUniformMatrix4x3dv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLdouble value 
) [static]
static void debug_glUniformMatrix4x3fv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
) [static]
static void debug_glUniformSubroutinesuiv ( GLenum  shaderType,
GLsizei  count,
const GLuint indices 
) [static]
static void debug_glUniformui64NV ( GLint  location,
GLuint64EXT  v0 
) [static]
static void debug_glUniformui64vNV ( GLint  location,
GLsizei  count,
const GLuint64EXT value 
) [static]
static void debug_glUnlockArraysEXT ( void  ) [static]
static GLboolean debug_glUnmapBuffer ( GLenum  target) [static]
static GLboolean debug_glUnmapBufferARB ( GLenum  target) [static]
static GLboolean debug_glUnmapBufferOES ( GLenum  target) [static]
static GLboolean debug_glUnmapNamedBufferEXT ( GLuint  buffer) [static]
static void debug_glUnmapObjectBufferATI ( GLuint  buffer) [static]
static void debug_glUpdateObjectBufferATI ( GLuint  buffer,
GLuint  offset,
GLsizei  size,
const GLvoid pointer,
GLenum  preserve 
) [static]
static void debug_glUseProgram ( GLuint  program) [static]
static void debug_glUseProgramObjectARB ( GLhandleARB  programObj) [static]
static void debug_glUseProgramStages ( GLuint  pipeline,
GLbitfield  stages,
GLuint  program 
) [static]
static void debug_glUseShaderProgramEXT ( GLenum  type,
GLuint  program 
) [static]
static void debug_glValidateProgram ( GLuint  program) [static]
static void debug_glValidateProgramARB ( GLhandleARB  programObj) [static]
static void debug_glValidateProgramPipeline ( GLuint  pipeline) [static]
static void debug_glVariantArrayObjectATI ( GLuint  id,
GLenum  type,
GLsizei  stride,
GLuint  buffer,
GLuint  offset 
) [static]
static void debug_glVariantbvEXT ( GLuint  id,
const GLbyte addr 
) [static]
static void debug_glVariantdvEXT ( GLuint  id,
const GLdouble addr 
) [static]
static void debug_glVariantfvEXT ( GLuint  id,
const GLfloat addr 
) [static]
static void debug_glVariantivEXT ( GLuint  id,
const GLint addr 
) [static]
static void debug_glVariantPointerEXT ( GLuint  id,
GLenum  type,
GLuint  stride,
const GLvoid addr 
) [static]
static void debug_glVariantsvEXT ( GLuint  id,
const GLshort addr 
) [static]
static void debug_glVariantubvEXT ( GLuint  id,
const GLubyte addr 
) [static]
static void debug_glVariantuivEXT ( GLuint  id,
const GLuint addr 
) [static]
static void debug_glVariantusvEXT ( GLuint  id,
const GLushort addr 
) [static]
static void debug_glVDPAUFiniNV ( void  ) [static]
static void debug_glVDPAUGetSurfaceivNV ( GLvdpauSurfaceNV  surface,
GLenum  pname,
GLsizei  bufSize,
GLsizei length,
GLint values 
) [static]
static void debug_glVDPAUInitNV ( const GLvoid vdpDevice,
const GLvoid getProcAddress 
) [static]
static GLboolean debug_glVDPAUIsSurfaceNV ( GLvdpauSurfaceNV  surface) [static]
static void debug_glVDPAUMapSurfacesNV ( GLsizei  numSurfaces,
const GLvdpauSurfaceNV surfaces 
) [static]
static GLvdpauSurfaceNV debug_glVDPAURegisterOutputSurfaceNV ( const GLvoid vdpSurface,
GLenum  target,
GLsizei  numTextureNames,
const GLuint textureNames 
) [static]
static GLvdpauSurfaceNV debug_glVDPAURegisterVideoSurfaceNV ( const GLvoid vdpSurface,
GLenum  target,
GLsizei  numTextureNames,
const GLuint textureNames 
) [static]
static void debug_glVDPAUSurfaceAccessNV ( GLvdpauSurfaceNV  surface,
GLenum  access 
) [static]
static void debug_glVDPAUUnmapSurfacesNV ( GLsizei  numSurfaces,
const GLvdpauSurfaceNV surfaces 
) [static]
static void debug_glVertex2d ( GLdouble  x,
GLdouble  y 
) [static]
static void debug_glVertex2dv ( const GLdouble v) [static]
static void debug_glVertex2f ( GLfloat  x,
GLfloat  y 
) [static]
static void debug_glVertex2fv ( const GLfloat v) [static]
static void debug_glVertex2hNV ( GLhalfNV  x,
GLhalfNV  y 
) [static]
static void debug_glVertex2hvNV ( const GLhalfNV v) [static]
static void debug_glVertex2i ( GLint  x,
GLint  y 
) [static]
static void debug_glVertex2iv ( const GLint v) [static]
static void debug_glVertex2s ( GLshort  x,
GLshort  y 
) [static]
static void debug_glVertex2sv ( const GLshort v) [static]
static void debug_glVertex3d ( GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glVertex3dv ( const GLdouble v) [static]
static void debug_glVertex3f ( GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glVertex3fv ( const GLfloat v) [static]
static void debug_glVertex3hNV ( GLhalfNV  x,
GLhalfNV  y,
GLhalfNV  z 
) [static]
static void debug_glVertex3hvNV ( const GLhalfNV v) [static]
static void debug_glVertex3i ( GLint  x,
GLint  y,
GLint  z 
) [static]
static void debug_glVertex3iv ( const GLint v) [static]
static void debug_glVertex3s ( GLshort  x,
GLshort  y,
GLshort  z 
) [static]
static void debug_glVertex3sv ( const GLshort v) [static]
static void debug_glVertex4d ( GLdouble  x,
GLdouble  y,
GLdouble  z,
GLdouble  w 
) [static]
static void debug_glVertex4dv ( const GLdouble v) [static]
static void debug_glVertex4f ( GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
) [static]
static void debug_glVertex4fv ( const GLfloat v) [static]
static void debug_glVertex4hNV ( GLhalfNV  x,
GLhalfNV  y,
GLhalfNV  z,
GLhalfNV  w 
) [static]
static void debug_glVertex4hvNV ( const GLhalfNV v) [static]
static void debug_glVertex4i ( GLint  x,
GLint  y,
GLint  z,
GLint  w 
) [static]
static void debug_glVertex4iv ( const GLint v) [static]
static void debug_glVertex4s ( GLshort  x,
GLshort  y,
GLshort  z,
GLshort  w 
) [static]
static void debug_glVertex4sv ( const GLshort v) [static]
static void debug_glVertexArrayColorOffsetEXT ( GLuint  vaobj,
GLuint  buffer,
GLint  size,
GLenum  type,
GLsizei  stride,
const GLintptr  offset 
) [static]
static void debug_glVertexArrayEdgeFlagOffsetEXT ( GLuint  vaobj,
GLuint  buffer,
GLsizei  stride,
const GLintptr  offset 
) [static]
static void debug_glVertexArrayFogCoordOffsetEXT ( GLuint  vaobj,
GLuint  buffer,
GLenum  type,
GLsizei  stride,
const GLintptr  offset 
) [static]
static void debug_glVertexArrayIndexOffsetEXT ( GLuint  vaobj,
GLuint  buffer,
GLenum  type,
GLsizei  stride,
const GLintptr  offset 
) [static]
static void debug_glVertexArrayMultiTexCoordOffsetEXT ( GLuint  vaobj,
GLuint  buffer,
GLenum  texunit,
GLint  size,
GLenum  type,
GLsizei  stride,
const GLintptr  offset 
) [static]
static void debug_glVertexArrayNormalOffsetEXT ( GLuint  vaobj,
GLuint  buffer,
GLenum  type,
GLsizei  stride,
const GLintptr  offset 
) [static]
static void debug_glVertexArrayParameteriAPPLE ( GLenum  pname,
GLint  param 
) [static]
static void debug_glVertexArrayRangeAPPLE ( GLsizei  length,
GLvoid pointer 
) [static]
static void debug_glVertexArrayRangeNV ( GLsizei  size,
const GLvoid pointer 
) [static]
static void debug_glVertexArraySecondaryColorOffsetEXT ( GLuint  vaobj,
GLuint  buffer,
GLint  size,
GLenum  type,
GLsizei  stride,
const GLintptr  offset 
) [static]
static void debug_glVertexArrayTexCoordOffsetEXT ( GLuint  vaobj,
GLuint  buffer,
GLint  size,
GLenum  type,
GLsizei  stride,
const GLintptr  offset 
) [static]
static void debug_glVertexArrayVertexAttribIOffsetEXT ( GLuint  vaobj,
GLuint  buffer,
GLuint  index,
GLint  size,
GLenum  type,
GLsizei  stride,
const GLintptr  offset 
) [static]
static void debug_glVertexArrayVertexAttribLOffsetEXT ( GLuint  vaobj,
GLuint  buffer,
GLuint  index,
GLint  size,
GLenum  type,
GLsizei  stride,
GLintptr  offset 
) [static]
static void debug_glVertexArrayVertexAttribOffsetEXT ( GLuint  vaobj,
GLuint  buffer,
GLuint  index,
GLint  size,
GLenum  type,
GLboolean  normalized,
GLsizei  stride,
const GLintptr  offset 
) [static]
static void debug_glVertexArrayVertexOffsetEXT ( GLuint  vaobj,
GLuint  buffer,
GLint  size,
GLenum  type,
GLsizei  stride,
const GLintptr  offset 
) [static]
static void debug_glVertexAttrib1d ( GLuint  index,
GLdouble  x 
) [static]
static void debug_glVertexAttrib1dARB ( GLuint  index,
GLdouble  x 
) [static]
static void debug_glVertexAttrib1dNV ( GLuint  index,
GLdouble  x 
) [static]
static void debug_glVertexAttrib1dv ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttrib1dvARB ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttrib1dvNV ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttrib1f ( GLuint  index,
GLfloat  x 
) [static]
static void debug_glVertexAttrib1fARB ( GLuint  index,
GLfloat  x 
) [static]
static void debug_glVertexAttrib1fNV ( GLuint  index,
GLfloat  x 
) [static]
static void debug_glVertexAttrib1fv ( GLuint  index,
const GLfloat v 
) [static]
static void debug_glVertexAttrib1fvARB ( GLuint  index,
const GLfloat v 
) [static]
static void debug_glVertexAttrib1fvNV ( GLuint  index,
const GLfloat v 
) [static]
static void debug_glVertexAttrib1hNV ( GLuint  index,
GLhalfNV  x 
) [static]
static void debug_glVertexAttrib1hvNV ( GLuint  index,
const GLhalfNV v 
) [static]
static void debug_glVertexAttrib1s ( GLuint  index,
GLshort  x 
) [static]
static void debug_glVertexAttrib1sARB ( GLuint  index,
GLshort  x 
) [static]
static void debug_glVertexAttrib1sNV ( GLuint  index,
GLshort  x 
) [static]
static void debug_glVertexAttrib1sv ( GLuint  index,
const GLshort v 
) [static]
static void debug_glVertexAttrib1svARB ( GLuint  index,
const GLshort v 
) [static]
static void debug_glVertexAttrib1svNV ( GLuint  index,
const GLshort v 
) [static]
static void debug_glVertexAttrib2d ( GLuint  index,
GLdouble  x,
GLdouble  y 
) [static]
static void debug_glVertexAttrib2dARB ( GLuint  index,
GLdouble  x,
GLdouble  y 
) [static]
static void debug_glVertexAttrib2dNV ( GLuint  index,
GLdouble  x,
GLdouble  y 
) [static]
static void debug_glVertexAttrib2dv ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttrib2dvARB ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttrib2dvNV ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttrib2f ( GLuint  index,
GLfloat  x,
GLfloat  y 
) [static]
static void debug_glVertexAttrib2fARB ( GLuint  index,
GLfloat  x,
GLfloat  y 
) [static]
static void debug_glVertexAttrib2fNV ( GLuint  index,
GLfloat  x,
GLfloat  y 
) [static]
static void debug_glVertexAttrib2fv ( GLuint  index,
const GLfloat v 
) [static]
static void debug_glVertexAttrib2fvARB ( GLuint  index,
const GLfloat v 
) [static]
static void debug_glVertexAttrib2fvNV ( GLuint  index,
const GLfloat v 
) [static]
static void debug_glVertexAttrib2hNV ( GLuint  index,
GLhalfNV  x,
GLhalfNV  y 
) [static]
static void debug_glVertexAttrib2hvNV ( GLuint  index,
const GLhalfNV v 
) [static]
static void debug_glVertexAttrib2s ( GLuint  index,
GLshort  x,
GLshort  y 
) [static]
static void debug_glVertexAttrib2sARB ( GLuint  index,
GLshort  x,
GLshort  y 
) [static]
static void debug_glVertexAttrib2sNV ( GLuint  index,
GLshort  x,
GLshort  y 
) [static]
static void debug_glVertexAttrib2sv ( GLuint  index,
const GLshort v 
) [static]
static void debug_glVertexAttrib2svARB ( GLuint  index,
const GLshort v 
) [static]
static void debug_glVertexAttrib2svNV ( GLuint  index,
const GLshort v 
) [static]
static void debug_glVertexAttrib3d ( GLuint  index,
GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glVertexAttrib3dARB ( GLuint  index,
GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glVertexAttrib3dNV ( GLuint  index,
GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glVertexAttrib3dv ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttrib3dvARB ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttrib3dvNV ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttrib3f ( GLuint  index,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glVertexAttrib3fARB ( GLuint  index,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glVertexAttrib3fNV ( GLuint  index,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glVertexAttrib3fv ( GLuint  index,
const GLfloat v 
) [static]
static void debug_glVertexAttrib3fvARB ( GLuint  index,
const GLfloat v 
) [static]
static void debug_glVertexAttrib3fvNV ( GLuint  index,
const GLfloat v 
) [static]
static void debug_glVertexAttrib3hNV ( GLuint  index,
GLhalfNV  x,
GLhalfNV  y,
GLhalfNV  z 
) [static]
static void debug_glVertexAttrib3hvNV ( GLuint  index,
const GLhalfNV v 
) [static]
static void debug_glVertexAttrib3s ( GLuint  index,
GLshort  x,
GLshort  y,
GLshort  z 
) [static]
static void debug_glVertexAttrib3sARB ( GLuint  index,
GLshort  x,
GLshort  y,
GLshort  z 
) [static]
static void debug_glVertexAttrib3sNV ( GLuint  index,
GLshort  x,
GLshort  y,
GLshort  z 
) [static]
static void debug_glVertexAttrib3sv ( GLuint  index,
const GLshort v 
) [static]
static void debug_glVertexAttrib3svARB ( GLuint  index,
const GLshort v 
) [static]
static void debug_glVertexAttrib3svNV ( GLuint  index,
const GLshort v 
) [static]
static void debug_glVertexAttrib4bv ( GLuint  index,
const GLbyte v 
) [static]
static void debug_glVertexAttrib4bvARB ( GLuint  index,
const GLbyte v 
) [static]
static void debug_glVertexAttrib4d ( GLuint  index,
GLdouble  x,
GLdouble  y,
GLdouble  z,
GLdouble  w 
) [static]
static void debug_glVertexAttrib4dARB ( GLuint  index,
GLdouble  x,
GLdouble  y,
GLdouble  z,
GLdouble  w 
) [static]
static void debug_glVertexAttrib4dNV ( GLuint  index,
GLdouble  x,
GLdouble  y,
GLdouble  z,
GLdouble  w 
) [static]
static void debug_glVertexAttrib4dv ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttrib4dvARB ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttrib4dvNV ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttrib4f ( GLuint  index,
GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
) [static]
static void debug_glVertexAttrib4fARB ( GLuint  index,
GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
) [static]
static void debug_glVertexAttrib4fNV ( GLuint  index,
GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
) [static]
static void debug_glVertexAttrib4fv ( GLuint  index,
const GLfloat v 
) [static]
static void debug_glVertexAttrib4fvARB ( GLuint  index,
const GLfloat v 
) [static]
static void debug_glVertexAttrib4fvNV ( GLuint  index,
const GLfloat v 
) [static]
static void debug_glVertexAttrib4hNV ( GLuint  index,
GLhalfNV  x,
GLhalfNV  y,
GLhalfNV  z,
GLhalfNV  w 
) [static]
static void debug_glVertexAttrib4hvNV ( GLuint  index,
const GLhalfNV v 
) [static]
static void debug_glVertexAttrib4iv ( GLuint  index,
const GLint v 
) [static]
static void debug_glVertexAttrib4ivARB ( GLuint  index,
const GLint v 
) [static]
static void debug_glVertexAttrib4Nbv ( GLuint  index,
const GLbyte v 
) [static]
static void debug_glVertexAttrib4NbvARB ( GLuint  index,
const GLbyte v 
) [static]
static void debug_glVertexAttrib4Niv ( GLuint  index,
const GLint v 
) [static]
static void debug_glVertexAttrib4NivARB ( GLuint  index,
const GLint v 
) [static]
static void debug_glVertexAttrib4Nsv ( GLuint  index,
const GLshort v 
) [static]
static void debug_glVertexAttrib4NsvARB ( GLuint  index,
const GLshort v 
) [static]
static void debug_glVertexAttrib4Nub ( GLuint  index,
GLubyte  x,
GLubyte  y,
GLubyte  z,
GLubyte  w 
) [static]
static void debug_glVertexAttrib4NubARB ( GLuint  index,
GLubyte  x,
GLubyte  y,
GLubyte  z,
GLubyte  w 
) [static]
static void debug_glVertexAttrib4Nubv ( GLuint  index,
const GLubyte v 
) [static]
static void debug_glVertexAttrib4NubvARB ( GLuint  index,
const GLubyte v 
) [static]
static void debug_glVertexAttrib4Nuiv ( GLuint  index,
const GLuint v 
) [static]
static void debug_glVertexAttrib4NuivARB ( GLuint  index,
const GLuint v 
) [static]
static void debug_glVertexAttrib4Nusv ( GLuint  index,
const GLushort v 
) [static]
static void debug_glVertexAttrib4NusvARB ( GLuint  index,
const GLushort v 
) [static]
static void debug_glVertexAttrib4s ( GLuint  index,
GLshort  x,
GLshort  y,
GLshort  z,
GLshort  w 
) [static]
static void debug_glVertexAttrib4sARB ( GLuint  index,
GLshort  x,
GLshort  y,
GLshort  z,
GLshort  w 
) [static]
static void debug_glVertexAttrib4sNV ( GLuint  index,
GLshort  x,
GLshort  y,
GLshort  z,
GLshort  w 
) [static]
static void debug_glVertexAttrib4sv ( GLuint  index,
const GLshort v 
) [static]
static void debug_glVertexAttrib4svARB ( GLuint  index,
const GLshort v 
) [static]
static void debug_glVertexAttrib4svNV ( GLuint  index,
const GLshort v 
) [static]
static void debug_glVertexAttrib4ubNV ( GLuint  index,
GLubyte  x,
GLubyte  y,
GLubyte  z,
GLubyte  w 
) [static]
static void debug_glVertexAttrib4ubv ( GLuint  index,
const GLubyte v 
) [static]
static void debug_glVertexAttrib4ubvARB ( GLuint  index,
const GLubyte v 
) [static]
static void debug_glVertexAttrib4ubvNV ( GLuint  index,
const GLubyte v 
) [static]
static void debug_glVertexAttrib4uiv ( GLuint  index,
const GLuint v 
) [static]
static void debug_glVertexAttrib4uivARB ( GLuint  index,
const GLuint v 
) [static]
static void debug_glVertexAttrib4usv ( GLuint  index,
const GLushort v 
) [static]
static void debug_glVertexAttrib4usvARB ( GLuint  index,
const GLushort v 
) [static]
static void debug_glVertexAttribArrayObjectATI ( GLuint  index,
GLint  size,
GLenum  type,
GLboolean  normalized,
GLsizei  stride,
GLuint  buffer,
GLuint  offset 
) [static]
static void debug_glVertexAttribBinding ( GLuint  attribindex,
GLuint  bindingindex 
) [static]
static void debug_glVertexAttribDivisor ( GLuint  index,
GLuint  divisor 
) [static]
static void debug_glVertexAttribDivisorANGLE ( GLuint  index,
GLuint  divisor 
) [static]
static void debug_glVertexAttribDivisorARB ( GLuint  index,
GLuint  divisor 
) [static]
static void debug_glVertexAttribFormat ( GLuint  attribindex,
GLint  size,
GLenum  type,
GLboolean  normalized,
GLuint  relativeoffset 
) [static]
static void debug_glVertexAttribFormatNV ( GLuint  index,
GLint  size,
GLenum  type,
GLboolean  normalized,
GLsizei  stride 
) [static]
static void debug_glVertexAttribI1i ( GLuint  index,
GLint  x 
) [static]
static void debug_glVertexAttribI1iEXT ( GLuint  index,
GLint  x 
) [static]
static void debug_glVertexAttribI1iv ( GLuint  index,
const GLint v 
) [static]
static void debug_glVertexAttribI1ivEXT ( GLuint  index,
const GLint v 
) [static]
static void debug_glVertexAttribI1ui ( GLuint  index,
GLuint  x 
) [static]
static void debug_glVertexAttribI1uiEXT ( GLuint  index,
GLuint  x 
) [static]
static void debug_glVertexAttribI1uiv ( GLuint  index,
const GLuint v 
) [static]
static void debug_glVertexAttribI1uivEXT ( GLuint  index,
const GLuint v 
) [static]
static void debug_glVertexAttribI2i ( GLuint  index,
GLint  x,
GLint  y 
) [static]
static void debug_glVertexAttribI2iEXT ( GLuint  index,
GLint  x,
GLint  y 
) [static]
static void debug_glVertexAttribI2iv ( GLuint  index,
const GLint v 
) [static]
static void debug_glVertexAttribI2ivEXT ( GLuint  index,
const GLint v 
) [static]
static void debug_glVertexAttribI2ui ( GLuint  index,
GLuint  x,
GLuint  y 
) [static]
static void debug_glVertexAttribI2uiEXT ( GLuint  index,
GLuint  x,
GLuint  y 
) [static]
static void debug_glVertexAttribI2uiv ( GLuint  index,
const GLuint v 
) [static]
static void debug_glVertexAttribI2uivEXT ( GLuint  index,
const GLuint v 
) [static]
static void debug_glVertexAttribI3i ( GLuint  index,
GLint  x,
GLint  y,
GLint  z 
) [static]
static void debug_glVertexAttribI3iEXT ( GLuint  index,
GLint  x,
GLint  y,
GLint  z 
) [static]
static void debug_glVertexAttribI3iv ( GLuint  index,
const GLint v 
) [static]
static void debug_glVertexAttribI3ivEXT ( GLuint  index,
const GLint v 
) [static]
static void debug_glVertexAttribI3ui ( GLuint  index,
GLuint  x,
GLuint  y,
GLuint  z 
) [static]
static void debug_glVertexAttribI3uiEXT ( GLuint  index,
GLuint  x,
GLuint  y,
GLuint  z 
) [static]
static void debug_glVertexAttribI3uiv ( GLuint  index,
const GLuint v 
) [static]
static void debug_glVertexAttribI3uivEXT ( GLuint  index,
const GLuint v 
) [static]
static void debug_glVertexAttribI4bv ( GLuint  index,
const GLbyte v 
) [static]
static void debug_glVertexAttribI4bvEXT ( GLuint  index,
const GLbyte v 
) [static]
static void debug_glVertexAttribI4i ( GLuint  index,
GLint  x,
GLint  y,
GLint  z,
GLint  w 
) [static]
static void debug_glVertexAttribI4iEXT ( GLuint  index,
GLint  x,
GLint  y,
GLint  z,
GLint  w 
) [static]
static void debug_glVertexAttribI4iv ( GLuint  index,
const GLint v 
) [static]
static void debug_glVertexAttribI4ivEXT ( GLuint  index,
const GLint v 
) [static]
static void debug_glVertexAttribI4sv ( GLuint  index,
const GLshort v 
) [static]
static void debug_glVertexAttribI4svEXT ( GLuint  index,
const GLshort v 
) [static]
static void debug_glVertexAttribI4ubv ( GLuint  index,
const GLubyte v 
) [static]
static void debug_glVertexAttribI4ubvEXT ( GLuint  index,
const GLubyte v 
) [static]
static void debug_glVertexAttribI4ui ( GLuint  index,
GLuint  x,
GLuint  y,
GLuint  z,
GLuint  w 
) [static]
static void debug_glVertexAttribI4uiEXT ( GLuint  index,
GLuint  x,
GLuint  y,
GLuint  z,
GLuint  w 
) [static]
static void debug_glVertexAttribI4uiv ( GLuint  index,
const GLuint v 
) [static]
static void debug_glVertexAttribI4uivEXT ( GLuint  index,
const GLuint v 
) [static]
static void debug_glVertexAttribI4usv ( GLuint  index,
const GLushort v 
) [static]
static void debug_glVertexAttribI4usvEXT ( GLuint  index,
const GLushort v 
) [static]
static void debug_glVertexAttribIFormat ( GLuint  attribindex,
GLint  size,
GLenum  type,
GLuint  relativeoffset 
) [static]
static void debug_glVertexAttribIFormatNV ( GLuint  index,
GLint  size,
GLenum  type,
GLsizei  stride 
) [static]
static void debug_glVertexAttribIPointer ( GLuint  index,
GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glVertexAttribIPointerEXT ( GLuint  index,
GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glVertexAttribL1d ( GLuint  index,
GLdouble  x 
) [static]
static void debug_glVertexAttribL1dEXT ( GLuint  index,
GLdouble  x 
) [static]
static void debug_glVertexAttribL1dv ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttribL1dvEXT ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttribL1i64NV ( GLuint  index,
GLint64EXT  x 
) [static]
static void debug_glVertexAttribL1i64vNV ( GLuint  index,
const GLint64EXT v 
) [static]
static void debug_glVertexAttribL1ui64NV ( GLuint  index,
GLuint64EXT  x 
) [static]
static void debug_glVertexAttribL1ui64vNV ( GLuint  index,
const GLuint64EXT v 
) [static]
static void debug_glVertexAttribL2d ( GLuint  index,
GLdouble  x,
GLdouble  y 
) [static]
static void debug_glVertexAttribL2dEXT ( GLuint  index,
GLdouble  x,
GLdouble  y 
) [static]
static void debug_glVertexAttribL2dv ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttribL2dvEXT ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttribL2i64NV ( GLuint  index,
GLint64EXT  x,
GLint64EXT  y 
) [static]
static void debug_glVertexAttribL2i64vNV ( GLuint  index,
const GLint64EXT v 
) [static]
static void debug_glVertexAttribL2ui64NV ( GLuint  index,
GLuint64EXT  x,
GLuint64EXT  y 
) [static]
static void debug_glVertexAttribL2ui64vNV ( GLuint  index,
const GLuint64EXT v 
) [static]
static void debug_glVertexAttribL3d ( GLuint  index,
GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glVertexAttribL3dEXT ( GLuint  index,
GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glVertexAttribL3dv ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttribL3dvEXT ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttribL3i64NV ( GLuint  index,
GLint64EXT  x,
GLint64EXT  y,
GLint64EXT  z 
) [static]
static void debug_glVertexAttribL3i64vNV ( GLuint  index,
const GLint64EXT v 
) [static]
static void debug_glVertexAttribL3ui64NV ( GLuint  index,
GLuint64EXT  x,
GLuint64EXT  y,
GLuint64EXT  z 
) [static]
static void debug_glVertexAttribL3ui64vNV ( GLuint  index,
const GLuint64EXT v 
) [static]
static void debug_glVertexAttribL4d ( GLuint  index,
GLdouble  x,
GLdouble  y,
GLdouble  z,
GLdouble  w 
) [static]
static void debug_glVertexAttribL4dEXT ( GLuint  index,
GLdouble  x,
GLdouble  y,
GLdouble  z,
GLdouble  w 
) [static]
static void debug_glVertexAttribL4dv ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttribL4dvEXT ( GLuint  index,
const GLdouble v 
) [static]
static void debug_glVertexAttribL4i64NV ( GLuint  index,
GLint64EXT  x,
GLint64EXT  y,
GLint64EXT  z,
GLint64EXT  w 
) [static]
static void debug_glVertexAttribL4i64vNV ( GLuint  index,
const GLint64EXT v 
) [static]
static void debug_glVertexAttribL4ui64NV ( GLuint  index,
GLuint64EXT  x,
GLuint64EXT  y,
GLuint64EXT  z,
GLuint64EXT  w 
) [static]
static void debug_glVertexAttribL4ui64vNV ( GLuint  index,
const GLuint64EXT v 
) [static]
static void debug_glVertexAttribLFormat ( GLuint  attribindex,
GLint  size,
GLenum  type,
GLuint  relativeoffset 
) [static]
static void debug_glVertexAttribLFormatNV ( GLuint  index,
GLint  size,
GLenum  type,
GLsizei  stride 
) [static]
static void debug_glVertexAttribLPointer ( GLuint  index,
GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glVertexAttribLPointerEXT ( GLuint  index,
GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glVertexAttribP1ui ( GLuint  index,
GLenum  type,
GLboolean  normalized,
GLuint  value 
) [static]
static void debug_glVertexAttribP1uiv ( GLuint  index,
GLenum  type,
GLboolean  normalized,
const GLuint value 
) [static]
static void debug_glVertexAttribP2ui ( GLuint  index,
GLenum  type,
GLboolean  normalized,
GLuint  value 
) [static]
static void debug_glVertexAttribP2uiv ( GLuint  index,
GLenum  type,
GLboolean  normalized,
const GLuint value 
) [static]
static void debug_glVertexAttribP3ui ( GLuint  index,
GLenum  type,
GLboolean  normalized,
GLuint  value 
) [static]
static void debug_glVertexAttribP3uiv ( GLuint  index,
GLenum  type,
GLboolean  normalized,
const GLuint value 
) [static]
static void debug_glVertexAttribP4ui ( GLuint  index,
GLenum  type,
GLboolean  normalized,
GLuint  value 
) [static]
static void debug_glVertexAttribP4uiv ( GLuint  index,
GLenum  type,
GLboolean  normalized,
const GLuint value 
) [static]
static void debug_glVertexAttribPointer ( GLuint  index,
GLint  size,
GLenum  type,
GLboolean  normalized,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glVertexAttribPointerARB ( GLuint  index,
GLint  size,
GLenum  type,
GLboolean  normalized,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glVertexAttribPointerNV ( GLuint  index,
GLint  fsize,
GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glVertexAttribs1dvNV ( GLuint  index,
GLsizei  n,
const GLdouble v 
) [static]
static void debug_glVertexAttribs1fvNV ( GLuint  index,
GLsizei  n,
const GLfloat v 
) [static]
static void debug_glVertexAttribs1hvNV ( GLuint  index,
GLsizei  count,
const GLhalfNV v 
) [static]
static void debug_glVertexAttribs1svNV ( GLuint  index,
GLsizei  n,
const GLshort v 
) [static]
static void debug_glVertexAttribs2dvNV ( GLuint  index,
GLsizei  n,
const GLdouble v 
) [static]
static void debug_glVertexAttribs2fvNV ( GLuint  index,
GLsizei  n,
const GLfloat v 
) [static]
static void debug_glVertexAttribs2hvNV ( GLuint  index,
GLsizei  count,
const GLhalfNV v 
) [static]
static void debug_glVertexAttribs2svNV ( GLuint  index,
GLsizei  n,
const GLshort v 
) [static]
static void debug_glVertexAttribs3dvNV ( GLuint  index,
GLsizei  n,
const GLdouble v 
) [static]
static void debug_glVertexAttribs3fvNV ( GLuint  index,
GLsizei  n,
const GLfloat v 
) [static]
static void debug_glVertexAttribs3hvNV ( GLuint  index,
GLsizei  count,
const GLhalfNV v 
) [static]
static void debug_glVertexAttribs3svNV ( GLuint  index,
GLsizei  n,
const GLshort v 
) [static]
static void debug_glVertexAttribs4dvNV ( GLuint  index,
GLsizei  n,
const GLdouble v 
) [static]
static void debug_glVertexAttribs4fvNV ( GLuint  index,
GLsizei  n,
const GLfloat v 
) [static]
static void debug_glVertexAttribs4hvNV ( GLuint  index,
GLsizei  count,
const GLhalfNV v 
) [static]
static void debug_glVertexAttribs4svNV ( GLuint  index,
GLsizei  n,
const GLshort v 
) [static]
static void debug_glVertexAttribs4ubvNV ( GLuint  index,
GLsizei  n,
const GLubyte v 
) [static]
static void debug_glVertexBindingDivisor ( GLuint  bindingindex,
GLuint  divisor 
) [static]
static void debug_glVertexBlendARB ( GLint  count) [static]
static void debug_glVertexBlendEnvfATI ( GLenum  pname,
GLfloat  param 
) [static]
static void debug_glVertexBlendEnviATI ( GLenum  pname,
GLint  param 
) [static]
static void debug_glVertexFormatNV ( GLint  size,
GLenum  type,
GLsizei  stride 
) [static]
static void debug_glVertexP2ui ( GLenum  type,
GLuint  coords 
) [static]
static void debug_glVertexP2uiv ( GLenum  type,
const GLuint coords 
) [static]
static void debug_glVertexP3ui ( GLenum  type,
GLuint  coords 
) [static]
static void debug_glVertexP3uiv ( GLenum  type,
const GLuint coords 
) [static]
static void debug_glVertexP4ui ( GLenum  type,
GLuint  coords 
) [static]
static void debug_glVertexP4uiv ( GLenum  type,
const GLuint coords 
) [static]
static void debug_glVertexPointer ( GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glVertexPointerEXT ( GLint  size,
GLenum  type,
GLsizei  stride,
GLsizei  count,
const GLvoid pointer 
) [static]
static void debug_glVertexPointerListIBM ( GLint  size,
GLenum  type,
GLint  stride,
const GLvoid **  pointer,
GLint  ptrstride 
) [static]
static void debug_glVertexPointervINTEL ( GLint  size,
GLenum  type,
const GLvoid **  pointer 
) [static]
static void debug_glVertexStream1dATI ( GLenum  stream,
GLdouble  x 
) [static]
static void debug_glVertexStream1dvATI ( GLenum  stream,
const GLdouble coords 
) [static]
static void debug_glVertexStream1fATI ( GLenum  stream,
GLfloat  x 
) [static]
static void debug_glVertexStream1fvATI ( GLenum  stream,
const GLfloat coords 
) [static]
static void debug_glVertexStream1iATI ( GLenum  stream,
GLint  x 
) [static]
static void debug_glVertexStream1ivATI ( GLenum  stream,
const GLint coords 
) [static]
static void debug_glVertexStream1sATI ( GLenum  stream,
GLshort  x 
) [static]
static void debug_glVertexStream1svATI ( GLenum  stream,
const GLshort coords 
) [static]
static void debug_glVertexStream2dATI ( GLenum  stream,
GLdouble  x,
GLdouble  y 
) [static]
static void debug_glVertexStream2dvATI ( GLenum  stream,
const GLdouble coords 
) [static]
static void debug_glVertexStream2fATI ( GLenum  stream,
GLfloat  x,
GLfloat  y 
) [static]
static void debug_glVertexStream2fvATI ( GLenum  stream,
const GLfloat coords 
) [static]
static void debug_glVertexStream2iATI ( GLenum  stream,
GLint  x,
GLint  y 
) [static]
static void debug_glVertexStream2ivATI ( GLenum  stream,
const GLint coords 
) [static]
static void debug_glVertexStream2sATI ( GLenum  stream,
GLshort  x,
GLshort  y 
) [static]
static void debug_glVertexStream2svATI ( GLenum  stream,
const GLshort coords 
) [static]
static void debug_glVertexStream3dATI ( GLenum  stream,
GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glVertexStream3dvATI ( GLenum  stream,
const GLdouble coords 
) [static]
static void debug_glVertexStream3fATI ( GLenum  stream,
GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glVertexStream3fvATI ( GLenum  stream,
const GLfloat coords 
) [static]
static void debug_glVertexStream3iATI ( GLenum  stream,
GLint  x,
GLint  y,
GLint  z 
) [static]
static void debug_glVertexStream3ivATI ( GLenum  stream,
const GLint coords 
) [static]
static void debug_glVertexStream3sATI ( GLenum  stream,
GLshort  x,
GLshort  y,
GLshort  z 
) [static]
static void debug_glVertexStream3svATI ( GLenum  stream,
const GLshort coords 
) [static]
static void debug_glVertexStream4dATI ( GLenum  stream,
GLdouble  x,
GLdouble  y,
GLdouble  z,
GLdouble  w 
) [static]
static void debug_glVertexStream4dvATI ( GLenum  stream,
const GLdouble coords 
) [static]
static void debug_glVertexStream4fATI ( GLenum  stream,
GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
) [static]
static void debug_glVertexStream4fvATI ( GLenum  stream,
const GLfloat coords 
) [static]
static void debug_glVertexStream4iATI ( GLenum  stream,
GLint  x,
GLint  y,
GLint  z,
GLint  w 
) [static]
static void debug_glVertexStream4ivATI ( GLenum  stream,
const GLint coords 
) [static]
static void debug_glVertexStream4sATI ( GLenum  stream,
GLshort  x,
GLshort  y,
GLshort  z,
GLshort  w 
) [static]
static void debug_glVertexStream4svATI ( GLenum  stream,
const GLshort coords 
) [static]
static void debug_glVertexWeightfEXT ( GLfloat  weight) [static]
static void debug_glVertexWeightfvEXT ( const GLfloat weight) [static]
static void debug_glVertexWeighthNV ( GLhalfNV  weight) [static]
static void debug_glVertexWeighthvNV ( const GLhalfNV weight) [static]
static void debug_glVertexWeightPointerEXT ( GLsizei  size,
GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static GLenum debug_glVideoCaptureNV ( GLuint  video_capture_slot,
GLuint sequence_num,
GLuint64EXT capture_time 
) [static]
static void debug_glVideoCaptureStreamParameterdvNV ( GLuint  video_capture_slot,
GLuint  stream,
GLenum  pname,
const GLdouble params 
) [static]
static void debug_glVideoCaptureStreamParameterfvNV ( GLuint  video_capture_slot,
GLuint  stream,
GLenum  pname,
const GLfloat params 
) [static]
static void debug_glVideoCaptureStreamParameterivNV ( GLuint  video_capture_slot,
GLuint  stream,
GLenum  pname,
const GLint params 
) [static]
static void debug_glViewport ( GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
) [static]
static void debug_glViewportArrayv ( GLuint  first,
GLsizei  count,
const GLfloat v 
) [static]
static void debug_glViewportIndexedf ( GLuint  index,
GLfloat  x,
GLfloat  y,
GLfloat  w,
GLfloat  h 
) [static]
static void debug_glViewportIndexedfv ( GLuint  index,
const GLfloat v 
) [static]
static void debug_glWaitSync ( GLsync  sync,
GLbitfield  flags,
GLuint64  timeout 
) [static]
static void debug_glWaitSyncAPPLE ( GLsync  sync,
GLbitfield  flags,
GLuint64  timeout 
) [static]
static void debug_glWeightbvARB ( GLint  size,
const GLbyte weights 
) [static]
static void debug_glWeightdvARB ( GLint  size,
const GLdouble weights 
) [static]
static void debug_glWeightfvARB ( GLint  size,
const GLfloat weights 
) [static]
static void debug_glWeightivARB ( GLint  size,
const GLint weights 
) [static]
static void debug_glWeightPathsNV ( GLuint  resultPath,
GLsizei  numPaths,
const GLuint paths,
const GLfloat weights 
) [static]
static void debug_glWeightPointerARB ( GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid pointer 
) [static]
static void debug_glWeightPointerOES ( GLint  size,
GLenum  type,
GLsizei  stride,
GLvoid pointer 
) [static]
static void debug_glWeightsvARB ( GLint  size,
const GLshort weights 
) [static]
static void debug_glWeightubvARB ( GLint  size,
const GLubyte weights 
) [static]
static void debug_glWeightuivARB ( GLint  size,
const GLuint weights 
) [static]
static void debug_glWeightusvARB ( GLint  size,
const GLushort weights 
) [static]
static void debug_glWindowPos2d ( GLdouble  x,
GLdouble  y 
) [static]
static void debug_glWindowPos2dARB ( GLdouble  x,
GLdouble  y 
) [static]
static void debug_glWindowPos2dMESA ( GLdouble  x,
GLdouble  y 
) [static]
static void debug_glWindowPos2dv ( const GLdouble p) [static]
static void debug_glWindowPos2dvARB ( const GLdouble p) [static]
static void debug_glWindowPos2dvMESA ( const GLdouble v) [static]
static void debug_glWindowPos2f ( GLfloat  x,
GLfloat  y 
) [static]
static void debug_glWindowPos2fARB ( GLfloat  x,
GLfloat  y 
) [static]
static void debug_glWindowPos2fMESA ( GLfloat  x,
GLfloat  y 
) [static]
static void debug_glWindowPos2fv ( const GLfloat p) [static]
static void debug_glWindowPos2fvARB ( const GLfloat p) [static]
static void debug_glWindowPos2fvMESA ( const GLfloat v) [static]
static void debug_glWindowPos2i ( GLint  x,
GLint  y 
) [static]
static void debug_glWindowPos2iARB ( GLint  x,
GLint  y 
) [static]
static void debug_glWindowPos2iMESA ( GLint  x,
GLint  y 
) [static]
static void debug_glWindowPos2iv ( const GLint p) [static]
static void debug_glWindowPos2ivARB ( const GLint p) [static]
static void debug_glWindowPos2ivMESA ( const GLint v) [static]
static void debug_glWindowPos2s ( GLshort  x,
GLshort  y 
) [static]
static void debug_glWindowPos2sARB ( GLshort  x,
GLshort  y 
) [static]
static void debug_glWindowPos2sMESA ( GLshort  x,
GLshort  y 
) [static]
static void debug_glWindowPos2sv ( const GLshort p) [static]
static void debug_glWindowPos2svARB ( const GLshort p) [static]
static void debug_glWindowPos2svMESA ( const GLshort v) [static]
static void debug_glWindowPos3d ( GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glWindowPos3dARB ( GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glWindowPos3dMESA ( GLdouble  x,
GLdouble  y,
GLdouble  z 
) [static]
static void debug_glWindowPos3dv ( const GLdouble p) [static]
static void debug_glWindowPos3dvARB ( const GLdouble p) [static]
static void debug_glWindowPos3dvMESA ( const GLdouble v) [static]
static void debug_glWindowPos3f ( GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glWindowPos3fARB ( GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glWindowPos3fMESA ( GLfloat  x,
GLfloat  y,
GLfloat  z 
) [static]
static void debug_glWindowPos3fv ( const GLfloat p) [static]
static void debug_glWindowPos3fvARB ( const GLfloat p) [static]
static void debug_glWindowPos3fvMESA ( const GLfloat v) [static]
static void debug_glWindowPos3i ( GLint  x,
GLint  y,
GLint  z 
) [static]
static void debug_glWindowPos3iARB ( GLint  x,
GLint  y,
GLint  z 
) [static]
static void debug_glWindowPos3iMESA ( GLint  x,
GLint  y,
GLint  z 
) [static]
static void debug_glWindowPos3iv ( const GLint p) [static]
static void debug_glWindowPos3ivARB ( const GLint p) [static]
static void debug_glWindowPos3ivMESA ( const GLint v) [static]
static void debug_glWindowPos3s ( GLshort  x,
GLshort  y,
GLshort  z 
) [static]
static void debug_glWindowPos3sARB ( GLshort  x,
GLshort  y,
GLshort  z 
) [static]
static void debug_glWindowPos3sMESA ( GLshort  x,
GLshort  y,
GLshort  z 
) [static]
static void debug_glWindowPos3sv ( const GLshort p) [static]
static void debug_glWindowPos3svARB ( const GLshort p) [static]
static void debug_glWindowPos3svMESA ( const GLshort v) [static]
static void debug_glWindowPos4dMESA ( GLdouble  x,
GLdouble  y,
GLdouble  z,
GLdouble  w 
) [static]
static void debug_glWindowPos4dvMESA ( const GLdouble v) [static]
static void debug_glWindowPos4fMESA ( GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
) [static]
static void debug_glWindowPos4fvMESA ( const GLfloat v) [static]
static void debug_glWindowPos4iMESA ( GLint  x,
GLint  y,
GLint  z,
GLint  w 
) [static]
static void debug_glWindowPos4ivMESA ( const GLint v) [static]
static void debug_glWindowPos4sMESA ( GLshort  x,
GLshort  y,
GLshort  z,
GLshort  w 
) [static]
static void debug_glWindowPos4svMESA ( const GLshort v) [static]
static void debug_glWriteMaskEXT ( GLuint  res,
GLuint  in,
GLenum  outX,
GLenum  outY,
GLenum  outZ,
GLenum  outW 
) [static]
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